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New to init final (#17512)
* Initial * some more * next few * only light left * fix things up * some rmore fixes * guh * Update ai_vr.dm * comment * lets try something * . * hmm * . * . * hmm * push that here * fix layout * grrr
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@@ -7,6 +7,7 @@
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icon_state = "drop_marker"
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/obj/effect/calldown_attack/Initialize(mapload)
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. = ..()
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var/delay = rand(25, 30)
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addtimer(CALLBACK(src, PROC_REF(spawn_object)), delay-7)
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@@ -26,7 +27,7 @@
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icon = 'icons/effects/random_stuff_vr.dmi'
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/obj/effect/illusionary_fall/Initialize(mapload)
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.=..()
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. = ..()
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icon_state = "[rand(1,33)]"
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/obj/effect/illusionary_fall/end_fall(var/crushing = FALSE)
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