Radiation Refactor (#19270)

* Part 1

* WIP

* The rest of these

* More stuff

* Whoops, did that wrong

* typo

* gweeen

* This all works

* SHOWER

* Rads

* awa

* rad

* Update life.dm

* edits

* Makes lvl 3 rads give you a warning.

You should already know by this point, but this makes it EXTRA clear you're getting fucked

* Update vorestation.dme

* aaa

* propagate

* gwah

* more fixes

* AAA

* Update radiation.dm

* Update radiation.dm

* mobs rads

* rads

* fix this

* Update _reagents.dm

* these

* Get rid of these

* rad

* Update config.txt

* fixed

* Update radiation_effects.dm
This commit is contained in:
Cameron Lennox
2026-03-22 12:29:09 -04:00
committed by GitHub
parent d91baf9c9f
commit cbc4151bfb
113 changed files with 2044 additions and 551 deletions
+8 -2
View File
@@ -166,8 +166,14 @@
icon_scale_y = 2
var/rad_power = 50
/obj/item/projectile/arc/radioactive/on_impact(turf/T)
SSradiation.radiate(T, rad_power)
/obj/item/projectile/arc/radioactive/on_impact(turf/T) //This means you can shoot a rad collector to generate power...Might need to be adjusted.
radiation_pulse(
T,
max_range = 3,
threshold = RAD_LIGHT_INSULATION,
chance = URANIUM_IRRADIATION_CHANCE,
strength = rad_power
)
// Blob mortar
/obj/item/projectile/arc/spore