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New to init final (#17512)
* Initial * some more * next few * only light left * fix things up * some rmore fixes * guh * Update ai_vr.dm * comment * lets try something * . * hmm * . * . * hmm * push that here * fix layout * grrr
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@@ -9,8 +9,8 @@ var/list/blob_nodes = list()
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health_regen = 3
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point_return = 50
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/obj/structure/blob/node/New(var/newloc)
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..()
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/obj/structure/blob/node/Initialize(mapload, new_overmind)
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. = ..()
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blob_nodes += src
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START_PROCESSING(SSobj, src)
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update_icon()
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@@ -23,8 +23,8 @@
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/obj/item/blobcore_chunk/is_open_container()
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return 1
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/obj/item/blobcore_chunk/New(var/atom/newloc, var/datum/blob_type/parentblob = null)
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..(newloc)
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/obj/item/blobcore_chunk/Initialize(mapload, var/datum/blob_type/parentblob = null)
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. = ..()
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create_reagents(120)
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setup_blobtype(parentblob)
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@@ -30,11 +30,11 @@
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melee_damage_lower = 1
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melee_damage_upper = 2
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/mob/living/simple_mob/hostile/blob/spore/New(var/newloc, var/obj/structure/blob/factory/my_factory)
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/mob/living/simple_mob/hostile/blob/spore/Initialize(mapload, var/obj/structure/blob/factory/my_factory)
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if(istype(my_factory))
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factory = my_factory
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factory.spores += src
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..(newloc)
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. = ..()
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/mob/living/simple_mob/hostile/blob/spore/Destroy()
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if(factory)
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