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Adds some new lights and does a few more map tweaks
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@@ -49,3 +49,71 @@
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nightshift_range = 6
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nightshift_power = 0.45
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// Floor tube lights
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/obj/machinery/light/floortube
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icon_state = "floortube1"
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base_state = "floortube"
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desc = "A tube light set into a floor fixture."
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shows_alerts = FALSE
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plane = TURF_PLANE
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layer = ABOVE_TURF_LAYER
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construct_type = /obj/machinery/light_construct/floortube
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/obj/machinery/light/floortube/flicker
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auto_flicker = TRUE
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/obj/machinery/light_construct/floortube
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name = "floor light fixture frame"
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desc = "A floor light fixture under construction."
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icon = 'icons/obj/lighting_vr.dmi'
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icon_state = "floortube-construct-stage1"
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anchored = 1
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stage = 1
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fixture_type = /obj/machinery/light/floortube
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sheets_refunded = 1
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/obj/machinery/light_construct/floortube/update_icon()
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switch(stage)
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if(1)
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icon_state = "floortube-construct-stage1"
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if(2)
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icon_state = "floortube-construct-stage2"
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if(3)
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icon_state = "floortube-empty"
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// Big Flamp
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/obj/machinery/light/bigfloorlamp
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icon = 'icons/obj/lighting32x64.dmi'
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icon_state = "big_flamp1"
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base_state = "big_flamp"
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desc = "A set of tube lights on a raised, solid fixture"
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shows_alerts = FALSE
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density = 1
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plane = MOB_PLANE
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layer = ABOVE_MOB_LAYER
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construct_type = /obj/machinery/light_construct/bigfloorlamp
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/obj/machinery/light/bigfloorlamp/flicker
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auto_flicker = TRUE
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/obj/machinery/light_construct/bigfloorlamp
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name = "big floor light fixture frame"
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desc = "A big floor light fixture under construction."
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icon = 'icons/obj/lighting32x64.dmi'
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icon_state = "big_flamp-construct-stage1"
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anchored = 1
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stage = 1
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fixture_type = /obj/machinery/light/bigfloorlamp
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sheets_refunded = 1
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/obj/machinery/light_construct/bigfloorlamp/update_icon()
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switch(stage)
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if(1)
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icon_state = "big_flamp-construct-stage1"
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if(2)
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icon_state = "big_flamp-construct-stage2"
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if(3)
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icon_state = "big_flamp-empty"
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