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Makes Circuits Make Their Own Research Designs
Circuits generate a research design datum when the game starts up instead of me having to manually define them every time I make a new circuit. Hopefully this reduces missing circuits due to mistakes. The circuit box also spawns specific circuits using a similar method for similar reasons. Other things this does: Splits the reagent related manipulation circuits to their own category, which cleans up a few repeated New()s.
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@@ -5,6 +5,15 @@
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#define DATA_CHANNEL "data channel"
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#define PULSE_CHANNEL "pulse channel"
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#define IC_SPAWN_DEFAULT 1 // If the circuit comes in the default circuit box.
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#define IC_SPAWN_RESEARCH 2 // If the circuit design will be autogenerated for RnD.
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var/list/all_integrated_circuits = list()
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/proc/initialize_integrated_circuits_list()
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for(var/thing in typesof(/obj/item/integrated_circuit))
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all_integrated_circuits += new thing()
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/obj/item/integrated_circuit
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name = "integrated circuit"
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desc = "It's a tiny chip! This one doesn't seem to do much, however."
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@@ -18,7 +27,8 @@
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var/next_use = 0 //Uses world.time
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var/complexity = 1 //This acts as a limitation on building machines, more resource-intensive components cost more 'space'.
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var/cooldown_per_use = 1 SECOND
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var/category = /obj/item/integrated_circuit // Used by the toolsets to filter out category types
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var/spawn_flags = null // Used for world initializing, see the #defines above.
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var/category_text = "NO CATEGORY" // To show up on circuit printer, and perhaps other places.
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/obj/item/integrated_circuit/examine(mob/user)
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..()
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