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New to init final (#17512)
* Initial * some more * next few * only light left * fix things up * some rmore fixes * guh * Update ai_vr.dm * comment * lets try something * . * hmm * . * . * hmm * push that here * fix layout * grrr
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@@ -2,13 +2,12 @@
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var/list/z_levels = list()// Each bit re... haha just kidding this is a list of bools now
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// If the height is more than 1, we mark all contained levels as connected.
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/obj/effect/landmark/map_data/New()
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INITIALIZE_IMMEDIATE(/obj/effect/landmark/map_data)
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/obj/effect/landmark/map_data/Initialize(mapload)
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for(var/i = (z - height + 1) to (z-1))
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if (z_levels.len <i)
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z_levels.len = i
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z_levels[i] = TRUE
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/obj/effect/landmark/map_data/Initialize(mapload)
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..()
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return INITIALIZE_HINT_QDEL
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