diff --git a/code/WorkInProgress/Ported/Abi79/uplinks.dm b/code/WorkInProgress/Ported/Abi79/uplinks.dm index f7af9e38cf..203cbb77bb 100644 --- a/code/WorkInProgress/Ported/Abi79/uplinks.dm +++ b/code/WorkInProgress/Ported/Abi79/uplinks.dm @@ -95,7 +95,7 @@ A list of items and costs is stored under the datum of every game mode, alongsid if(uses > 6) randomItems.Add("/obj/item/weapon/aiModule/syndicate") //Hacked AI Upload Module - randomItems.Add("/obj/machinery/singularity_beacon/syndicate") //Singularity Beacon + randomItems.Add("/obj/item/device/radio/beacon/syndicate") //Singularity Beacon if(uses > 5) randomItems.Add("/obj/item/weapon/gun/projectile") //Revolver @@ -108,7 +108,6 @@ A list of items and costs is stored under the datum of every game mode, alongsid randomItems.Add("/obj/item/weapon/melee/energy/sword") //Energy Sword randomItems.Add("/obj/item/clothing/mask/gas/voice") //Voice Changer randomItems.Add("/obj/item/device/chameleon") //Chameleon Projector - randomItems.Add("/obj/item/clothing/glasses/thermal") //Syndicate Space Suit if(uses > 2) randomItems.Add("/obj/item/weapon/storage/emp_kit") //EMP Grenades @@ -120,15 +119,19 @@ A list of items and costs is stored under the datum of every game mode, alongsid randomItems.Add("/obj/item/weapon/storage/syndie_kit/space") //Syndicate Space Suit randomItems.Add("/obj/item/device/encryptionkey/binary") //Binary Translator Key randomItems.Add("/obj/item/weapon/storage/syndie_kit/imp_freedom") //Freedom Implant + randomItems.Add("/obj/item/clothing/glasses/thermal") //Thermal Imaging Goggles if(uses > 1) - var/list/usrItems = usr.get_contents() +/* + var/list/usrItems = usr.get_contents() //Checks to see if the user has a revolver before giving ammo var/hasRevolver = 0 for(var/obj/I in usrItems) //Only add revolver ammo if the user has a gun that can shoot it if(istype(I,/obj/item/weapon/gun/projectile)) hasRevolver = 1 if(hasRevolver) randomItems.Add("/obj/item/ammo_magazine/a357") //Revolver ammo +*/ + randomItems.Add("/obj/item/ammo_magazine/a357") //Revolver ammo randomItems.Add("/obj/item/clothing/shoes/syndigaloshes") //No-Slip Syndicate Shoes randomItems.Add("/obj/item/weapon/plastique") //C4 @@ -145,19 +148,19 @@ A list of items and costs is stored under the datum of every game mode, alongsid switch(href_list["buy_item"]) //Ok, this gets a little messy, sorry. if("/obj/item/weapon/circuitboard/teleporter") uses -= 20 - if("/obj/item/toy/syndicateballoon" , "/obj/item/weapon/storage/syndie_kit/imp_uplink") + if("/obj/item/toy/syndicateballoon" , "/obj/item/weapon/storage/syndie_kit/imp_uplink" , "/obj/item/weapon/storage/box/syndicate") uses -= 10 - if("/obj/item/weapon/aiModule/syndicate" , "/obj/machinery/singularity_beacon/syndicate" , "/obj/item/weapon/storage/box/syndicate") + if("/obj/item/weapon/aiModule/syndicate" , "/obj/item/device/radio/beacon/syndicate") uses -= 7 if("/obj/item/weapon/gun/projectile") uses -= 6 if("/obj/item/weapon/gun/energy/crossbow" , "/obj/item/device/powersink") uses -= 5 - if("/obj/item/weapon/melee/energy/sword" , "/obj/item/clothing/mask/gas/voice" , "/obj/item/device/chameleon" , "/obj/item/clothing/glasses/thermal") + if("/obj/item/weapon/melee/energy/sword" , "/obj/item/clothing/mask/gas/voice" , "/obj/item/device/chameleon") uses -= 4 if("/obj/item/weapon/storage/emp_kit" , "/obj/item/weapon/pen/paralysis" , "/obj/item/weapon/cartridge/syndicate" , "/obj/item/clothing/under/chameleon" , \ "/obj/item/weapon/card/id/syndicate" , "/obj/item/weapon/card/emag" , "/obj/item/weapon/storage/syndie_kit/space" , "/obj/item/device/encryptionkey/binary" , \ - "/obj/item/weapon/storage/syndie_kit/imp_freedom") + "/obj/item/weapon/storage/syndie_kit/imp_freedom" , "/obj/item/clothing/glasses/thermal") uses -= 3 if("/obj/item/ammo_magazine/a357" , "/obj/item/clothing/shoes/syndigaloshes" , "/obj/item/weapon/plastique") uses -= 2 diff --git a/code/WorkInProgress/SkyMarshal/wardrobes.dm b/code/WorkInProgress/SkyMarshal/wardrobes.dm index b05f747e76..56b7f4d36f 100755 --- a/code/WorkInProgress/SkyMarshal/wardrobes.dm +++ b/code/WorkInProgress/SkyMarshal/wardrobes.dm @@ -249,7 +249,7 @@ new /obj/item/device/flashlight/pen(src) new /obj/item/clothing/gloves/latex(src) new /obj/item/clothing/suit/bio_suit/cmo(src) - new /obj/item/clothing/head/bio_hood/general(src) + new /obj/item/clothing/head/bio_hood/cmo(src) new /obj/item/clothing/suit/storage/labcoat/cmo(src) new /obj/item/clothing/suit/storage/labcoat/cmoalt(src) new /obj/item/clothing/shoes/brown(src) @@ -539,7 +539,7 @@ new /obj/item/device/pda/quartermaster(src) new /obj/item/device/radio/headset/headset_cargo(src) new /obj/item/clothing/shoes/black(src) - new /obj/item/clothing/under/rank/cargo(src) + new /obj/item/clothing/under/rank/cargotech(src) /obj/item/wardrobe/mining name = "\improper Shaft Miner Wardrobe" diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index e67d702ed5..6153568bcb 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -45,7 +45,6 @@ Stealth and Camouflage Items; /obj/item/clothing/shoes/syndigaloshes:2:No-Slip Syndicate Shoes; /obj/item/weapon/card/id/syndicate:3:Agent ID card; /obj/item/clothing/mask/gas/voice:4:Voice Changer; -/obj/item/clothing/glasses/thermal:4:Thermal Imaging Glasses; /obj/item/device/chameleon:4:Chameleon-Projector; /obj/item/weapon/stamperaser:1:Stamp Remover and Forger; Whitespace:Seperator; @@ -56,11 +55,12 @@ Devices and Tools; /obj/item/device/encryptionkey/traitor:3:Traitor Radio Key; /obj/item/device/encryptionkey/binary:3:Binary Translator Key; /obj/item/weapon/storage/syndie_kit/space:3:Space Suit; +/obj/item/clothing/glasses/thermal:3:Thermal Imaging Glasses; /obj/item/weapon/aiModule/syndicate:7:Hacked AI Upload Module; /obj/item/weapon/plastique:2:C-4 (Destroys walls); /obj/item/weapon/syndie/c4explosive:4:Low Power Explosive Charge, with Detonator; /obj/item/device/powersink:5:Powersink (DANGER!); -/obj/machinery/singularity_beacon/syndicate:7:Singularity Beacon (DANGER!); +/obj/item/device/radio/beacon/syndicate:7:Singularity Beacon (DANGER!); /obj/item/weapon/circuitboard/teleporter:10:Teleporter Circuit Board; Whitespace:Seperator; Implants; diff --git a/code/game/jobs/job/civilian.dm b/code/game/jobs/job/civilian.dm index 41490b1de7..1436addff0 100644 --- a/code/game/jobs/job/civilian.dm +++ b/code/game/jobs/job/civilian.dm @@ -122,7 +122,7 @@ equip(var/mob/living/carbon/human/H) if(!H) return 0 H.equip_if_possible(new /obj/item/device/radio/headset/headset_cargo(H), H.slot_ears) - H.equip_if_possible(new /obj/item/clothing/under/rank/cargo(H), H.slot_w_uniform) + H.equip_if_possible(new /obj/item/clothing/under/rank/cargotech(H), H.slot_w_uniform) H.equip_if_possible(new /obj/item/clothing/shoes/black(H), H.slot_shoes) H.equip_if_possible(new /obj/item/device/pda/quartermaster(H), H.slot_belt) return 1 diff --git a/code/game/machinery/airlock_control.dm b/code/game/machinery/airlock_control.dm index afb73392ad..d93ff2a498 100644 --- a/code/game/machinery/airlock_control.dm +++ b/code/game/machinery/airlock_control.dm @@ -175,7 +175,10 @@ obj/machinery/access_button icon_state = "access_button_off" attack_hand(mob/user) - if(radio_connection) + if(!allowed(user)) + user << "\red Access Denied" + + else if(radio_connection) var/datum/signal/signal = new signal.transmission_method = 1 //radio signal signal.data["tag"] = master_tag diff --git a/code/game/machinery/door_control.dm b/code/game/machinery/door_control.dm index 7c9e313560..3b7e784473 100644 --- a/code/game/machinery/door_control.dm +++ b/code/game/machinery/door_control.dm @@ -63,6 +63,7 @@ return if(!allowed(user) && (wires & 1)) + user << "\red Access Denied" flick("doorctrl-denied",src) return @@ -81,8 +82,8 @@ if(specialfunctions & IDSCAN) D.aiDisabledIdScanner = 1 if(specialfunctions & BOLTS) - spawn(5) - D.locked = 1 + D.locked = 1 + D.update_icon() if(specialfunctions & SHOCK) D.secondsElectrified = -1 @@ -95,8 +96,8 @@ if(specialfunctions & IDSCAN) D.aiDisabledIdScanner = 0 if(specialfunctions & BOLTS) - spawn(5) - D.locked = 0 + D.locked = 0 + D.update_icon() if(specialfunctions & SHOCK) D.secondsElectrified = 0 diff --git a/code/game/objects/closets/secure/cargo.dm b/code/game/objects/closets/secure/cargo.dm index 6ae193e14d..85e59b83a4 100644 --- a/code/game/objects/closets/secure/cargo.dm +++ b/code/game/objects/closets/secure/cargo.dm @@ -13,7 +13,7 @@ New() ..() sleep(2) - new /obj/item/clothing/under/rank/cargo(src) + new /obj/item/clothing/under/rank/cargotech(src) new /obj/item/clothing/shoes/brown(src) new /obj/item/device/radio/headset/headset_cargo(src) new /obj/item/clothing/gloves/black(src) diff --git a/code/game/objects/closets/secure/medical.dm b/code/game/objects/closets/secure/medical.dm index 1f4bacbad3..da7e6aec54 100644 --- a/code/game/objects/closets/secure/medical.dm +++ b/code/game/objects/closets/secure/medical.dm @@ -72,6 +72,20 @@ new /obj/item/device/pda/medical(src) new /obj/item/weapon/storage/firstaid/regular(src) new /obj/item/device/flashlight/pen(src) + switch(pick(list("blue", "green", "purple"))) + if ("blue") + new /obj/item/clothing/under/rank/medical/blue(src) + if ("green") + new /obj/item/clothing/under/rank/medical/green(src) + if ("purple") + new /obj/item/clothing/under/rank/medical/purple(src) + switch(pick(list("blue", "green", "purple"))) + if ("blue") + new /obj/item/clothing/under/rank/medical/blue(src) + if ("green") + new /obj/item/clothing/under/rank/medical/green(src) + if ("purple") + new /obj/item/clothing/under/rank/medical/purple(src) new /obj/item/weapon/cartridge/medical(src) new /obj/item/device/radio/headset/headset_med(src) return diff --git a/code/game/objects/radio/beacon.dm b/code/game/objects/radio/beacon.dm index 0aae0f9e69..2d29968457 100644 --- a/code/game/objects/radio/beacon.dm +++ b/code/game/objects/radio/beacon.dm @@ -6,7 +6,6 @@ var/code = "electronic" origin_tech = "bluespace=1" - /obj/item/device/radio/beacon/hear_talk() return @@ -32,3 +31,19 @@ proc/digest_delay() spawn(600) del(src) + + +// SINGULO BEACON SPAWNER + +/obj/item/device/radio/beacon/syndicate + name = "suspicious beacon" + desc = "A label on it reads: Activate to have a singularity beacon teleported to your location." + origin_tech = "bluespace=1;syndicate=7" + +/obj/item/device/radio/beacon/syndicate/attack_self(mob/user as mob) + if(user) + user << "\blue Locked In" + new /obj/machinery/singularity_beacon/syndicate( user.loc ) + playsound(src, 'pop.ogg', 100, 1, 1) + del(src) + return \ No newline at end of file diff --git a/code/game/objects/storage/storage.dm b/code/game/objects/storage/storage.dm index a266e6474c..f5fb5c3858 100644 --- a/code/game/objects/storage/storage.dm +++ b/code/game/objects/storage/storage.dm @@ -316,7 +316,7 @@ /obj/item/weapon/storage/box/syndicate/New() ..