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Conflict Resolution
This one made a lynx cry.
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@@ -131,17 +131,10 @@
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/obj/structure/window/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(istype(mover) && mover.checkpass(PASSGLASS))
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<<<<<<< HEAD
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return 1
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if(is_fulltile())
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return 0 //full tile window, you can't move into it!
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if(get_dir(loc, target) & dir)
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=======
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return TRUE
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if(is_fulltile())
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return FALSE //full tile window, you can't move into it!
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if((get_dir(loc, target) & dir) || (get_dir(mover, target) == turn(dir, 180)))
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>>>>>>> 9ff8103... Merge pull request #5636 from kevinz000/pixel_projectiles
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return !density
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else
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return TRUE
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