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Garbage collection, asset delivery, icon2html revolution, and general fixes (515) (#15739)
* Making it compileable
* Adds Tracy & Fixed missing compat in sorting code
* CI workflow using "Stable" beta version
* Tracy define
* Fixes
* Update GC from TGStation
* fixes
* Appease linter
* begone custom_items.txt
* Making it compileable
* Adds Tracy & Fixed missing compat in sorting code
* CI workflow using "Stable" beta version
* Tracy define
* Fixes
* Build dependencies at 514
* Asset delivery/GC/515 megapatch
* fix runtime
* Appease integration tests
* More runtime fixes
* Attempting to resolve runtime
* Update spacemanDMM
* icon2html revolution
* icon2html part 2
* fixes
* Attempt to appease linter
* More fixes
* Final fixes (hopefully)
* operator keyword moment
* minor fixes and additions
* undo extra tgui files
* switch to QDEL_IN_STOPPABLE where necessary
* Pain
* GPS runtime
* dropped(null) fix, + chompedit the fixes just incase.
* Fix chat tags
* Update _build_dependencies.sh
* runtime in orebag, duplicate in computer/ship/proc/look, runtime in zoom
* tweak zoom change
* another registersignal override runtime
* 1
* Revert "1"
This reverts commit 43f619ca6c216c2bc41b8f7a346069f99591261b.
* various qdel ref fixes
* newplayer and observer harddels
* disposalholder logging remove, gargoyle hard del + typo
* retouch atom/movable destroy to be TG-like
* potential edge case ref in manualfollow
* extra following potential ref
* global list refs tweak, new_player undo a thing
* /mob/new_player qdel fixes
* undo some things
* revert atoms/movable/destroy
* revert mind and new_player panel changes
* atoms and atom/movable reversions
* bring back datum/mind and panel fixes
* projectile optimisation
* Reverts useless edits, clothing hood runtime, projectile runtime
I tried a lot of things which do not help, and i reverted a lot of it here.
* a few more reversions of useless changes
* Begin getting rid of CHOMPedit comments
* Nuke remaining chompedit comments
* Revert "undo extra tgui files"
This reverts commit f3bdcde8cb.
* fixing oops
* line ending shenanigans
* More GC cleanup
* Optimisations to test/trace projectile, turrets. Tweaks.
Turrets now only trace when they are absolutely sure they want to shoot. disposalholder, effect master and artefact qdel refs changes.
* bad usage of the check_trajectory proc
check_trajectory returns a list of objects hit along it's path to it's target, not a boolean of the target being hittable. a couple places in code assume this, so here they are fixed.
* puts legacy globals into GLOB datum for debug use
* fix upport oopsie
* fix
* Move recursive listening to component
* Minor fixes and cleanup
* undo my temp solution
* tweaks + a missed thing
* recursive_move sanity checks and safety cases
* Catch null initialisation cases + fix borg creation
VV edit spawns the object in nullspace then directly sets it's loc, which means the movement is unregistered. The spawn(0) delay should hopefully mean that setup_parents happens AFTER any unregistered movement.
* circular inventory check, make checks better
* better handling of safety reset cases
* Add logging to safety checks
---------
Co-authored-by: Selis <selis@xynolabs.com>
Co-authored-by: Selis <sirlionfur@hotmail.de>
Co-authored-by: Raeschen <rycoop29@gmail.com>
This commit is contained in:
co-authored by
Selis
Selis
Raeschen
parent
6925bceabc
commit
cc05d51b69
@@ -181,11 +181,12 @@ LINEN BINS
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. += "There are [amount] bed sheets in the bin."
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/obj/structure/bedsheetbin/update_icon()
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switch(amount)
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if(0) icon_state = "linenbin-empty"
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if(1 to amount / 2) icon_state = "linenbin-half"
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else icon_state = "linenbin-full"
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if(amount == 0)
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icon_state = "linenbin-empty"
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else if(amount <= (amount / 2))
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icon_state = "linenbin-half"
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else
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icon_state = "linenbin-full"
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/obj/structure/bedsheetbin/attackby(obj/item/I as obj, mob/user as mob)
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if(istype(I, /obj/item/weapon/bedsheet))
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@@ -300,7 +300,7 @@
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user.drop_from_inventory(I, src)
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I.forceMove(src)
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stored_item = I
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src.visible_message("\icon[src][bicon(src)] \icon[I][bicon(I)] [user] places [I] into [src].")
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src.visible_message("[icon2html(src,viewers(src))] [icon2html(I,viewers(src))] [user] places [I] into [src].")
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return
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else
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to_chat(user, "<span class='notice'>You refrain from putting things into the plant pot.</span>")
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@@ -311,7 +311,7 @@
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to_chat(user, "<span class='filter_notice'><b>You see nothing of interest in [src]...</b></span>")
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else
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if(do_after(user, 10))
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to_chat(user, "<span class='filter_notice'>You find \icon[stored_item][bicon(stored_item)] [stored_item] in [src]!</span>")
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to_chat(user, "<span class='filter_notice'>You find [icon2html(stored_item, user.client)] [stored_item] in [src]!</span>")
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stored_item.forceMove(get_turf(src))
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stored_item = null
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..()
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@@ -684,4 +684,3 @@
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/obj/structure/flora/underwater/grass4
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icon_state = "grass-4"
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@@ -119,9 +119,9 @@ GLOBAL_LIST_BOILERPLATE(all_janitorial_carts, /obj/structure/janitorialcart)
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. = ..(user)
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if(istype(mybucket))
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var/contains = mybucket.reagents.total_volume
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. += "\icon[src][bicon(src)] The bucket contains [contains] unit\s of liquid!"
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. += "[icon2html(src, user.client)] The bucket contains [contains] unit\s of liquid!"
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else
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. += "\icon[src][bicon(src)] There is no bucket mounted on it!"
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. += "[icon2html(src, user.client)] There is no bucket mounted on it!"
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/obj/structure/janitorialcart/MouseDrop_T(atom/movable/O as mob|obj, mob/living/user as mob)
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if (istype(O, /obj/structure/mopbucket) && !mybucket)
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