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Glamour Experimentation (#17003)
* Glamour Experimentation Added a new stable glamour crafting material that can be used to craft various items. Added a new unstable glamour item, that has a few risky effects when used and picked up without protection. Added a new particle smasher recipe to turn unstable glamour into stable glamour. Added new items to the lleill transmute ability. Added new glamour bow and arrow items. * Fixed a bit of phrasing * Consolidates TF procs Changed TF procs and belly transfer procs to be called from one location rather than being repeated in various different procs across the code. * forgot to include * Fixed size change effect * timer instead of spawn * Added new glamour turfs for whitespace maps.
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@@ -221,21 +221,12 @@
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ourmob.forceMove(get_dat_turf)
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ourmob.vore_selected = M.vore_selected
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M.vore_selected = null
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for(var/obj/belly/B as anything in M.vore_organs)
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log_debug("polymorph belly")
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B.loc = ourmob
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B.forceMove(ourmob)
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B.owner = ourmob
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M.vore_organs -= B
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ourmob.vore_organs += B
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ourmob.mob_belly_transfer(M)
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ourmob.Life(1)
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if(ishuman(M))
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log_debug("polymorph human")
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for(var/obj/item/W in M)
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log_debug("polymorph items")
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if(istype(W, /obj/item/implant/backup) || istype(W, /obj/item/nif))
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log_debug("polymorph implants")
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continue
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M.drop_from_inventory(W)
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@@ -250,54 +241,7 @@
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var/mob/living/new_mob = spawn_mob(M)
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new_mob.faction = M.faction
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if(new_mob && isliving(new_mob))
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log_debug("polymorph new_mob")
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for(var/obj/belly/B as anything in new_mob.vore_organs)
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log_debug("polymorph new_mob belly")
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new_mob.vore_organs -= B
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qdel(B)
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new_mob.vore_organs = list()
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new_mob.name = M.name
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new_mob.real_name = M.real_name
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for(var/lang in M.languages)
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new_mob.languages |= lang
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M.copy_vore_prefs_to_mob(new_mob)
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new_mob.vore_selected = M.vore_selected
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if(ishuman(M))
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log_debug("polymorph ishuman part2")
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var/mob/living/carbon/human/H = M
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if(ishuman(new_mob))
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log_debug("polymorph ishuman(newmob)")
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var/mob/living/carbon/human/N = new_mob
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N.gender = H.gender
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N.identifying_gender = H.identifying_gender
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else
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log_debug("polymorph gender else")
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new_mob.gender = H.gender
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else
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log_debug("polymorph gender else 2")
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new_mob.gender = M.gender
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if(ishuman(new_mob))
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var/mob/living/carbon/human/N = new_mob
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N.identifying_gender = M.gender
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for(var/obj/belly/B as anything in M.vore_organs)
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B.loc = new_mob
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B.forceMove(new_mob)
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B.owner = new_mob
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M.vore_organs -= B
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new_mob.vore_organs += B
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new_mob.ckey = M.ckey
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if(M.ai_holder && new_mob.ai_holder)
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var/datum/ai_holder/old_AI = M.ai_holder
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old_AI.set_stance(STANCE_SLEEP)
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var/datum/ai_holder/new_AI = new_mob.ai_holder
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new_AI.hostile = old_AI.hostile
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new_AI.retaliate = old_AI.retaliate
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M.loc = new_mob
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M.forceMove(new_mob)
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new_mob.tf_mob_holder = M
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new_mob.mob_tf(M)
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target.bloodstr.clear_reagents() //Got to clear all reagents to make sure mobs don't keep spawning.
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target.ingested.clear_reagents()
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target.touching.clear_reagents()
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