() - switch (pickweight(list("bloodyspai" = 1, "stealth" = 1, "screwed" = 1, "guns" = 1, "freedom" = 1))) + switch (pickweight(list("bloodyspai" = 1, "stealth" = 1, "screwed" = 1, "guns" = 1, "freedom" = 1, "hacker" = 1, "lordsingulo" = 1))) if ("bloodyspai") new /obj/item/clothing/under/chameleon(src) new /obj/item/clothing/mask/gas/voice(src) @@ -352,6 +352,19 @@ U.imp = new /obj/item/weapon/implant/uplink(U) return + if ("hacker") + new /obj/item/weapon/aiModule/syndicate(src) + new /obj/item/weapon/card/emag(src) + new /obj/item/device/encryptionkey/binary(src) + return + + if ("lordsingulo") + new /obj/item/device/radio/beacon/syndicate(src) + new /obj/item/clothing/suit/space/syndicate(src) + new /obj/item/clothing/head/helmet/space/syndicate(src) + new /obj/item/weapon/card/emag(src) + return + /obj/item/weapon/storage/dice/New() new /obj/item/weapon/dice( src ) new /obj/item/weapon/dice/d20( src ) diff --git a/code/modules/chemical/Chemistry-Tools.dm b/code/modules/chemical/Chemistry-Tools.dm index 4625e91f42..59f7393eb7 100644 --- a/code/modules/chemical/Chemistry-Tools.dm +++ b/code/modules/chemical/Chemistry-Tools.dm @@ -2034,7 +2034,7 @@ icon_state = "beakerlarge" item_state = "beaker" m_amt = 0 - g_amt = 15000 + g_amt = 5000 volume = 100 amount_per_transfer_from_this = 10 possible_transfer_amounts = list(5,10,15,25,30,50,100) diff --git a/code/modules/clothing/jumpsuit.dm b/code/modules/clothing/jumpsuit.dm index 67e8cd57b5..afefffb0a4 100644 --- a/code/modules/clothing/jumpsuit.dm +++ b/code/modules/clothing/jumpsuit.dm @@ -273,7 +273,7 @@ armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0) /obj/item/clothing/under/rank/medical - desc = "It's made of a special fiber that provides minor protection against biohazards. it has a cross on the chest denoting that the wearer is trained medical personnel." + desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel." name = "medical doctor's jumpsuit" icon_state = "medical" item_state = "w_suit" @@ -281,12 +281,32 @@ permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0) +//SKRUBS + +/obj/item/clothing/under/rank/medical/blue + name = "medical scrubs" + desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue." + icon_state = "scrubsblue" + color = "scrubsblue" + +/obj/item/clothing/under/rank/medical/green + name = "medical scrubs" + desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green." + icon_state = "scrubsgreen" + color = "scrubsgreen" + +/obj/item/clothing/under/rank/medical/purple + name = "medical scrubs" + desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple." + icon_state = "scrubspurple" + color = "scrubspurple" + /obj/item/clothing/under/rank/chief_medical_officer desc = "It's a jumpsuit worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection." name = "chief medical officer's jumpsuit" - icon_state = "medical" + icon_state = "cmo" item_state = "w_suit" - color = "medical" + color = "cmo" permeability_coefficient = 0.50 armor = list(melee = 0, bullet = 0, laser = 2,energy = 2, bomb = 0, bio = 10, rad = 0) @@ -301,17 +321,17 @@ /obj/item/clothing/under/rank/cargo name = "quartermaster's jumpsuit" - desc = "It's a jumpsuit worn by the quartermaster. It's specially designed to prevent back injuries caused by heavy lifting." - icon_state = "lightbrown" + desc = "It's a jumpsuit worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper." + icon_state = "qm" item_state = "lb_suit" - color = "cargo" + color = "qm" /obj/item/clothing/under/rank/cargotech - name = "cargotech's jumpsuit" - desc = "'Shooooorts! They're comfy and easy to wear!'" + name = "cargo technician's jumpsuit" + desc = "Shooooorts! They're comfy and easy to wear!" icon_state = "cargotech" - item_state = "cargotech" - color = "cargotech" + item_state = "lb_suit" + color = "cargo" /obj/item/clothing/under/rank/mailman name = "mailman's jumpsuit" @@ -532,6 +552,7 @@ armor = list(melee = 100, bullet = 100, laser = 100,energy = 100, bomb = 100, bio = 100, rad = 100) // Cheerleader outfits or something + /obj/item/clothing/under/cheerleader name = "cheerleader uniform" desc = "Looks breezy." @@ -552,6 +573,7 @@ /obj/item/clothing/under/cheerleader/white icon_state = "white_cheer" color = "white_cheer" + //End of cheerleaders /obj/item/clothing/under/captainmal diff --git a/code/modules/clothing/suits/bio.dm b/code/modules/clothing/suits/bio.dm index 415e32c698..a4f85275d4 100644 --- a/code/modules/clothing/suits/bio.dm +++ b/code/modules/clothing/suits/bio.dm @@ -62,6 +62,9 @@ /obj/item/clothing/suit/bio_suit/cmo icon_state = "bio_cmo" +/obj/item/clothing/head/bio_hood/cmo + icon_state = "bio_cmo" + /obj/item/clothing/suit/bio_suit/plaguedoctorsuit name = "Plague doctor suit" diff --git a/icons/mob/head.dmi b/icons/mob/head.dmi index da426bc235..efb51ab806 100644 Binary files a/icons/mob/head.dmi and b/icons/mob/head.dmi differ diff --git a/icons/mob/suit.dmi b/icons/mob/suit.dmi index 6171a6b21a..82413797bc 100644 Binary files a/icons/mob/suit.dmi and b/icons/mob/suit.dmi differ diff --git a/icons/mob/uniform.dmi b/icons/mob/uniform.dmi index 9b015fb0a5..8eb5ac5b6f 100644 Binary files a/icons/mob/uniform.dmi and b/icons/mob/uniform.dmi differ diff --git a/icons/obj/clothing/hats.dmi b/icons/obj/clothing/hats.dmi index 8c59e64fd7..74ada6cdc5 100644 Binary files a/icons/obj/clothing/hats.dmi and b/icons/obj/clothing/hats.dmi differ diff --git a/icons/obj/clothing/uniforms.dmi b/icons/obj/clothing/uniforms.dmi index bf10742c77..6bc0d81e93 100644 Binary files a/icons/obj/clothing/uniforms.dmi and b/icons/obj/clothing/uniforms.dmi differ diff --git a/interface/interface.dm b/interface/interface.dm index 3cf23dfabe..a7b8919923 100644 --- a/interface/interface.dm +++ b/interface/interface.dm @@ -3,7 +3,11 @@ set desc = "Visit the wiki." set hidden = 1 if( config.wikiurl ) + if(alert("This will open the wiki in your browser. Are you sure?",,"Yes","No")=="No") + return src << link(config.wikiurl) + else + src << "\red The wiki URL is not set in the server configuration." return /client/verb/forum() @@ -11,5 +15,9 @@ set desc = "Visit the forum." set hidden = 1 if( config.forumurl ) + if(alert("This will open the forum in your browser. Are you sure?",,"Yes","No")=="No") + return src << link(config.forumurl) + else + src << "\red The forum URL is not set in the server configuration." return \ No newline at end of file diff --git a/interface/skin.dmf b/interface/skin.dmf index 1fc01b3ed1..3defcc522f 100644 --- a/interface/skin.dmf +++ b/interface/skin.dmf @@ -1342,7 +1342,7 @@ window "rpane" lock = none elem "forumb" type = BUTTON - pos = 260,0 + pos = 304,0 size = 60x16 anchor1 = none anchor2 = none @@ -1370,7 +1370,7 @@ window "rpane" button-type = pushbutton elem "wikib" type = BUTTON - pos = 195,0 + pos = 240,0 size = 60x16 anchor1 = none anchor2 = none