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adds more drake plushies, and changes scidrake lights to match sci colors
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@@ -94,16 +94,48 @@
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name = "janihound plushie"
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icon_state = "scrubpuppy"
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/obj/item/toy/plushie/borgplushie/drakiesec
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name = "security drake plushie"
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/obj/item/toy/plushie/borgplushie/drake
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icon = 'icons/obj/drakietoy_vr.dmi'
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var/lights_glowing = FALSE
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/obj/item/toy/plushie/borgplushie/drake/AltClick(mob/living/user)
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. = ..()
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lights_glowing = !lights_glowing
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update_icon()
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/obj/item/toy/plushie/borgplushie/drake/update_icon()
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cut_overlays()
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if (lights_glowing)
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add_overlay(emissive_appearance(icon, "[icon_state]-lights"))
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/obj/item/toy/plushie/borgplushie/drake/sec
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name = "security drake plushie"
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icon_state = "secdrake"
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/obj/item/toy/plushie/borgplushie/drakiemed
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/obj/item/toy/plushie/borgplushie/drake/med
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name = "medical drake plushie"
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icon = 'icons/obj/drakietoy_vr.dmi'
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icon_state = "meddrake"
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/obj/item/toy/plushie/borgplushie/drake/sci
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name = "science drake plushie"
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icon_state = "scidrake"
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/obj/item/toy/plushie/borgplushie/drake/jani
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name = "janitor drake plushie"
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icon_state = "janidrake"
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/obj/item/toy/plushie/borgplushie/drake/eng
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name = "engineering drake plushie"
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icon_state = "engdrake"
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/obj/item/toy/plushie/borgplushie/drake/mine
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name = "mining drake plushie"
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icon_state = "minedrake"
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/obj/item/toy/plushie/borgplushie/drake/trauma
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name = "trauma drake plushie"
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icon_state = "traumadrake"
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/obj/item/toy/plushie/foxbear
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name = "toy fox"
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desc = "Issa fox!"
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@@ -748,8 +748,13 @@
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/obj/item/toy/plushie/nukeplushie,
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/obj/item/toy/plushie/otter,
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/obj/item/toy/plushie/vox,
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/obj/item/toy/plushie/borgplushie/drakiesec,
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/obj/item/toy/plushie/borgplushie/drakiemed)
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pick(list(/obj/item/toy/plushie/borgplushie/drake/sec,
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/obj/item/toy/plushie/borgplushie/drake/med,
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/obj/item/toy/plushie/borgplushie/drake/sci,
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/obj/item/toy/plushie/borgplushie/drake/jani,
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/obj/item/toy/plushie/borgplushie/drake/eng,
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/obj/item/toy/plushie/borgplushie/drake/mine,
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/obj/item/toy/plushie/borgplushie/drake/trauma)))
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//VOREStation Add End
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/obj/random/plushielarge
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