Refactors and rebalances NSFW and ML3M stuff

This commit is contained in:
Heroman
2019-09-17 07:12:26 +10:00
parent 7da0747fb8
commit cfb53d3c46
4 changed files with 209 additions and 171 deletions
+195 -157
View File
@@ -1,6 +1,6 @@
// -------------- NSFW -------------
/obj/item/weapon/gun/projectile/nsfw //this one can load both medical and security cells! for ERT/admin use.
name = "cell-loaded revolver"
/obj/item/weapon/gun/projectile/cell_loaded //this one can load both medical and security cells! for ERT/admin use.
name = "multipurpose cell-loaded revolver"
desc = "Variety is the spice of life! This weapon is a hybrid of the KHI-102b 'Nanotech Selectable-Fire Weapon' and the Vey-Med ML-3 'Medigun', dubbed the 'NSFW-ML3M'. \
It can fire both harmful and healing cells with an internal nanite fabricator and energy weapon cell loader. Up to three combinations of \
energy beams can be configured at once. Ammo not included."
@@ -20,21 +20,21 @@
load_method = MAGAZINE //Nyeh heh hehhh.
magazine_type = null
allowed_magazines = list(/obj/item/ammo_magazine/nsfw_mag)
allowed_magazines = list(/obj/item/ammo_magazine/cell_mag)
handle_casings = HOLD_CASINGS //Don't eject batteries!
recoil = 0
var/charge_left = 0
var/max_charge = 0
charge_sections = 5
/obj/item/weapon/gun/projectile/nsfw/consume_next_projectile()
/obj/item/weapon/gun/projectile/cell_loaded/consume_next_projectile()
if(chambered && ammo_magazine)
var/obj/item/ammo_casing/nsfw_batt/batt = chambered
var/obj/item/ammo_casing/microbattery/batt = chambered
if(batt.shots_left)
return new chambered.projectile_type()
else
for(var/B in ammo_magazine.stored_ammo)
var/obj/item/ammo_casing/nsfw_batt/other_batt = B
var/obj/item/ammo_casing/microbattery/other_batt = B
if(istype(other_batt,chambered.type) && other_batt.shots_left)
switch_to(other_batt)
return new chambered.projectile_type()
@@ -42,25 +42,25 @@
return null
/obj/item/weapon/gun/projectile/nsfw/proc/update_charge()
/obj/item/weapon/gun/projectile/cell_loaded/proc/update_charge()
charge_left = 0
max_charge = 0
if(!chambered)
return
var/obj/item/ammo_casing/nsfw_batt/batt = chambered
var/obj/item/ammo_casing/microbattery/batt = chambered
charge_left = batt.shots_left
max_charge = initial(batt.shots_left)
if(ammo_magazine) //Crawl to find more
for(var/B in ammo_magazine.stored_ammo)
var/obj/item/ammo_casing/nsfw_batt/bullet = B
var/obj/item/ammo_casing/microbattery/bullet = B
if(istype(bullet,batt.type))
charge_left += bullet.shots_left
max_charge += initial(bullet.shots_left)
/obj/item/weapon/gun/projectile/nsfw/proc/switch_to(obj/item/ammo_casing/nsfw_batt/new_batt)
/obj/item/weapon/gun/projectile/cell_loaded/proc/switch_to(obj/item/ammo_casing/microbattery/new_batt)
if(ishuman(loc))
if(chambered && new_batt.type == chambered.type)
to_chat(loc,"<span class='warning'>\The [src] is now using the next [new_batt.type_name] power cell.</span>")
@@ -71,7 +71,7 @@
update_charge()
update_icon()
/obj/item/weapon/gun/projectile/nsfw/attack_self(mob/user)
/obj/item/weapon/gun/projectile/cell_loaded/attack_self(mob/user)
if(!chambered)
return
@@ -85,38 +85,38 @@
for(var/index in 1 to stored_ammo.len)
var/true_index = ((our_slot + index - 1) % stored_ammo.len) + 1 // Stupid ONE BASED lists!
