Conflicts:
	code/game/objects/random/random.dm
This commit is contained in:
MrSnapwalk
2015-02-18 19:02:23 -06:00
209 changed files with 5150 additions and 4780 deletions
+113 -1
View File
@@ -114,6 +114,117 @@
prob(5);/obj/random/tool,\
prob(2);/obj/item/weapon/tape_roll)
/obj/random/medical
name = "Random Medicine"
desc = "This is a random medical item."
icon = 'icons/obj/items.dmi'
icon_state = "brutepack"
spawn_nothing_percentage = 25
item_to_spawn()
return pick(prob(4);/obj/item/stack/medical/bruise_pack,\
prob(4);/obj/item/stack/medical/ointment,\
prob(2);/obj/item/stack/medical/advanced/bruise_pack,\
prob(2);/obj/item/stack/medical/advanced/ointment,\
prob(1);/obj/item/stack/medical/splint,\
prob(2);/obj/item/bodybag,\
prob(1);/obj/item/bodybag/cryobag,\
prob(2);/obj/item/weapon/storage/pill_bottle/kelotane,\
prob(2);/obj/item/weapon/storage/pill_bottle/antitox,\
prob(2);/obj/item/weapon/storage/pill_bottle/tramadol,\
prob(2);/obj/item/weapon/reagent_containers/syringe/antitoxin,\
prob(1);/obj/item/weapon/reagent_containers/syringe/antiviral,\
prob(2);/obj/item/weapon/reagent_containers/syringe/inaprovaline,\
prob(1);/obj/item/stack/nanopaste)
/obj/random/firstaid
name = "Random First Aid Kit"
desc = "This is a random first aid kit."
icon = 'icons/obj/storage.dmi'
icon_state = "firstaid"
item_to_spawn()
return pick(prob(3);/obj/item/weapon/storage/firstaid/regular,\
prob(2);/obj/item/weapon/storage/firstaid/toxin,\
prob(2);/obj/item/weapon/storage/firstaid/o2,\
prob(1);/obj/item/weapon/storage/firstaid/adv,\
prob(2);/obj/item/weapon/storage/firstaid/fire)
/obj/random/contraband
name = "Random Illegal Item"
desc = "Hot Stuff."
icon = 'icons/obj/items.dmi'
icon_state = "purplecomb"
spawn_nothing_percentage = 50
item_to_spawn()
return pick(prob(3);/obj/item/weapon/storage/pill_bottle/tramadol,\
prob(4);/obj/item/weapon/haircomb/fluff/cado_keppel_1,\
prob(2);/obj/item/weapon/storage/pill_bottle/happy,\
prob(2);/obj/item/weapon/storage/pill_bottle/zoom,\
prob(5);/obj/item/weapon/contraband/poster,\
prob(2);/obj/item/weapon/butterfly,\
prob(3);/obj/item/butterflyblade,\
prob(3);/obj/item/butterflyhandle,\
prob(3);/obj/item/weapon/wirerod,\
prob(1);/obj/item/weapon/butterfly/switchblade,\
prob(1);/obj/item/weapon/reagent_containers/syringe/drugs)
/obj/random/armory
name = "Random Armory Weapon"
desc = "This is a random security weapon."
icon = 'icons/obj/gun.dmi'
icon_state = "energykill100"
item_to_spawn()
return pick(prob(3);/obj/item/weapon/gun/projectile/shotgun/pump,\
prob(2);/obj/item/weapon/gun/energy/ionrifle,\
prob(2);/obj/item/weapon/gun/projectile/automatic/wt550,\
prob(1);/obj/item/weapon/gun/projectile/automatic/z8,\
prob(2);/obj/item/weapon/gun/energy/laser,\
prob(1);/obj/item/weapon/gun/energy/gun,\
prob(3);/obj/item/weapon/gun/projectile/sec,\
prob(2);/obj/item/weapon/gun/projectile/sec/wood,\
prob(3);/obj/item/weapon/gun/energy/taser,\
prob(1);/obj/item/weapon/gun/projectile/shotgun/pump/combat)
/obj/random/ammo
name = "Random Ammunition"
desc = "This is random ammunition."
icon = 'icons/obj/ammo.dmi'
icon_state = "45-10"
item_to_spawn()
return pick(prob(3);/obj/item/weapon/storage/box/beanbags,\
prob(1);/obj/item/weapon/storage/box/shotgunammo,\
prob(2);/obj/item/weapon/storage/box/shotgunshells,\
prob(2);/obj/item/weapon/storage/box/stunshells,\
prob(1);/obj/item/ammo_magazine/c45m,\
prob(2);/obj/item/ammo_magazine/c45m/rubber,\
prob(2);/obj/item/ammo_magazine/c45m/flash,\
prob(1);/obj/item/ammo_magazine/mc9mmt,\
prob(3);/obj/item/ammo_magazine/mc9mmt/rubber,\
prob(2);/obj/item/ammo_magazine/a556)
/obj/random/armor
name = "Random Armor"
desc = "This is a random armor vest."
icon = 'icons/obj/clothing/suits.dmi'
icon_state = "kvest"
item_to_spawn()
return pick(prob(4);/obj/item/clothing/suit/storage/vest,\
prob(3);/obj/item/clothing/suit/storage/vest/officer,\
prob(3);/obj/item/clothing/suit/storage/vest/warden,\
prob(3);/obj/item/clothing/suit/storage/vest/hos,\
prob(2);/obj/item/clothing/suit/storage/vest/pcrc,\
prob(1);/obj/item/clothing/suit/storage/vest/detective,\
prob(2);/obj/item/clothing/suit/storage/vest/heavy,\
prob(2);/obj/item/clothing/suit/storage/vest/heavy/officer,\
prob(2);/obj/item/clothing/suit/storage/vest/heavy/warden,\
prob(2);/obj/item/clothing/suit/storage/vest/heavy/hos,\
prob(2);/obj/item/clothing/suit/storage/vest/heavy/pcrc)
/obj/random/action_figure
name = "random action figure"
desc = "This is a random action figure."
@@ -172,4 +283,5 @@
/obj/item/toy/plushie/nymph,\
/obj/item/toy/plushie/mouse,\
/obj/item/toy/plushie/kitten,\
/obj/item/toy/plushie/lizard)
/obj/item/toy/plushie/lizard)