Metamorphic suits [IDB IGNORE] (#18259)

* Clothing fallback

Makes clothing have a fallback in the event of a custom species file not having the appropriate icon state.

* some logging

* Metamorphic Config

* Consolidates all the /suit sprites

* replace these

* these

* final

* suit item consolidation

* No config

* Fixes this

This got messed up during a decon

* Update sprite_sheets.dm

* Upports some sprites
This commit is contained in:
Cameron Lennox
2025-08-19 23:09:59 -04:00
committed by GitHub
parent 04418d5bd5
commit cc246f5c85
49 changed files with 268 additions and 298 deletions
@@ -176,10 +176,10 @@
name = "long fur coat"
desc = "A sophisticated long coat made of fur."
icon = 'icons/inventory/suit/mob_vr.dmi'
icon = 'icons/inventory/suit/mob.dmi'
icon_state = "russofurcoat"
icon_override = 'icons/inventory/suit/mob_vr.dmi'
icon_override = 'icons/inventory/suit/mob.dmi'
item_state = "russofurcoat"
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
@@ -1199,8 +1199,8 @@ Departamental Swimsuits, for general use
/obj/item/clothing/suit/storage/trek/ds9
name = "Padded Overcoat"
desc = "The overcoat worn by all officers of the 2380s."
icon = 'icons/inventory/suit/item_vr.dmi'
default_worn_icon = 'icons/inventory/suit/mob_vr.dmi'
icon = 'icons/inventory/suit/item.dmi'
default_worn_icon = 'icons/inventory/suit/mob.dmi'
icon_state = "trek_ds9_coat"
body_parts_covered = CHEST|ARMS
permeability_coefficient = 0.50