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Garbage collection, asset delivery, icon2html revolution, and general fixes (515) (#15739)
* Making it compileable
* Adds Tracy & Fixed missing compat in sorting code
* CI workflow using "Stable" beta version
* Tracy define
* Fixes
* Update GC from TGStation
* fixes
* Appease linter
* begone custom_items.txt
* Making it compileable
* Adds Tracy & Fixed missing compat in sorting code
* CI workflow using "Stable" beta version
* Tracy define
* Fixes
* Build dependencies at 514
* Asset delivery/GC/515 megapatch
* fix runtime
* Appease integration tests
* More runtime fixes
* Attempting to resolve runtime
* Update spacemanDMM
* icon2html revolution
* icon2html part 2
* fixes
* Attempt to appease linter
* More fixes
* Final fixes (hopefully)
* operator keyword moment
* minor fixes and additions
* undo extra tgui files
* switch to QDEL_IN_STOPPABLE where necessary
* Pain
* GPS runtime
* dropped(null) fix, + chompedit the fixes just incase.
* Fix chat tags
* Update _build_dependencies.sh
* runtime in orebag, duplicate in computer/ship/proc/look, runtime in zoom
* tweak zoom change
* another registersignal override runtime
* 1
* Revert "1"
This reverts commit 43f619ca6c216c2bc41b8f7a346069f99591261b.
* various qdel ref fixes
* newplayer and observer harddels
* disposalholder logging remove, gargoyle hard del + typo
* retouch atom/movable destroy to be TG-like
* potential edge case ref in manualfollow
* extra following potential ref
* global list refs tweak, new_player undo a thing
* /mob/new_player qdel fixes
* undo some things
* revert atoms/movable/destroy
* revert mind and new_player panel changes
* atoms and atom/movable reversions
* bring back datum/mind and panel fixes
* projectile optimisation
* Reverts useless edits, clothing hood runtime, projectile runtime
I tried a lot of things which do not help, and i reverted a lot of it here.
* a few more reversions of useless changes
* Begin getting rid of CHOMPedit comments
* Nuke remaining chompedit comments
* Revert "undo extra tgui files"
This reverts commit f3bdcde8cb.
* fixing oops
* line ending shenanigans
* More GC cleanup
* Optimisations to test/trace projectile, turrets. Tweaks.
Turrets now only trace when they are absolutely sure they want to shoot. disposalholder, effect master and artefact qdel refs changes.
* bad usage of the check_trajectory proc
check_trajectory returns a list of objects hit along it's path to it's target, not a boolean of the target being hittable. a couple places in code assume this, so here they are fixed.
* puts legacy globals into GLOB datum for debug use
* fix upport oopsie
* fix
* Move recursive listening to component
* Minor fixes and cleanup
* undo my temp solution
* tweaks + a missed thing
* recursive_move sanity checks and safety cases
* Catch null initialisation cases + fix borg creation
VV edit spawns the object in nullspace then directly sets it's loc, which means the movement is unregistered. The spawn(0) delay should hopefully mean that setup_parents happens AFTER any unregistered movement.
* circular inventory check, make checks better
* better handling of safety reset cases
* Add logging to safety checks
---------
Co-authored-by: Selis <selis@xynolabs.com>
Co-authored-by: Selis <sirlionfur@hotmail.de>
Co-authored-by: Raeschen <rycoop29@gmail.com>
This commit is contained in:
co-authored by
Selis
Selis
Raeschen
parent
6925bceabc
commit
cc05d51b69
@@ -64,16 +64,16 @@ var
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Class: operator
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See <Binary Operators> and <Unary Operators> for subtypes.
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*/
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/node/expression/operator
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/node/expression/op
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var/node/expression/exp
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var/tmp/name
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var/tmp/precedence
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/node/expression/operator/New()
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/node/expression/op/New()
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.=..()
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if(!src.name) src.name="[src.type]"
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/node/expression/operator/ToString()
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/node/expression/op/ToString()
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return "operator: [name]"
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/*
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@@ -125,4 +125,4 @@ var
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src.value=value
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/node/expression/value/reference/ToString()
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return "ref: [src.value] ([src.value.type])"
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return "ref: [src.value] ([src.value.type])"
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@@ -7,7 +7,7 @@
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Class: binary
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Represents a binary operator in the AST. A binary operator takes two operands (ie x and y) and returns a value.
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*/
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/node/expression/operator/binary
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/node/expression/op/binary
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var/node/expression/exp2
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////////// Comparison Operators //////////
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@@ -16,7 +16,7 @@
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Returns true if x = y.
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*/
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//
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/node/expression/operator/binary/Equal
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/node/expression/op/binary/Equal
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precedence=OOP_EQUAL
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/*
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@@ -24,7 +24,7 @@
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Returns true if x and y aren't equal.
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*/
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//
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/node/expression/operator/binary/NotEqual
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/node/expression/op/binary/NotEqual
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precedence=OOP_EQUAL
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/*
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@@ -32,7 +32,7 @@
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Returns true if x > y.
