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Radiation Refactor (#19270)
* Part 1 * WIP * The rest of these * More stuff * Whoops, did that wrong * typo * gweeen * This all works * SHOWER * Rads * awa * rad * Update life.dm * edits * Makes lvl 3 rads give you a warning. You should already know by this point, but this makes it EXTRA clear you're getting fucked * Update vorestation.dme * aaa * propagate * gwah * more fixes * AAA * Update radiation.dm * Update radiation.dm * mobs rads * rads * fix this * Update _reagents.dm * these * Get rid of these * rad * Update config.txt * fixed * Update radiation_effects.dm
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@@ -641,7 +641,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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gas_analyzing += "Temperature: [round(environment.temperature-T0C,0.1)]°C ([round(environment.temperature,0.1)]K)"
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gas_analyzing += "Heat Capacity: [round(environment.heat_capacity(),0.1)]"
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to_chat(src, span_notice("[jointext(gas_analyzing, "<br>")]"))
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/*
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/mob/observer/dead/verb/check_radiation()
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set name = "Check Radiation"
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set category = "Ghost.Game"
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@@ -650,7 +650,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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if(t)
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var/rads = SSradiation.get_rads_at_turf(t)
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to_chat(src, span_notice("Radiation level: [rads ? rads : "0"] Bq."))
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*/
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/mob/observer/dead/verb/view_manfiest()
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set name = "Show Crew Manifest"
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set category = "Ghost.Game"
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