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New to init final (#17512)
* Initial * some more * next few * only light left * fix things up * some rmore fixes * guh * Update ai_vr.dm * comment * lets try something * . * hmm * . * . * hmm * push that here * fix layout * grrr
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@@ -13,7 +13,8 @@
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var/custombasedesc = null
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var/custombasecolor = null
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/obj/effect/decal/cleanable/blood/reagent/New(var/spill_name, var/spill_color, var/spill_reagentid, var/new_amount, var/ckey_user, var/ckey_spawn)
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/obj/effect/decal/cleanable/blood/reagent/Initialize(mapload, var/spill_name, var/spill_color, var/spill_reagentid, var/new_amount, var/ckey_user, var/ckey_spawn)
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. = ..()
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switch(spill_reagentid) //To ensure that if people spill some liquids, it wont cause issues with spawning, like spilling blood. Also allow for spilling of certain things to
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if("blood")
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return
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