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https://github.com/VOREStation/VOREStation.git
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Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into moretoys
Conflicts: code/game/objects/random/random.dm
This commit is contained in:
@@ -114,6 +114,117 @@
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prob(5);/obj/random/tool,\
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prob(2);/obj/item/weapon/tape_roll)
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/obj/random/medical
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name = "Random Medicine"
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desc = "This is a random medical item."
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icon = 'icons/obj/items.dmi'
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icon_state = "brutepack"
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spawn_nothing_percentage = 25
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item_to_spawn()
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return pick(prob(4);/obj/item/stack/medical/bruise_pack,\
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prob(4);/obj/item/stack/medical/ointment,\
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prob(2);/obj/item/stack/medical/advanced/bruise_pack,\
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prob(2);/obj/item/stack/medical/advanced/ointment,\
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prob(1);/obj/item/stack/medical/splint,\
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prob(2);/obj/item/bodybag,\
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prob(1);/obj/item/bodybag/cryobag,\
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prob(2);/obj/item/weapon/storage/pill_bottle/kelotane,\
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prob(2);/obj/item/weapon/storage/pill_bottle/antitox,\
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prob(2);/obj/item/weapon/storage/pill_bottle/tramadol,\
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prob(2);/obj/item/weapon/reagent_containers/syringe/antitoxin,\
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prob(1);/obj/item/weapon/reagent_containers/syringe/antiviral,\
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prob(2);/obj/item/weapon/reagent_containers/syringe/inaprovaline,\
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prob(1);/obj/item/stack/nanopaste)
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/obj/random/firstaid
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name = "Random First Aid Kit"
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desc = "This is a random first aid kit."
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icon = 'icons/obj/storage.dmi'
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icon_state = "firstaid"
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item_to_spawn()
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return pick(prob(3);/obj/item/weapon/storage/firstaid/regular,\
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prob(2);/obj/item/weapon/storage/firstaid/toxin,\
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prob(2);/obj/item/weapon/storage/firstaid/o2,\
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prob(1);/obj/item/weapon/storage/firstaid/adv,\
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prob(2);/obj/item/weapon/storage/firstaid/fire)
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/obj/random/contraband
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name = "Random Illegal Item"
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desc = "Hot Stuff."
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icon = 'icons/obj/items.dmi'
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icon_state = "purplecomb"
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spawn_nothing_percentage = 50
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item_to_spawn()
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return pick(prob(3);/obj/item/weapon/storage/pill_bottle/tramadol,\
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prob(4);/obj/item/weapon/haircomb/fluff/cado_keppel_1,\
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prob(2);/obj/item/weapon/storage/pill_bottle/happy,\
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prob(2);/obj/item/weapon/storage/pill_bottle/zoom,\
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prob(5);/obj/item/weapon/contraband/poster,\
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prob(2);/obj/item/weapon/butterfly,\
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prob(3);/obj/item/butterflyblade,\
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prob(3);/obj/item/butterflyhandle,\
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prob(3);/obj/item/weapon/wirerod,\
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prob(1);/obj/item/weapon/butterfly/switchblade,\
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prob(1);/obj/item/weapon/reagent_containers/syringe/drugs)
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/obj/random/armory
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name = "Random Armory Weapon"
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desc = "This is a random security weapon."
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icon = 'icons/obj/gun.dmi'
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icon_state = "energykill100"
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item_to_spawn()
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return pick(prob(3);/obj/item/weapon/gun/projectile/shotgun/pump,\
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prob(2);/obj/item/weapon/gun/energy/ionrifle,\
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prob(2);/obj/item/weapon/gun/projectile/automatic/wt550,\
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prob(1);/obj/item/weapon/gun/projectile/automatic/z8,\
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prob(2);/obj/item/weapon/gun/energy/laser,\
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prob(1);/obj/item/weapon/gun/energy/gun,\
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prob(3);/obj/item/weapon/gun/projectile/sec,\
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prob(2);/obj/item/weapon/gun/projectile/sec/wood,\
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prob(3);/obj/item/weapon/gun/energy/taser,\
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prob(1);/obj/item/weapon/gun/projectile/shotgun/pump/combat)
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/obj/random/ammo
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name = "Random Ammunition"
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desc = "This is random ammunition."
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icon = 'icons/obj/ammo.dmi'
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icon_state = "45-10"
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item_to_spawn()
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return pick(prob(3);/obj/item/weapon/storage/box/beanbags,\
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prob(1);/obj/item/weapon/storage/box/shotgunammo,\
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prob(2);/obj/item/weapon/storage/box/shotgunshells,\
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prob(2);/obj/item/weapon/storage/box/stunshells,\
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prob(1);/obj/item/ammo_magazine/c45m,\
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prob(2);/obj/item/ammo_magazine/c45m/rubber,\
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prob(2);/obj/item/ammo_magazine/c45m/flash,\
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prob(1);/obj/item/ammo_magazine/mc9mmt,\
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prob(3);/obj/item/ammo_magazine/mc9mmt/rubber,\
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prob(2);/obj/item/ammo_magazine/a556)
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/obj/random/armor
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name = "Random Armor"
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desc = "This is a random armor vest."
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icon = 'icons/obj/clothing/suits.dmi'
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icon_state = "kvest"
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item_to_spawn()
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return pick(prob(4);/obj/item/clothing/suit/storage/vest,\
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prob(3);/obj/item/clothing/suit/storage/vest/officer,\
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prob(3);/obj/item/clothing/suit/storage/vest/warden,\
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prob(3);/obj/item/clothing/suit/storage/vest/hos,\
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prob(2);/obj/item/clothing/suit/storage/vest/pcrc,\
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prob(1);/obj/item/clothing/suit/storage/vest/detective,\
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prob(2);/obj/item/clothing/suit/storage/vest/heavy,\
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prob(2);/obj/item/clothing/suit/storage/vest/heavy/officer,\
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prob(2);/obj/item/clothing/suit/storage/vest/heavy/warden,\
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prob(2);/obj/item/clothing/suit/storage/vest/heavy/hos,\
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prob(2);/obj/item/clothing/suit/storage/vest/heavy/pcrc)
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/obj/random/action_figure
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name = "random action figure"
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desc = "This is a random action figure."
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@@ -172,4 +283,5 @@
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/obj/item/toy/plushie/nymph,\
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/obj/item/toy/plushie/mouse,\
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/obj/item/toy/plushie/kitten,\
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/obj/item/toy/plushie/lizard)
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/obj/item/toy/plushie/lizard)
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