diff --git a/code/game/objects/items/weapons/tools/crowbar_vr.dm b/code/game/objects/items/weapons/tools/crowbar_vr.dm index 98cef20829..91a47fb41f 100644 --- a/code/game/objects/items/weapons/tools/crowbar_vr.dm +++ b/code/game/objects/items/weapons/tools/crowbar_vr.dm @@ -4,23 +4,30 @@ /obj/item/weapon/tool/prybar name = "pry bar" - desc = "A steel bar with a wedge. It comes in a variety of configurations - collect them all." + desc = "A steel bar with a wedge, designed specifically for opening unpowered doors in an emergency. It comes in a variety of configurations - collect them all!" icon = 'icons/obj/tools_vr.dmi' icon_state = "prybar" item_state = "crowbar" - flags = CONDUCT - slot_flags = SLOT_BELT force = 4 - throwforce = 6 - pry = 1 - w_class = ITEMSIZE_SMALL - origin_tech = list(TECH_ENGINEERING = 1) - matter = list(DEFAULT_WALL_MATERIAL = 30) - attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked") + throwforce = 1 + matter = list(DEFAULT_WALL_MATERIAL = 25) + attack_verb = list("whapped", "smacked", "swatted", "thwacked", "hit") usesound = 'sound/items/crowbar.ogg' toolspeed = 1 var/random_color = TRUE +// Todo: Prevent it from prying up floor boards. Only affect doors. I couldn't remember how to do this. -Ace +/* +/obj/item/weapon/tool/prybar/on_hit() + if(istype(/obj/machinery/door/airlock)) + ..() + else if(istype(/mob) + ..() + else + // Tell the player that they can't use this on anything except airlocks. + return +*/ + /obj/item/weapon/tool/prybar/red icon_state = "prybar_red" item_state = "crowbar_red"