mirror of
https://github.com/VOREStation/VOREStation.git
synced 2026-08-25 04:57:47 +01:00
You can now interact with belts that are not on your belt slot.
Added Security Belts, 4 slot belt that can carry basic sec gear. The security shuttle control can now be emag'd. Removed the old take off and stabilize verbs for the pshuttle. Cleaned up some computer defines. The detective's cabinet is now a secure cabinet. Most of the secure closets cleaned up a bit. The captain no longer spawns with an ID box in his backpack. RD's locker got its flash back. Added the blob node sprites. Removed the 2% laser resist that normal jumpsuits gave. Normal clothing should not be blocking lasers. Left the 10% special block on each department. Riot suit slowdown lowered to 1 from 2.5 Repiped the right side of sec and tidied up the powerlines. Loyalty Implanter moved into the outer rec room checkpoint. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2277 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -1,73 +1,181 @@
|
||||
/obj/secure_closet/security1/New()
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/device/radio/headset/headset_sec(src)
|
||||
new /obj/item/weapon/flashbang(src)
|
||||
new /obj/item/weapon/handcuffs(src)
|
||||
new /obj/item/weapon/gun/energy/taser(src)
|
||||
new /obj/item/device/flash(src)
|
||||
new /obj/item/clothing/suit/armor/vest(src)
|
||||
new /obj/item/clothing/head/helmet(src)
|
||||
new /obj/item/clothing/glasses/sunglasses/sechud(src)
|
||||
new /obj/item/weapon/melee/baton(src)
|
||||
return
|
||||
|
||||
/obj/secure_closet/security1/proc/prison_break()
|
||||
src.locked = 0
|
||||
src.icon_state = src.icon_closed
|
||||
/obj/secure_closet/captains
|
||||
name = "Captain's Closet"
|
||||
req_access = list(access_captain)
|
||||
|
||||
|
||||
/obj/secure_closet/security2/New()
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/device/radio/headset/headset_sec(src)
|
||||
new /obj/item/clothing/under/det( src )
|
||||
new /obj/item/clothing/shoes/brown( src )
|
||||
new /obj/item/clothing/head/det_hat( src )
|
||||
new /obj/item/clothing/suit/det_suit( src )
|
||||
new /obj/item/clothing/suit/det_suit/armor( src )
|
||||
new /obj/item/weapon/storage/fcard_kit( src )
|
||||
new /obj/item/clothing/gloves/black( src )
|
||||
new /obj/item/weapon/storage/lglo_kit( src )
|
||||
new /obj/item/weapon/fcardholder( src )
|
||||
new /obj/item/weapon/clipboard( src )
|
||||
new /obj/item/device/detective_scanner( src )
|
||||
return
|
||||
New()
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/clothing/suit/captunic( src )
|
||||
new /obj/item/clothing/head/helmet/cap( src )
|
||||
new /obj/item/clothing/under/rank/captain( src )
|
||||
new /obj/item/clothing/suit/armor/vest( src )
|
||||
new /obj/item/clothing/gloves/captain( src )
|
||||
new /obj/item/clothing/head/helmet/swat( src )
|
||||
new /obj/item/clothing/shoes/brown( src )
|
||||
new /obj/item/device/radio/headset/heads/captain( src )
|
||||
new /obj/item/weapon/reagent_containers/food/drinks/flask(src)
|
||||
new /obj/item/weapon/gun/energy( src )
|
||||
return
|
||||
|
||||
/obj/secure_closet/highsec/New()
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/device/radio/headset/heads/hop( src )
|
||||
new /obj/item/weapon/gun/energy( src )
|
||||
new /obj/item/device/flash( src )
|
||||
new /obj/item/weapon/storage/id_kit( src )
|
||||
new /obj/item/clothing/under/rank/head_of_personnel( src )
|
||||
new /obj/item/clothing/shoes/brown( src )
|
||||
new /obj/item/clothing/glasses/sunglasses( src )
|
||||
new /obj/item/clothing/suit/armor/vest( src )
|
||||
new /obj/item/clothing/head/helmet( src )
|
||||
return
|
||||
|
||||
/obj/secure_closet/hos/New()
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/device/radio/headset/heads/hos(src)
|
||||
new /obj/item/weapon/shield/riot(src)
|
||||
new /obj/item/weapon/gun/energy( src )
|
||||
new /obj/item/device/flash( src )
|
||||
new /obj/item/clothing/under/rank/head_of_security( src )
|
||||
new /obj/item/clothing/shoes/brown( src )
|
||||
new /obj/item/clothing/glasses/sunglasses/sechud( src )
|
||||
new /obj/item/clothing/suit/armor/hos( src )
|
||||
new /obj/item/clothing/head/helmet( src )
|
||||
new /obj/item/weapon/storage/flashbang_kit(src)
|
||||
new /obj/item/weapon/handcuffs(src)
|
||||
new /obj/item/weapon/melee/baton(src)
|
||||
return
|
||||
|
||||
/obj/secure_closet/injection/New()
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/weapon/reagent_containers/ld50_syringe/choral ( src )
|
||||
new /obj/item/weapon/reagent_containers/ld50_syringe/choral ( src )
|
||||
return
|
||||
/obj/secure_closet/hop
|
||||
name = "Head of Personnel"
|
||||
req_access = list(access_hop)
|
||||
|
||||
|
||||
New()
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/clothing/under/rank/head_of_personnel(src)
|