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*/
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//
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/node/expression/operator/binary/Greater
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/node/expression/op/binary/Greater
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precedence=OOP_COMPARE
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/*
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@@ -40,7 +40,7 @@
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Returns true if x < y.
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*/
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//
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/node/expression/operator/binary/Less
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/node/expression/op/binary/Less
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precedence=OOP_COMPARE
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/*
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@@ -48,7 +48,7 @@
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Returns true if x >= y.
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*/
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//
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/node/expression/operator/binary/GreaterOrEqual
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/node/expression/op/binary/GreaterOrEqual
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precedence=OOP_COMPARE
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/*
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@@ -56,7 +56,7 @@
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Returns true if x <= y.
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*/
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//
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/node/expression/operator/binary/LessOrEqual
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/node/expression/op/binary/LessOrEqual
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precedence=OOP_COMPARE
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@@ -67,7 +67,7 @@
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Returns true if x and y are true.
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*/
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//
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/node/expression/operator/binary/LogicalAnd
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/node/expression/op/binary/LogicalAnd
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precedence=OOP_AND
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/*
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@@ -75,7 +75,7 @@
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Returns true if x, y, or both are true.
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*/
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//
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/node/expression/operator/binary/LogicalOr
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/node/expression/op/binary/LogicalOr
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precedence=OOP_OR
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/*
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@@ -83,7 +83,7 @@
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Returns true if either x or y but not both are true.
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*/
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//
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/node/expression/operator/binary/LogicalXor //Not implemented in nS
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/node/expression/op/binary/LogicalXor //Not implemented in nS
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precedence=OOP_OR
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@@ -97,7 +97,7 @@
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011 & 110 = 010
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*/
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//
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/node/expression/operator/binary/BitwiseAnd
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/node/expression/op/binary/BitwiseAnd
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precedence=OOP_BIT
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/*
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@@ -108,7 +108,7 @@
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011 | 110 = 111
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*/
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//
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/node/expression/operator/binary/BitwiseOr
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/node/expression/op/binary/BitwiseOr
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precedence=OOP_BIT
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/*
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@@ -119,7 +119,7 @@
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011 xor 110 = 101
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*/
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//
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/node/expression/operator/binary/BitwiseXor
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/node/expression/op/binary/BitwiseXor
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precedence=OOP_BIT
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@@ -130,7 +130,7 @@
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Returns the sum of x and y.
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*/
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//
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/node/expression/operator/binary/Add
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/node/expression/op/binary/Add
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precedence=OOP_ADD
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/*
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@@ -138,7 +138,7 @@
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Returns the difference of x and y.
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*/
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//
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/node/expression/operator/binary/Subtract
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/node/expression/op/binary/Subtract
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precedence=OOP_ADD
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/*
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@@ -146,7 +146,7 @@
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Returns the product of x and y.
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*/
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//
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/node/expression/operator/binary/Multiply
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/node/expression/op/binary/Multiply
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precedence=OOP_MULTIPLY
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/*
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@@ -154,7 +154,7 @@
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Returns the quotient of x and y.
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*/
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//
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/node/expression/operator/binary/Divide
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/node/expression/op/binary/Divide
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precedence=OOP_MULTIPLY
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/*
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@@ -162,7 +162,7 @@
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Returns x raised to the power of y.
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*/
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//
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/node/expression/operator/binary/Power
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/node/expression/op/binary/Power
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precedence=OOP_POW
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/*
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@@ -170,5 +170,5 @@
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Returns the remainder of x / y.
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*/
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//
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/node/expression/operator/binary/Modulo
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/node/expression/op/binary/Modulo
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precedence=OOP_MULTIPLY
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@@ -5,7 +5,7 @@
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Class: unary
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Represents a unary operator in the AST. Unary operators take a single operand (referred to as x below) and return a value.
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*/
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/node/expression/operator/unary
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/node/expression/op/unary
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precedence=OOP_UNARY
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/*
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@@ -16,7 +16,7 @@
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!true = false and !false = true
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*/
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//
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/node/expression/operator/unary/LogicalNot
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/node/expression/op/unary/LogicalNot
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name="logical not"
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/*
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@@ -27,7 +27,7 @@
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~10 (decimal 2) = 01 (decimal 1).
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*/
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//
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/node/expression/operator/unary/BitwiseNot
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/node/expression/op/unary/BitwiseNot
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name="bitwise not"
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/*
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@@ -35,7 +35,7 @@
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Returns -x.
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*/
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//
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/node/expression/operator/unary/Minus
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/node/expression/op/unary/Minus
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name="minus"
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/*
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A special unary operator representing a value in parentheses.
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*/
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//
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/node/expression/operator/unary/group
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/node/expression/op/unary/group
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precedence=OOP_GROUP
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/node/expression/operator/unary/New(node/expression/exp)
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/node/expression/op/unary/New(node/expression/exp)
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src.exp=exp
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return ..()
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