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Body temperature fixes and updates
Body temperature regulation is now based on species, and environmental temperature now respects the air density when affecting living/humans. This also fixes some bugs with heat/cold protection handling and improves the way synthetic species body temperatures are handled to be much more logical. IPCs always gain temperature but cool down because of their environment. When the heat transfer to the environment is reduced because of the lack of air, this will cause IPCs to heat up. As well, having an infection will increase your body temperature, and body scanners now detect infections.
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@@ -38,7 +38,7 @@
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#define BODYTEMP_AUTORECOVERY_MINIMUM 10 //Minimum amount of kelvin moved toward 310.15K per tick. So long as abs(310.15 - bodytemp) is more than 50.
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#define BODYTEMP_COLD_DIVISOR 6 //Similar to the BODYTEMP_AUTORECOVERY_DIVISOR, but this is the divisor which is applied at the stage that follows autorecovery. This is the divisor which comes into play when the human's loc temperature is lower than their body temperature. Make it lower to lose bodytemp faster.
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#define BODYTEMP_HEAT_DIVISOR 6 //Similar to the BODYTEMP_AUTORECOVERY_DIVISOR, but this is the divisor which is applied at the stage that follows autorecovery. This is the divisor which comes into play when the human's loc temperature is higher than their body temperature. Make it lower to gain bodytemp faster.
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#define BODYTEMP_COOLING_MAX 30 //The maximum number of degrees that your body can cool in 1 tick, when in a cold area.
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#define BODYTEMP_COOLING_MAX -30 //The maximum number of degrees that your body can cool in 1 tick, when in a cold area.
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#define BODYTEMP_HEATING_MAX 30 //The maximum number of degrees that your body can heat up in 1 tick, when in a hot area.
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#define BODYTEMP_HEAT_DAMAGE_LIMIT 360.15 // The limit the human body can take before it starts taking damage from heat.
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@@ -771,6 +771,6 @@ var/list/RESTRICTED_CAMERA_NETWORKS = list( //Those networks can only be accesse
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//These numbers have been calculated so that an untreated cut will become a serious infection after 50 minutes.
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#define GERM_LEVEL_AMBIENT 110 //maximum germ level you can reach by standing still
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#define GERM_LEVEL_MOVE_CAP 200 //maximum germ level you can reach by running around
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#define GANGREN_LEVEL_ONE 100
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#define GANGREN_LEVEL_TWO 1000
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#define GANGREN_LEVEL_TERMINAL 2500
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#define INFECTION_LEVEL_ONE 100
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#define INFECTION_LEVEL_TWO 1000
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#define INFECTION_LEVEL_TERMINAL 2500
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