||||
new /obj/item/clothing/suit/armor/vest(src)
|
||||
new /obj/item/clothing/head/helmet(src)
|
||||
new /obj/item/device/radio/headset/heads/hop(src)
|
||||
new /obj/item/clothing/shoes/brown(src)
|
||||
new /obj/item/weapon/storage/id_kit(src)
|
||||
new /obj/item/weapon/storage/id_kit( src )
|
||||
new /obj/item/weapon/gun/energy(src)
|
||||
new /obj/item/device/flash(src)
|
||||
new /obj/item/clothing/glasses/sunglasses(src)
|
||||
return
|
||||
|
||||
|
||||
|
||||
/obj/secure_closet/hos
|
||||
name = "Head Of Security"
|
||||
req_access = list(access_hos)
|
||||
|
||||
|
||||
New()
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/clothing/under/rank/head_of_security(src)
|
||||
new /obj/item/clothing/suit/armor/hos(src)
|
||||
new /obj/item/clothing/head/helmet(src)
|
||||
new /obj/item/device/radio/headset/heads/hos(src)
|
||||
new /obj/item/weapon/shield/riot(src)
|
||||
new /obj/item/weapon/gun/energy(src)
|
||||
new /obj/item/device/flash(src)
|
||||
new /obj/item/clothing/glasses/sunglasses/sechud(src)
|
||||
new /obj/item/weapon/storage/flashbang_kit(src)
|
||||
new /obj/item/weapon/melee/baton(src)
|
||||
return
|
||||
|
||||
|
||||
|
||||
/obj/secure_closet/warden
|
||||
name = "Warden's Locker"
|
||||
req_access = list(access_armory)
|
||||
|
||||
|
||||
New()
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/clothing/under/rank/warden(src)
|
||||
new /obj/item/clothing/suit/armor/vest(src)
|
||||
new /obj/item/clothing/head/helmet/warden(src)
|
||||
new /obj/item/device/radio/headset/headset_sec(src)
|
||||
new /obj/item/weapon/storage/belt/security(src)
|
||||
new /obj/item/weapon/storage/flashbang_kit(src)
|
||||
new /obj/item/weapon/melee/baton(src)
|
||||
new /obj/item/weapon/gun/energy/taser(src)
|
||||
new /obj/item/clothing/glasses/sunglasses/sechud(src)
|
||||
return
|
||||
|
||||
|
||||
|
||||
/obj/secure_closet/security
|
||||
name = "Security Locker"
|
||||
req_access = list(access_security)
|
||||
|
||||
|
||||
New()
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/clothing/suit/armor/vest(src)
|
||||
new /obj/item/clothing/head/helmet(src)
|
||||
new /obj/item/device/radio/headset/headset_sec(src)
|
||||
new /obj/item/weapon/storage/belt/security(src)
|
||||
new /obj/item/weapon/flashbang(src)
|
||||
new /obj/item/device/flash(src)
|
||||
new /obj/item/weapon/melee/baton(src)
|
||||
new /obj/item/weapon/gun/energy/taser(src)
|
||||
new /obj/item/clothing/glasses/sunglasses/sechud(src)
|
||||
return
|
||||
|
||||
|
||||
|
||||
/obj/secure_closet/detective
|
||||
name = "Detective"
|
||||
req_access = list(access_forensics_lockers)
|
||||
icon_state = "cabinetdetective"
|
||||
icon_closed = "cabinetdetective"
|
||||
icon_locked = "cabinetdetective_locked"
|
||||
icon_opened = "cabinetdetective_open"
|
||||
icon_broken = "cabinetdetective_broken"
|
||||
icon_off = "cabinetdetective_broken"
|
||||
|
||||
|
||||
New()
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/clothing/under/det(src)
|
||||
new /obj/item/clothing/suit/det_suit/armor(src)
|
||||
new /obj/item/clothing/suit/det_suit(src)
|
||||
new /obj/item/clothing/gloves/black(src)
|
||||
new /obj/item/clothing/head/det_hat(src)
|
||||
new /obj/item/clothing/shoes/brown(src)
|
||||
new /obj/item/device/radio/headset/headset_sec(src)
|
||||
new /obj/item/weapon/storage/fcard_kit(src)
|
||||
new /obj/item/weapon/fcardholder(src)
|
||||
new /obj/item/weapon/clipboard(src)
|
||||
new /obj/item/device/detective_scanner(src)
|
||||
return
|
||||
|
||||
|
||||
|
||||
/obj/secure_closet/injection
|
||||
name = "Lethal Injections"
|
||||
req_access = list(access_hos)
|
||||
|
||||
|
||||
New()
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/weapon/reagent_containers/ld50_syringe/choral(src)
|
||||
new /obj/item/weapon/reagent_containers/ld50_syringe/choral(src)
|
||||
return
|
||||
|
||||
|
||||
|
||||
/obj/secure_closet/brig
|
||||
name = "Brig Locker"
|
||||
req_access = list(access_brig)
|
||||
var/id = null
|
||||
|
||||
New()
|
||||
new /obj/item/clothing/under/color/orange( src )
|
||||
new /obj/item/clothing/under/color/orange( src )
|
||||
new /obj/item/clothing/shoes/orange( src )
|
||||
new /obj/item/clothing/shoes/orange( src )
|
||||
return
|
||||
|
||||
|
||||
|
||||
/obj/secure_closet/courtroom
|
||||
name = "Courtroom Locker"
|
||||
req_access = list(access_court)
|
||||
|
||||
New()
|
||||
..()
|
||||
sleep(2)
|
||||
new /obj/item/clothing/shoes/brown(src)
|
||||
new /obj/item/weapon/paper/Court (src)
|
||||
new /obj/item/weapon/paper/Court (src)
|
||||
new /obj/item/weapon/paper/Court (src)
|
||||
new /obj/item/weapon/pen (src)
|
||||
new /obj/item/clothing/suit/judgerobe (src)
|
||||
new /obj/item/clothing/head/powdered_wig (src)
|
||||
new /obj/item/weapon/storage/briefcase(src)
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user