Fix promie shock mechanic & enables additional footsteps (#19500)

* Shock Absorb flag

* Cleans up unused species var

* Update species.dm

* FOotsteps

* Update footsteps.dm

* Update footsteps.dm

* Flash fix

* Update flash.dm

* Update human_powers.dm

* Gets rid of unused var

* Unused variable

* Update gun.dm

* Unused var

* grr

* Get rid of duplicate define

This was overwritten by the 70 below.

* Consolidate these

* Update species_helpers.dm
This commit is contained in:
Cameron Lennox
2026-06-04 08:08:03 -04:00
committed by GitHub
parent a2ca03b52e
commit cd9730a0ff
23 changed files with 110 additions and 104 deletions
+5 -1
View File
@@ -48,6 +48,9 @@
/obj/item/flash/Initialize(mapload)
. = ..()
power_supply = new cell_type(src)
if(can_repair)
description_info = "If the device 'clicks' it has either been used too much recently or is out of charge - requiring a recharger. If the bulb is burnt out or broken, it needs to be repaired using a screwdriver."
/obj/item/flash/attackby(obj/item/W, mob/user)
if(W.has_tool_quality(TOOL_SCREWDRIVER) && broken)
@@ -58,8 +61,9 @@
broken = FALSE
update_icon()
playsound(src, W.usesound, 50, 1)
else
user.visible_message(span_infoplain(span_bold("\The [user]") + " fails to repair \the [src]."))
else
user.visible_message(span_infoplain(span_bold("\The [user]") + " stops attempting to repair \the [src]."))
else
..()