var/obj/item/ammo_casing/nsfw_batt/next_batt = stored_ammo[true_index]
var/obj/item/ammo_casing/microbattery/next_batt = stored_ammo[true_index]
if(chambered != next_batt && !istype(next_batt, chambered.type))
switch_to(next_batt)
break
/*
/obj/item/weapon/gun/projectile/nsfw/special_check(mob/user)
/obj/item/weapon/gun/projectile/cell_loaded/special_check(mob/user)
if(!chambered)
return
var/obj/item/ammo_casing/nsfw_batt/batt = chambered
var/obj/item/ammo_casing/microbattery/batt = chambered
if(!batt.shots_left)
return FALSE
return TRUE
*/
/obj/item/weapon/gun/projectile/nsfw/load_ammo(var/obj/item/A, mob/user)
/obj/item/weapon/gun/projectile/cell_loaded/load_ammo(var/obj/item/A, mob/user)
. = ..()
if(ammo_magazine && ammo_magazine.stored_ammo.len)
switch_to(ammo_magazine.stored_ammo[1])
/obj/item/weapon/gun/projectile/nsfw/unload_ammo(mob/user, var/allow_dump=1)
/obj/item/weapon/gun/projectile/cell_loaded/unload_ammo(mob/user, var/allow_dump=1)
chambered = null
return ..()
/obj/item/weapon/gun/projectile/nsfw/update_icon()
/obj/item/weapon/gun/projectile/cell_loaded/update_icon()
update_charge()
cut_overlays()
if(!chambered)
return
var/obj/item/ammo_casing/nsfw_batt/batt = chambered
var/obj/item/ammo_casing/microbattery/batt = chambered
var/batt_color = batt.type_color //Used many times
//Mode bar
@@ -138,20 +138,28 @@
charge_bar.color = batt_color
add_overlay(charge_bar)
/obj/item/weapon/gun/projectile/nsfw/combat
/obj/item/weapon/gun/projectile/cell_loaded/combat
name = "prototype cell-loaded revolver"
desc = "Variety is the spice of life! A prototype based on KHI-102b 'Nanotech Selectable-Fire Weapon', or NSFW for short, is an unholy hybrid of an ammo-driven \
energy weapon that allows the user to mix and match their own fire modes. Up to two combinations of \
energy beams can be configured at once. Ammo not included."
description_info = "This gun is an energy weapon that uses interchangable microbatteries in a magazine. Each battery is a different beam type, and up to three can be loaded in the magazine. Each battery usually provides four discharges of that beam type, and multiple from the same type may be loaded to increase the number of shots for that type."
description_antag = ""
allowed_magazines = list(/obj/item/ammo_magazine/cell_mag/combat/prototype)
/obj/item/weapon/gun/projectile/cell_loaded/combat/advanced
name = "cell-loaded revolver"
desc = "Variety is the spice of life! The KHI-102b 'Nanotech Selectable-Fire Weapon', or NSFW for short, is an unholy hybrid of an ammo-driven \
energy weapon that allows the user to mix and match their own fire modes. Up to three combinations of \
energy weapon that allows the user to mix and match their own fire modes. Up to four combinations of \
energy beams can be configured at once. Ammo not included."
catalogue_data = list(/datum/category_item/catalogue/information/organization/khi)
description_info = "This gun is an energy weapon that uses interchangable microbatteries in a magazine. Each battery is a different beam type, and up to three can be loaded in the magazine. Each battery usually provides four discharges of that beam type, and multiple from the same type may be loaded to increase the number of shots for that type."
description_fluff = "The Kitsuhana 'Nanotech Selectable Fire Weapon' allows one to customize their loadout in the field, or before deploying, to achieve various results in a weapon they are already familiar with wielding."
