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Update every initialize() proc to return an initialize hint.
* Yes, all of them. * Also did a few corrections to redundant New() and broken Destroy() along the way * Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion. * Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
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@@ -104,7 +104,7 @@ steam.start() -- spawns the effect
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T.hotspot_expose(1000,100)
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/obj/effect/effect/sparks/initialize()
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..()
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. = ..()
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schedule_task_in(5 SECONDS, /proc/qdel, list(src))
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/obj/effect/effect/sparks/Destroy()
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