* glass fix

* Update glass_wire.dm

* Reemoves unused variable
This commit is contained in:
Cameron Lennox
2026-07-06 15:43:20 -04:00
committed by GitHub
parent 78616fd0ad
commit cd108df152
5 changed files with 2 additions and 19 deletions
+2 -1
View File
@@ -92,7 +92,8 @@
if(ishuman(L))
var/mob/living/carbon/human/human_target = L
if(affecting && (affecting.robotic < ORGAN_ROBOT) && (affecting.take_damage(brute = force, sharp = TRUE, edge = TRUE, used_weapon = "Glass strands")))
if(affecting && (affecting.robotic < ORGAN_ROBOT))
affecting.take_damage(brute = force, sharp = TRUE, edge = TRUE, used_weapon = "Glass strands")
affecting.open = TRUE
human_target.UpdateDamageIcon()
human_target.updatehealth()