Some more simplemob QoL and fixes.

-Fixes mob radio headset. Now actually hearable and able to be properly put into the mob.
-Makes a bunch of voremobs start with darksight enabled.
-Makes at least the mountable mobs remove the redundant movement cooldown on player control presence.
-Makes some formerly mountable mobs mountable again. (deathclaw, dragon, hippo, horse, panther, rat)
-Snips some redundant the's out of the petting resposes. (No more player pets the the mob)
This commit is contained in:
Verkister
2019-12-01 12:51:18 +02:00
parent 846e1baf1e
commit cee26ffa2e
9 changed files with 52 additions and 46 deletions
@@ -22,12 +22,12 @@
SPECIES_WEREBEAST = 'icons/mob/species/werebeast/ears.dmi')
/obj/item/device/radio/headset/mob_headset //Adminbus headset for simplemob shenanigans.
name = "nonhuman radio implant"
desc = "An updated, modular intercom that requires no hands to operate. Takes encryption keys"
name = "nonhuman radio receiver"
desc = "An updated, self-adhesive modular intercom that requires no hands to operate or ears to hold, just stick it on. Takes encryption keys"
/obj/item/device/radio/headset/mob_headset/receive_range(freq, level)
if(ismob(src.loc))
return ..(freq, level)
return ..(freq, level, 1)
return -1
/obj/item/device/radio/headset/mob_headset/afterattack(var/atom/movable/target, mob/living/user, proximity)
@@ -36,6 +36,7 @@
if(istype(target,/mob/living/simple_mob))
var/mob/living/simple_mob/M = target
if(!M.mob_radio)
user.drop_item()
forceMove(M)
M.mob_radio = src
return