diff --git a/code/datums/supplypacks/security.dm b/code/datums/supplypacks/security.dm index e248acc46c0..94a941a9c6b 100644 --- a/code/datums/supplypacks/security.dm +++ b/code/datums/supplypacks/security.dm @@ -281,7 +281,7 @@ /obj/item/clothing/suit/storage/vest/hos, /obj/item/clothing/under/rank/head_of_security/corp, /obj/item/clothing/suit/storage/vest/hoscoat, - /obj/item/clothing/head/helmet/HoS/dermal, + /obj/item/clothing/head/helmet/dermal, /obj/item/weapon/cartridge/hos, /obj/item/device/radio/headset/heads/hos, /obj/item/clothing/glasses/sunglasses/sechud, diff --git a/code/game/objects/structures/crates_lockers/closets/secure/security.dm b/code/game/objects/structures/crates_lockers/closets/secure/security.dm index 9d3d3cbf13d..cf70a40920c 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/security.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/security.dm @@ -109,7 +109,7 @@ new /obj/item/clothing/under/rank/head_of_security/corp(src) new /obj/item/clothing/suit/storage/vest/hoscoat/jensen(src) new /obj/item/clothing/suit/storage/vest/hoscoat(src) - new /obj/item/clothing/head/helmet/HoS/dermal(src) + new /obj/item/clothing/head/helmet/dermal(src) new /obj/item/weapon/cartridge/hos(src) new /obj/item/device/radio/headset/heads/hos(src) new /obj/item/device/radio/headset/heads/hos/alt(src) @@ -162,6 +162,7 @@ new /obj/item/clothing/under/rank/warden/corp(src) new /obj/item/clothing/suit/storage/vest/wardencoat(src) new /obj/item/clothing/suit/storage/vest/wardencoat/alt(src) + new /obj/item/clothing/head/helmet/dermal(src) new /obj/item/clothing/head/helmet/warden(src) new /obj/item/clothing/head/helmet/warden/hat(src) new /obj/item/weapon/cartridge/security(src) diff --git a/code/modules/clothing/head/jobs.dm b/code/modules/clothing/head/jobs.dm index 071283507ac..2396ccd432c 100644 --- a/code/modules/clothing/head/jobs.dm +++ b/code/modules/clothing/head/jobs.dm @@ -107,11 +107,10 @@ name = "warden's helmet" desc = "Standard Warden gear. Protects the head from impacts." -/obj/item/clothing/head/helmet/warden/hat //should these be helmets? +/obj/item/clothing/head/helmet/warden/hat name = "warden's hat" - desc = "It's a special helmet issued to the Warden of a securiy force." + desc = "It's a special hat issued to the Warden of a securiy force." icon_state = "policehelm" - body_parts_covered = 0 valid_accessory_slots = null /obj/item/clothing/head/helmet/HoS @@ -122,14 +121,14 @@ name = "Head of Security Hat" desc = "The hat of the Head of Security. For showing the officers who's in charge." icon_state = "hoscap" - body_parts_covered = 0 valid_accessory_slots = null -/obj/item/clothing/head/helmet/HoS/dermal +/obj/item/clothing/head/helmet/dermal name = "Dermal Armour Patch" desc = "You're not quite sure how you manage to take it on and off, but it implants nicely in your head." icon_state = "dermal" item_state_slots = list(slot_r_hand_str = "", slot_l_hand_str = "") + valid_accessory_slots = null show_examine = FALSE /obj/item/clothing/head/det @@ -139,7 +138,6 @@ allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen) armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0) siemens_coefficient = 0.9 - body_parts_covered = 0 valid_accessory_slots = null show_examine = FALSE @@ -148,7 +146,6 @@ item_state_slots = list(slot_r_hand_str = "detective", slot_l_hand_str = "detective") desc = "A grey fedora - either the cornerstone of a detective's style or a poor attempt at looking cool, depending on the person wearing it." - /obj/item/clothing/head/beret/engineering name = "engineering beret" desc = "A beret with the engineering insignia emblazoned on it. For engineers that are more inclined towards style than safety."