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Fixes and adjustments
Moves a few things around in the armory again, tasers back in lockers, guns in officer access area of the armory. Re-adds the tacknife after it was lost in the hydro merge, gives EMTs access to medical lockers.
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@@ -188,10 +188,17 @@
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item_to_spawn()
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return pick(prob(3);/obj/item/weapon/gun/projectile/shotgun/pump,\
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prob(2);/obj/item/weapon/gun/projectile/automatic/wt550,\
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prob(3);/obj/item/weapon/gun/projectile/sec,\
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prob(2);/obj/item/weapon/gun/projectile/sec/wood,\
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prob(1);/obj/item/weapon/gun/projectile/shotgun/pump/combat)
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/obj/random/handgun
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name = "Random Handgun"
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desc = "This is a random security sidearm."
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icon = 'icons/obj/gun.dmi'
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icon_state = "secgundark"
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item_to_spawn()
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return pick(prob(3);/obj/item/weapon/gun/projectile/sec,\
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prob(1);/obj/item/weapon/gun/projectile/sec/wood)
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/obj/random/ammo
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name = "Random Ammunition"
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@@ -52,7 +52,7 @@
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/obj/structure/closet/secure_closet/medical3
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name = "medical doctor's locker"
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req_access = list(access_surgery)
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req_access = list(access_medical)
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icon_state = "securemed1"
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icon_closed = "securemed"
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icon_locked = "securemed1"
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@@ -196,7 +196,7 @@
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new /obj/item/clothing/head/soft/sec/corp(src)
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new /obj/item/clothing/under/rank/security/corp(src)
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new /obj/item/ammo_magazine/c45m/rubber(src)
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new /obj/item/weapon/gun/projectile/sec(src)
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new /obj/item/weapon/gun/energy/taser(src)
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return
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