description_antag = ""
allowed_magazines = list(/obj/item/ammo_magazine/nsfw_mag/combat)
allowed_magazines = list(/obj/item/ammo_magazine/cell_mag/combat)
/obj/item/weapon/gun/projectile/nsfw/medical
/obj/item/weapon/gun/projectile/cell_loaded/medical
name = "\improper ML-3 \'Medigun\'"
desc = "The ML-3 'Medigun', or ML3M for short, is a powerful cell-based ranged healing device based on the KHI-102b NSFW. \
It uses an internal nanite fabricator, powered and controlled by discrete cells, to deliver a variety of effects at range. Up to three combinations of \
@@ -162,9 +170,9 @@
description_info = "This is a ranged healing device that uses interchangable nanite discharge cells in a magazine. Each cell is a different healing beam type, and up to three can be loaded in the magazine. Each battery usually provides four discharges of that beam type, and multiple from the same type may be loaded to increase the number of shots for that type."
description_fluff = "The Vey-Med ML-3 'Medigun' allows one to customize their loadout in the field, or before deploying, to allow emergency response personnel to deliver a variety of ranged healing options."
description_antag = ""
allowed_magazines = list(/obj/item/ammo_magazine/nsfw_mag/medical)
allowed_magazines = list(/obj/item/ammo_magazine/cell_mag/medical)
/obj/item/weapon/gun/projectile/nsfw/medical/cmo
/obj/item/weapon/gun/projectile/cell_loaded/medical/cmo
name = "\improper Advanced ML-3 \'Medigun\'"
desc = "This is a variation on the ML-3 'Medigun', a powerful cell-based ranged healing device based on the KHI-102b NSFW. \
It has an extended sight for increased accuracy, and is capable of holding large magazines. Ammo not included."
@@ -173,14 +181,14 @@
// The Magazine //
/obj/item/ammo_magazine/nsfw_mag
/obj/item/ammo_magazine/cell_mag
name = "microbattery magazine"
desc = "A microbattery holder for a cell-based variable weapon."
icon = 'icons/obj/ammo_vr.dmi'
icon_state = "nsfw_mag"
icon_state = "cell_mag"
caliber = "nsfw"
matter = list(DEFAULT_WALL_MATERIAL = 1680, "glass" = 2000)
ammo_type = /obj/item/ammo_casing/nsfw_batt
ammo_type = /obj/item/ammo_casing/microbattery
initial_ammo = 0
max_ammo = 3
var/x_offset = 5 //for update_icon() shenanigans- moved here so it can be adjusted for bigger mags
@@ -190,14 +198,30 @@
var/list/modes = list()
/obj/item/ammo_magazine/nsfw_mag/update_icon()
/obj/item/ammo_magazine/cell_mag/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/ammo_casing/microbattery))
var/obj/item/ammo_casing/microbattery/B = W
if(!istype(B, ammo_type))
to_chat(user, "<span class='warning'>[B] does not fit into [src].</span>")
return
if(stored_ammo.len >= max_ammo)
to_chat(user, "<span class='warning'>[src] is full!</span>")
return
user.remove_from_mob(B)
B.loc = src
stored_ammo.Add(B)
update_icon()
playsound(user.loc, 'sound/weapons/flipblade.ogg', 50, 1)
update_icon()
/obj/item/ammo_magazine/cell_mag/update_icon()
cut_overlays()
if(!stored_ammo.len)
return //Why bother
var/current = 0
for(var/B in stored_ammo)
var/obj/item/ammo_casing/nsfw_batt/batt = B
var/obj/item/ammo_casing/microbattery/batt = B
var/image/cap = image(icon, icon_state = "[capname]_cap")
cap.color = batt.type_color
cap.pixel_x = current * x_offset //Caps don't need a pixel_y offset
@@ -212,22 +236,32 @@
current++ //Increment for offsets
/obj/item/ammo_magazine/nsfw_mag/combat //security
/obj/item/ammo_magazine/cell_mag/combat //security
name = "microbattery magazine"
desc = "A microbattery holder for the \'NSFW\'"
icon_state = "nsfw_mag"
max_ammo = 4
x_offset = 4
catalogue_data = list(/datum/category_item/catalogue/information/organization/khi)
description_info = "This magazine holds NSFW microbatteries to power the NSFW handgun. Up to three can be loaded at once, and each provides four shots of their respective energy type. Loading multiple of the same type will provide additional shots of that type. The batteries can be recharged in a normal recharger."
