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RUST additions and updates, Modular guns, and Lead. (#4667)
* expanding rupture procs adds hydromagnetic traps for power production. * Minor tweaks. * Adds modular guns using research components. * Updates materials to have a radiation_resistance variable, used in calculating radiation. Adds Lead as a material. * Un-zeros stock material radiation resistance. * Adds, and enables four 'end-events' for the RUST in place of the old Rupture() proc. * Map muckery? * absolute pathing i guess? * getting angry, travis. * TRAVIS STAHP * I... Comments? Lists? Who the hell knows.
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@@ -94,6 +94,13 @@
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apply_colour = 1
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no_variants = FALSE
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/obj/item/stack/material/lead
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name = "lead"
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icon_state = "sheet-adamantine"
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default_type = "lead"
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apply_colour = 1
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no_variants = TRUE
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/obj/item/stack/material/sandstone
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name = "sandstone brick"
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icon_state = "sheet-sandstone"
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