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Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into labcoat
Conflicts: code/modules/clothing/suits/labcoat.dm This should hopefully fix all that conflict going on. Hopefully.
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@@ -127,9 +127,6 @@
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healthcheck()
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return
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/obj/effect/alien/resin/attack_paw()
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return attack_hand()
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/obj/effect/alien/resin/attackby(obj/item/weapon/W as obj, mob/user as mob)
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var/aforce = W.force
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@@ -653,10 +653,6 @@ steam.start() -- spawns the effect
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if(metal==1 || prob(50))
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del(src)
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attack_paw(var/mob/user)
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attack_hand(user)
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return
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attack_hand(var/mob/user)
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if ((HULK in user.mutations) || (prob(75 - metal*25)))
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user << "\blue You smash through the metal foam wall."
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