ammo_type = /obj/item/ammo_casing/nsfw_batt/combat
ammo_type = /obj/item/ammo_casing/microbattery/combat
/obj/item/ammo_magazine/nsfw_mag/medical //medical
/obj/item/ammo_magazine/cell_mag/combat/prototype
name = "prototype microbattery magazine"
icon_state = "nsfw_mag_prototype"
max_ammo = 2
x_offset = 6
catalogue_data = null
/obj/item/ammo_magazine/cell_mag/medical //medical
name = "nanite magazine"
desc = "A nanite fabrication magazine for the \'ML-3/M\'"
catalogue_data = list(/datum/category_item/catalogue/information/organization/vey_med)
description_info = "This magazine holds self-charging nanite fabricators to power the ML-3 'Medigun'. Up to three can be loaded at once, and each provides four shots of their respective healing type. Loading multiple of the same type will provide additional shots of that type. The batteries can be recharged in a normal recharger."
ammo_type = /obj/item/ammo_casing/nsfw_batt/medical
ammo_type = /obj/item/ammo_casing/microbattery/medical
icon_state = "ml3m_mag"
/obj/item/ammo_magazine/nsfw_mag/medical/advanced
/obj/item/ammo_magazine/cell_mag/medical/advanced
name = "advanced nanite magazine"
desc = "A nanite discharge cell for the \'ML-3/M\'. This one is a more advanced version which can hold six individual nanite discharge cells."
max_ammo = 6
@@ -235,7 +269,7 @@
icon_state = "ml3m_mag_extended"
// The Casing //
/obj/item/ammo_casing/nsfw_batt
/obj/item/ammo_casing/microbattery
name = "\'NSFW\' microbattery - UNKNOWN"
desc = "A miniature battery for an energy weapon."
catalogue_data = list(/datum/category_item/catalogue/information/organization/khi)
@@ -252,55 +286,55 @@
var/type_name = null
projectile_type = /obj/item/projectile/beam
/obj/item/ammo_casing/nsfw_batt/Initialize()
/obj/item/ammo_casing/microbattery/Initialize()
. = ..()
pixel_x = rand(-10, 10)
pixel_y = rand(-10, 10)
update_icon()
/obj/item/ammo_casing/nsfw_batt/update_icon()
/obj/item/ammo_casing/microbattery/update_icon()
cut_overlays()
var/image/ends = image(icon, icon_state = "[initial(icon_state)]_ends")
ends.color = type_color
add_overlay(ends)
/obj/item/ammo_casing/nsfw_batt/expend()
/obj/item/ammo_casing/microbattery/expend()
shots_left--
// Specific batteries //
// Security (Combat) //
/obj/item/ammo_casing/nsfw_batt/combat
/obj/item/ammo_casing/microbattery/combat
name = "\'NSFW\' microbattery - UNKNOWN"
desc = "A miniature battery for an energy weapon."
