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Glamour Experimentation (#17003)
* Glamour Experimentation Added a new stable glamour crafting material that can be used to craft various items. Added a new unstable glamour item, that has a few risky effects when used and picked up without protection. Added a new particle smasher recipe to turn unstable glamour into stable glamour. Added new items to the lleill transmute ability. Added new glamour bow and arrow items. * Fixed a bit of phrasing * Consolidates TF procs Changed TF procs and belly transfer procs to be called from one location rather than being repeated in various different procs across the code. * forgot to include * Fixed size change effect * timer instead of spawn * Added new glamour turfs for whitespace maps.
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@@ -138,3 +138,17 @@
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update_icon()
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else
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draw(user)
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/obj/item/gun/launcher/crossbow/bow/glamour
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name = "glamour bow"
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desc = "A glamour bow, capable of firing arrows at high speed towards a target. Useful for hunting while keeping quiet."
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icon = 'icons/obj/guns/projectile/bows.dmi'
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icon_override = 'icons/obj/guns/projectile/bows.dmi'
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icon_state = "gbow"
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item_state = "gbow"
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/obj/item/arrow/standard/glamour
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name = "glamour arrow"
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icon = 'icons/obj/guns/projectile/bows.dmi'
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icon_state = "garrow"
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edge = TRUE
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