Glamour Experimentation (#17003)

* Glamour Experimentation

Added a new stable glamour crafting material that can be used to craft various items.

Added a new unstable glamour item, that has a few risky effects when used and picked up without protection.

Added a new particle smasher recipe to turn unstable glamour into stable glamour.

Added new items to the lleill transmute ability.

Added new glamour bow and arrow items.

* Fixed a bit of phrasing

* Consolidates TF procs

Changed TF procs and belly transfer procs to be called from one location rather than being repeated in various different procs across the code.

* forgot to include

* Fixed size change effect

* timer instead of spawn

* Added new glamour turfs for whitespace maps.
This commit is contained in:
SatinIsle
2025-02-01 19:28:56 +00:00
committed by GitHub
parent 4c8b23497c
commit cd89f4d237
20 changed files with 469 additions and 300 deletions
@@ -138,3 +138,17 @@
update_icon()
else
draw(user)
/obj/item/gun/launcher/crossbow/bow/glamour
name = "glamour bow"
desc = "A glamour bow, capable of firing arrows at high speed towards a target. Useful for hunting while keeping quiet."
icon = 'icons/obj/guns/projectile/bows.dmi'
icon_override = 'icons/obj/guns/projectile/bows.dmi'
icon_state = "gbow"
item_state = "gbow"
/obj/item/arrow/standard/glamour
name = "glamour arrow"
icon = 'icons/obj/guns/projectile/bows.dmi'
icon_state = "garrow"
edge = TRUE