catalogue_data = list(/datum/category_item/catalogue/information/organization/khi)
/obj/item/ammo_casing/nsfw_batt/combat/lethal
/obj/item/ammo_casing/microbattery/combat/lethal
name = "\'NSFW\' microbattery - LETHAL"
type_color = "#bf3d3d"
type_name = "<span style='color:#bf3d3d;font-weight:bold;'>LETHAL</span>"
projectile_type = /obj/item/projectile/beam
/obj/item/ammo_casing/nsfw_batt/combat/stun
/obj/item/ammo_casing/microbattery/combat/stun
name = "\'NSFW\' microbattery - STUN"
type_color = "#0f81bc"
type_name = "<span style='color:#0f81bc;font-weight:bold;'>STUN</span>"
projectile_type = /obj/item/projectile/beam/stun/blue
/obj/item/ammo_casing/nsfw_batt/combat/net
/obj/item/ammo_casing/microbattery/combat/net
name = "\'NSFW\' microbattery - NET"
type_color = "#43f136"
type_name = "<span style='color:#43d136;font-weight:bold;'>NET</span>"
projectile_type = /obj/item/projectile/beam/energy_net
/obj/item/ammo_casing/nsfw_batt/combat/xray
/obj/item/ammo_casing/microbattery/combat/xray
name = "\'NSFW\' microbattery - XRAY"
type_color = "#32c025"
type_name = "<span style='color:#32c025;font-weight:bold;'>XRAY</span>"
projectile_type = /obj/item/projectile/beam/xray
/obj/item/ammo_casing/nsfw_batt/combat/shotstun
/obj/item/ammo_casing/microbattery/combat/shotstun
name = "\'NSFW\' microbattery - SCATTERSTUN"
type_color = "#88ffff"
type_name = "<span style='color:#88ffff;font-weight:bold;'>SCATTERSTUN</span>"
@@ -318,13 +352,13 @@
sharp = 0
check_armour = "melee"
/obj/item/ammo_casing/nsfw_batt/combat/ion
/obj/item/ammo_casing/microbattery/combat/ion
name = "\'NSFW\' microbattery - ION"
type_color = "#d084d6"
type_name = "<span style='color:#d084d6;font-weight:bold;'>ION</span>"
projectile_type = /obj/item/projectile/ion/small
/obj/item/ammo_casing/nsfw_batt/combat/stripper
/obj/item/ammo_casing/microbattery/combat/stripper
name = "\'NSFW\' microbattery - STRIPPER"
type_color = "#fc8d0f"
type_name = "<span style='color:#fc8d0f;font-weight:bold;'>STRIPPER</span>"
@@ -354,7 +388,7 @@
//Hats can stay! Most other things fall off with removing these.
..()
/obj/item/ammo_casing/nsfw_batt/combat/final
/obj/item/ammo_casing/microbattery/combat/final
name = "\'NSFW\' microbattery - FINAL OPTION"
type_color = "#fcfc0f"
type_name = "<span style='color:#000000;font-weight:bold;'>FINAL OPTION</span>" //Doesn't look good in yellow in chat
@@ -393,9 +427,9 @@
/obj/item/weapon/storage/secure/briefcase/nsfw_pack/New()
..()
new /obj/item/weapon/gun/projectile/nsfw/combat(src)
new /obj/item/ammo_magazine/nsfw_mag/combat(src)
for(var/path in subtypesof(/obj/item/ammo_casing/nsfw_batt/combat))
new /obj/item/weapon/gun/projectile/cell_loaded/combat(src)
new /obj/item/ammo_magazine/cell_mag/combat(src)
for(var/path in subtypesof(/obj/item/ammo_casing/microbattery/combat))
new path(src)
/obj/item/weapon/storage/secure/briefcase/nsfw_pack_hos
@@ -406,14 +440,27 @@
/obj/item/weapon/storage/secure/briefcase/nsfw_pack_hos/New()
..()
new /obj/item/weapon/gun/projectile/nsfw/combat(src)
new /obj/item/ammo_magazine/nsfw_mag/combat(src)
new /obj/item/ammo_casing/nsfw_batt/combat/lethal(src)
new /obj/item/ammo_casing/nsfw_batt/combat/lethal(src)
new /obj/item/ammo_casing/nsfw_batt/combat/stun(src)
new /obj/item/ammo_casing/nsfw_batt/combat/stun(src)
new /obj/item/ammo_casing/nsfw_batt/combat/net(src)
new /obj/item/ammo_casing/nsfw_batt/combat/ion(src)
new /obj/item/weapon/gun/projectile/cell_loaded/combat(src)
new /obj/item/ammo_magazine/cell_mag/combat(src)
new /obj/item/ammo_casing/microbattery/combat/lethal(src)
new /obj/item/ammo_casing/microbattery/combat/lethal(src)
new /obj/item/ammo_casing/microbattery/combat/stun(src)
new /obj/item/ammo_casing/microbattery/combat/stun(src)
new /obj/item/ammo_casing/microbattery/combat/net(src)
new /obj/item/ammo_casing/microbattery/combat/ion(src)
/obj/item/weapon/storage/secure/briefcase/ml3m_pack
name = "\improper Advanced ML-3 \'Medigun\' kit"
desc = "A storage case for a multi-purpose healing gun. Variety hour!"
