Singularity Engine
-Recoded some parts, still works mostly the same
Welders
-Recoded, it works mostly the same but is easier to use in code
-Cyborgs have a larger fuel tank
-Brought most if not all of the areas that use welders upto spec
Moved the changeling chem recharge code into the human life proc
New players who log out before spawning in are now deleted
New minor Common event
Machines around the station use more power, system might need some changes later
Likely few other minor changes that I just cant think of atm

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@945 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
mport2004@gmail.com
2011-02-03 08:15:17 +00:00
parent e78f6c0d50
commit cd79ae951d
67 changed files with 3276 additions and 3238 deletions
@@ -3,6 +3,7 @@ mob/new_player
var/datum/preferences/preferences
var/ready = 0
var/spawning = 0
invisibility = 101
@@ -80,6 +81,8 @@ mob/new_player
Logout()
ready = 0
..()
if(!spawning)
del(src)
return
verb
@@ -142,6 +145,8 @@ mob/new_player
if(alert(src,"Are you sure you wish to observe? You will not be able to play this round!","Player Setup","Yes","No") == "Yes")
var/mob/dead/observer/observer = new()
src.spawning = 1
close_spawn_windows()
var/obj/O = locate("landmark*Observer-Start")
src << "\blue Now teleporting."
@@ -397,6 +402,7 @@ mob/new_player
src << browse(dat, "window=latechoices;size=300x640;can_close=0")
proc/create_character()
src.spawning = 1
var/mob/living/carbon/human/new_character = new(src.loc)
close_spawn_windows()