Redo how animation metadata is stored

Better fix than just copying Skyrat further
This commit is contained in:
Aronai Sieyes
2021-08-13 16:23:06 -04:00
parent 2587ebe169
commit cccab8a39b
12 changed files with 31 additions and 33 deletions
-1
View File
@@ -26,7 +26,6 @@
closet_appearance = null
open_sound = 'sound/items/zip.ogg'
close_sound = 'sound/items/zip.ogg'
door_anim_time = 0 //Unsupported
var/item_path = /obj/item/bodybag
density = FALSE
storage_capacity = (MOB_MEDIUM * 2) - 1
-1
View File
@@ -65,7 +65,6 @@
closet_appearance = null
catalogue_data = list(/datum/category_item/catalogue/information/objects/oldreactor)
climbable = FALSE
door_anim_time = 0 //Unsupported
starts_with = list(
/obj/item/weapon/fuel_assembly/deuterium = 6)