w_class = ITEMSIZE_NORMAL
max_w_class = ITEMSIZE_NORMAL
/obj/item/weapon/storage/secure/briefcase/ml3m_pack/New()
..()
new /obj/item/weapon/gun/projectile/cell_loaded/medical/cmo(src)
new /obj/item/ammo_magazine/cell_mag/medical/advanced(src)
for(var/path in subtypesof(/obj/item/ammo_casing/microbattery/medical))
new path(src)
/obj/item/weapon/storage/secure/briefcase/ml3m_pack_med
name = "\improper ML-3 \'Medigun\' kit"
@@ -423,11 +470,11 @@
/obj/item/weapon/storage/secure/briefcase/ml3m_pack_med/New()
..()
new /obj/item/weapon/gun/projectile/nsfw/medical(src)
new /obj/item/ammo_magazine/nsfw_mag/medical(src)
new /obj/item/ammo_casing/nsfw_batt/medical/brute(src)
new /obj/item/ammo_casing/nsfw_batt/medical/burn(src)
new /obj/item/ammo_casing/nsfw_batt/medical/stabilize(src)
new /obj/item/weapon/gun/projectile/cell_loaded/medical(src)
new /obj/item/ammo_magazine/cell_mag/medical(src)
new /obj/item/ammo_casing/microbattery/medical/brute(src)
new /obj/item/ammo_casing/microbattery/medical/burn(src)
new /obj/item/ammo_casing/microbattery/medical/stabilize(src)
/obj/item/weapon/storage/secure/briefcase/ml3m_pack_cmo
name = "\improper Advanced ML-3 \'Medigun\' kit"
@@ -437,25 +484,24 @@
/obj/item/weapon/storage/secure/briefcase/ml3m_pack_cmo/New()
..()
new /obj/item/weapon/gun/projectile/nsfw/medical/cmo(src)
new /obj/item/ammo_magazine/nsfw_mag/medical/advanced(src)
new /obj/item/ammo_casing/nsfw_batt/medical/brute2(src)
new /obj/item/ammo_casing/nsfw_batt/medical/brute2(src)
new /obj/item/ammo_casing/nsfw_batt/medical/burn2(src)
new /obj/item/ammo_casing/nsfw_batt/medical/burn2(src)
new /obj/item/ammo_casing/nsfw_batt/medical/stabilize2(src)
new /obj/item/ammo_casing/nsfw_batt/medical/stabilize2(src)
new /obj/item/weapon/gun/projectile/cell_loaded/medical/cmo(src)
new /obj/item/ammo_magazine/cell_mag/medical(src)
new /obj/item/ammo_casing/microbattery/medical/brute(src)
new /obj/item/ammo_casing/microbattery/medical/burn(src)
new /obj/item/ammo_casing/microbattery/medical/stabilize(src)
new /obj/item/ammo_casing/microbattery/medical/toxin(src)
new /obj/item/ammo_casing/microbattery/medical/omni(src)
// Medical //
/obj/item/ammo_casing/nsfw_batt/medical
/obj/item/ammo_casing/microbattery/medical
name = "\'ML-3/M\' nanite cell - UNKNOWN"
desc = "A miniature nanite fabricator for a medigun."
catalogue_data = list(/datum/category_item/catalogue/information/organization/vey_med)
icon_state = "ml3m_batt"
/obj/item/projectile/beam/ML3M
/obj/item/projectile/beam/medical_cell
name = "\improper healing beam"
icon_state = "medbeam"
nodamage = 1
@@ -469,40 +515,40 @@
tracer_type = /obj/effect/projectile/tracer/medigun
impact_type = /obj/effect/projectile/impact/medigun
/obj/item/projectile/beam/ML3M/on_hit(var/mob/living/carbon/human/target) //what does it do when it hits someone?
