Radiation Refactor (#19270)

* Part 1

* WIP

* The rest of these

* More stuff

* Whoops, did that wrong

* typo

* gweeen

* This all works

* SHOWER

* Rads

* awa

* rad

* Update life.dm

* edits

* Makes lvl 3 rads give you a warning.

You should already know by this point, but this makes it EXTRA clear you're getting fucked

* Update vorestation.dme

* aaa

* propagate

* gwah

* more fixes

* AAA

* Update radiation.dm

* Update radiation.dm

* mobs rads

* rads

* fix this

* Update _reagents.dm

* these

* Get rid of these

* rad

* Update config.txt

* fixed

* Update radiation_effects.dm
This commit is contained in:
Cameron Lennox
2026-03-22 12:29:09 -04:00
committed by GitHub
parent d91baf9c9f
commit cbc4151bfb
113 changed files with 2044 additions and 551 deletions
+42 -3
View File
@@ -5,6 +5,40 @@
item_state = "diamond"
default_type = MAT_SUPERMATTER
apply_colour = TRUE
var/last_event = 0
/// Mutex to prevent infinite recursion when propagating radiation pulses
var/active = null
/obj/item/stack/material/supermatter/Initialize(mapload)
. = ..()
START_PROCESSING(SSobj, src)
/obj/item/stack/material/supermatter/process()
radiate()
..()
/obj/item/stack/material/supermatter/proc/radiate()
SIGNAL_HANDLER
if(active)
return
if(world.time <= last_event + 1.5 SECONDS)
return
active = TRUE
radiation_pulse(
src,
max_range = (amount * 0.2), //10 range at 50 amount
threshold = RAD_HEAVY_INSULATION,
chance = URANIUM_IRRADIATION_CHANCE,
minimum_exposure_time = NEBULA_RADIATION_MINIMUM_EXPOSURE_TIME,
strength = amount * 0.5 //2 sheets = 1 rad, 50 sheets = 25 rads.
)
last_event = world.time
active = FALSE
/obj/item/stack/material/supermatter/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/stack/material/supermatter/proc/update_mass() // Due to how dangerous they can be, the item will get heavier and larger the more are in the stack.
slowdown = amount / 10
@@ -20,7 +54,6 @@
. = ..()
update_mass()
SSradiation.radiate(src, 5 + amount)
var/mob/living/M = user
if(!istype(M))
return
@@ -47,9 +80,15 @@
/obj/item/stack/material/supermatter/ex_act(severity) // An incredibly hard to manufacture material, SM chunks are unstable by their 'stabilized' nature.
if(prob((4 / severity) * 20))
SSradiation.radiate(get_turf(src), amount * 4)
radiation_pulse(
src,
max_range = amount,
threshold = RAD_HEAVY_INSULATION,
chance = URANIUM_IRRADIATION_CHANCE * 5,
minimum_exposure_time = 0,
strength = amount * 10
)
explosion(get_turf(src),round(amount / 12) , round(amount / 6), round(amount / 3), round(amount / 25))
qdel(src)
return
SSradiation.radiate(get_turf(src), amount * 2)
..()