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Radiation Refactor (#19270)
* Part 1 * WIP * The rest of these * More stuff * Whoops, did that wrong * typo * gweeen * This all works * SHOWER * Rads * awa * rad * Update life.dm * edits * Makes lvl 3 rads give you a warning. You should already know by this point, but this makes it EXTRA clear you're getting fucked * Update vorestation.dme * aaa * propagate * gwah * more fixes * AAA * Update radiation.dm * Update radiation.dm * mobs rads * rads * fix this * Update _reagents.dm * these * Get rid of these * rad * Update config.txt * fixed * Update radiation_effects.dm
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@@ -166,8 +166,14 @@
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icon_scale_y = 2
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var/rad_power = 50
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/obj/item/projectile/arc/radioactive/on_impact(turf/T)
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SSradiation.radiate(T, rad_power)
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/obj/item/projectile/arc/radioactive/on_impact(turf/T) //This means you can shoot a rad collector to generate power...Might need to be adjusted.
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radiation_pulse(
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T,
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max_range = 3,
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threshold = RAD_LIGHT_INSULATION,
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chance = URANIUM_IRRADIATION_CHANCE,
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strength = rad_power
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)
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// Blob mortar
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/obj/item/projectile/arc/spore
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