/obj/item/projectile/beam/medical_cell/on_hit(var/mob/living/carbon/human/target) //what does it do when it hits someone?
return
/obj/item/ammo_casing/nsfw_batt/medical/brute
/obj/item/ammo_casing/microbattery/medical/brute
name = "\'ML-3/M\' nanite cell - BRUTE"
type_color = "#BF0000"
type_name = "<span style='color:#BF0000;font-weight:bold;'>BRUTE</span>"
projectile_type = /obj/item/projectile/beam/ML3M/brute
projectile_type = /obj/item/projectile/beam/medical_cell/brute
/obj/item/projectile/beam/ML3M/brute/on_hit(var/mob/living/carbon/human/target)
/obj/item/projectile/beam/medical_cell/brute/on_hit(var/mob/living/carbon/human/target)
if(istype(target, /mob/living/carbon/human))
target.adjustBruteLoss(-10)
target.adjustBruteLoss(-5)
else
return 1
/obj/item/ammo_casing/nsfw_batt/medical/burn
/obj/item/ammo_casing/microbattery/medical/burn
name = "\'ML-3/M\' nanite cell - BURN"
type_color = "#FF8000"
type_name = "<span style='color:#FF8000;font-weight:bold;'>BURN</span>"
projectile_type = /obj/item/projectile/beam/ML3M/burn
projectile_type = /obj/item/projectile/beam/medical_cell/burn
/obj/item/projectile/beam/ML3M/burn/on_hit(var/mob/living/carbon/human/target)
/obj/item/projectile/beam/medical_cell/burn/on_hit(var/mob/living/carbon/human/target)
if(istype(target, /mob/living/carbon/human))
target.adjustFireLoss(-10)
target.adjustFireLoss(-5)
else
return 1
/obj/item/ammo_casing/nsfw_batt/medical/stabilize
/obj/item/ammo_casing/microbattery/medical/stabilize
name = "\'ML-3/M\' nanite cell - STABILIZE" //Disinfects all open wounds, cures oxy damage
type_color = "#0080FF"
type_name = "<span style='color:#0080FF;font-weight:bold;'>STABILIZE</span>"
projectile_type = /obj/item/projectile/beam/ML3M/stabilize
projectile_type = /obj/item/projectile/beam/medical_cell/stabilize
/obj/item/projectile/beam/ML3M/stabilize/on_hit(var/mob/living/carbon/human/target)
/obj/item/projectile/beam/medical_cell/stabilize/on_hit(var/mob/living/carbon/human/target)
if(istype(target, /mob/living/carbon/human))
target.adjustOxyLoss(-30)
for(var/name in list(BP_HEAD, BP_L_HAND, BP_R_HAND, BP_L_ARM, BP_R_ARM, BP_L_FOOT, BP_R_FOOT, BP_L_LEG, BP_R_LEG, BP_GROIN, BP_TORSO))
@@ -524,78 +570,78 @@
bleeding_rate_percent = 0.1 //only a little
incoming_oxy_damage_percent = 0
/obj/item/ammo_casing/nsfw_batt/medical/tox
name = "\'ML-3/M\' nanite cell - TOX"
/obj/item/ammo_casing/microbattery/medical/toxin
name = "\'ML-3/M\' nanite cell - TOXIN"
type_color = "#00A000"
type_name = "<span style='color:#00A000;font-weight:bold;'>TOX</span>"
projectile_type = /obj/item/projectile/beam/ML3M/tox
type_name = "<span style='color:#00A000;font-weight:bold;'>TOXIN</span>"
projectile_type = /obj/item/projectile/beam/medical_cell/tox
/obj/item/projectile/beam/ML3M/tox/on_hit(var/mob/living/carbon/human/target)
