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glass fix (#19570)
* glass fix * Update glass_wire.dm * Reemoves unused variable
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@@ -92,7 +92,8 @@
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if(ishuman(L))
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var/mob/living/carbon/human/human_target = L
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if(affecting && (affecting.robotic < ORGAN_ROBOT) && (affecting.take_damage(brute = force, sharp = TRUE, edge = TRUE, used_weapon = "Glass strands")))
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if(affecting && (affecting.robotic < ORGAN_ROBOT))
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affecting.take_damage(brute = force, sharp = TRUE, edge = TRUE, used_weapon = "Glass strands")
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affecting.open = TRUE
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human_target.UpdateDamageIcon()
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human_target.updatehealth()
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