Glamour Experimentation (#17003)

* Glamour Experimentation

Added a new stable glamour crafting material that can be used to craft various items.

Added a new unstable glamour item, that has a few risky effects when used and picked up without protection.

Added a new particle smasher recipe to turn unstable glamour into stable glamour.

Added new items to the lleill transmute ability.

Added new glamour bow and arrow items.

* Fixed a bit of phrasing

* Consolidates TF procs

Changed TF procs and belly transfer procs to be called from one location rather than being repeated in various different procs across the code.

* forgot to include

* Fixed size change effect

* timer instead of spawn

* Added new glamour turfs for whitespace maps.
This commit is contained in:
SatinIsle
2025-02-01 19:28:56 +00:00
committed by GitHub
parent 4c8b23497c
commit cd89f4d237
20 changed files with 469 additions and 300 deletions
+1 -42
View File
@@ -298,48 +298,7 @@
var/mob/living/new_mob = new chosen_beast(get_turf(M))
new_mob.faction = M.faction
if(new_mob && isliving(new_mob))
for(var/obj/belly/B as anything in new_mob.vore_organs)
new_mob.vore_organs -= B
qdel(B)
new_mob.vore_organs = list()
new_mob.name = M.name
new_mob.real_name = M.real_name
for(var/lang in M.languages)
new_mob.languages |= lang
M.copy_vore_prefs_to_mob(new_mob)
new_mob.vore_selected = M.vore_selected
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(ishuman(new_mob))
var/mob/living/carbon/human/N = new_mob
N.gender = H.gender
N.identifying_gender = H.identifying_gender
else
new_mob.gender = H.gender
else
new_mob.gender = M.gender
if(ishuman(new_mob))
var/mob/living/carbon/human/N = new_mob
N.identifying_gender = M.gender
for(var/obj/belly/B as anything in M.vore_organs)
B.loc = new_mob
B.forceMove(new_mob)
B.owner = new_mob
M.vore_organs -= B
new_mob.vore_organs += B
new_mob.ckey = M.ckey
if(M.ai_holder && new_mob.ai_holder)
var/datum/ai_holder/old_AI = M.ai_holder
old_AI.set_stance(STANCE_SLEEP)
var/datum/ai_holder/new_AI = new_mob.ai_holder
new_AI.hostile = old_AI.hostile
new_AI.retaliate = old_AI.retaliate
M.loc = new_mob
M.forceMove(new_mob)
new_mob.tf_mob_holder = M
new_mob.mob_tf(M)
if("item_tf")
var/mob/living/M = target