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Fixed a bug: ghosts can now not be shot by projectiles ever.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1892 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -157,12 +157,8 @@
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if(firer && istype(A, /mob))
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var/mob/M = A
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if(!istype(A, /mob/living))
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if(prob(98))
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loc = A.loc
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return // nope.avi
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else
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visible_message("\red [src] vanishes into thin air!")
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del(src) // ssssshhhhh
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loc = A.loc
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return // nope.avi
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if(!silenced)
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/*
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@@ -217,7 +213,7 @@
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if(!bumped)
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if(loc == original)
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for(var/mob/M in original)
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for(var/mob/living/M in original)
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Bump(M)
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sleep( 1 )
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