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Radiation Refactor (#19270)
* Part 1 * WIP * The rest of these * More stuff * Whoops, did that wrong * typo * gweeen * This all works * SHOWER * Rads * awa * rad * Update life.dm * edits * Makes lvl 3 rads give you a warning. You should already know by this point, but this makes it EXTRA clear you're getting fucked * Update vorestation.dme * aaa * propagate * gwah * more fixes * AAA * Update radiation.dm * Update radiation.dm * mobs rads * rads * fix this * Update _reagents.dm * these * Get rid of these * rad * Update config.txt * fixed * Update radiation_effects.dm
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@@ -148,13 +148,27 @@
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/obj/machinery/particle_smasher/process()
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if(!src.anchored) // Rapidly loses focus.
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if(energy)
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SSradiation.radiate(src, round(((src.energy-150)/50)*5,1))
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radiation_pulse(
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src,
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max_range = 7,
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threshold = RAD_HEAVY_INSULATION,
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chance = round(((src.energy-150)/50)*5,1),
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minimum_exposure_time = URANIUM_RADIATION_MINIMUM_EXPOSURE_TIME,
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strength = energy * 0.1 //60 rads at max energy.
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)
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energy = max(0, energy - 30)
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update_icon()
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return
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if(energy)
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SSradiation.radiate(src, round(((src.energy-150)/50)*5,1))
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radiation_pulse(
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src,
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max_range = 7,
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threshold = RAD_HEAVY_INSULATION,
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chance = round(((src.energy-150)/50)*5,1),
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minimum_exposure_time = URANIUM_RADIATION_MINIMUM_EXPOSURE_TIME,
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strength = energy * 0.1 //60 rads at max energy.
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)
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energy = CLAMP(energy - 5, 0, max_energy)
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return
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@@ -184,7 +198,14 @@
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if(successful_craft)
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visible_message(span_warning("\The [src] fizzles."))
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if(prob(33)) // Why are you blasting it after it's already done!
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SSradiation.radiate(src, 10 + round(src.energy / 60, 1))
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radiation_pulse(
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src,
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max_range = 7,
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threshold = RAD_HEAVY_INSULATION,
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chance = URANIUM_IRRADIATION_CHANCE + round(src.energy / 60, 1),
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minimum_exposure_time = URANIUM_RADIATION_MINIMUM_EXPOSURE_TIME,
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strength = energy * 0.1
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)
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energy = max(0, energy - 30)
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update_icon()
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return
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