/obj/item/projectile/beam/medical_cell/tox/on_hit(var/mob/living/carbon/human/target)
if(istype(target, /mob/living/carbon/human))
target.adjustToxLoss(-10)
target.adjustToxLoss(-5)
else
return 1
/obj/item/ammo_casing/nsfw_batt/medical/omni
/obj/item/ammo_casing/microbattery/medical/omni
name = "\'ML-3/M\' nanite cell - OMNI"
type_color = "#8040FF"
type_name = "<span style='color:#8040FF;font-weight:bold;'>OMNI</span>"
projectile_type = /obj/item/projectile/beam/ML3M/omni
projectile_type = /obj/item/projectile/beam/medical_cell/omni
/obj/item/projectile/beam/ML3M/omni/on_hit(var/mob/living/carbon/human/target)
/obj/item/projectile/beam/medical_cell/omni/on_hit(var/mob/living/carbon/human/target)
if(istype(target, /mob/living/carbon/human))
target.adjustBruteLoss(-5)
target.adjustFireLoss(-5)
target.adjustToxLoss(-5)
target.adjustOxyLoss(-15)
target.adjustBruteLoss(-2.5)
target.adjustFireLoss(-2.5)
target.adjustToxLoss(-2.5)
target.adjustOxyLoss(-10)
else
return 1
/obj/item/ammo_casing/nsfw_batt/medical/antirad
/obj/item/ammo_casing/microbattery/medical/antirad
name = "\'ML-3/M\' nanite cell - OMNI"
type_color = "#008000"
type_name = "<span style='color:#008000;font-weight:bold;'>ANTIRAD</span>"
projectile_type = /obj/item/projectile/beam/ML3M/antirad
projectile_type = /obj/item/projectile/beam/medical_cell/antirad
/obj/item/projectile/beam/ML3M/antirad/on_hit(var/mob/living/carbon/human/target)
/obj/item/projectile/beam/medical_cell/antirad/on_hit(var/mob/living/carbon/human/target)
if(istype(target, /mob/living/carbon/human))
target.adjustToxLoss(-5)
target.radiation = max(target.radiation - 350, 0) //same as 5 units of arithrazine, sans the brute damage
target.adjustToxLoss(-2.5)
target.radiation = max(target.radiation - 150, 0) //same as 5 units of arithrazine, sans the brute damage
else
return 1
/obj/item/ammo_casing/nsfw_batt/medical/brute2
/obj/item/ammo_casing/microbattery/medical/brute2
name = "\'ML-3/M\' nanite cell - BRUTE-II"
type_color = "#BF0000"
type_name = "<span style='color:#BF0000;font-weight:bold;'>BRUTE-II</span>"
projectile_type = /obj/item/projectile/beam/ML3M/brute2
projectile_type = /obj/item/projectile/beam/medical_cell/brute2
/obj/item/projectile/beam/ML3M/brute2/on_hit(var/mob/living/carbon/human/target)
/obj/item/projectile/beam/medical_cell/brute2/on_hit(var/mob/living/carbon/human/target)
if(istype(target, /mob/living/carbon/human))
target.adjustBruteLoss(-20)
target.adjustBruteLoss(-10)
else
return 1
/obj/item/ammo_casing/nsfw_batt/medical/burn2
/obj/item/ammo_casing/microbattery/medical/burn2
name = "\'ML-3/M\' nanite cell - BURN-II"
type_color = "#FF8000"
type_name = "<span style='color:#FF8000;font-weight:bold;'>BURN-II</span>"
projectile_type = /obj/item/projectile/beam/ML3M/burn2
projectile_type = /obj/item/projectile/beam/medical_cell/burn2
/obj/item/projectile/beam/ML3M/burn2/on_hit(var/mob/living/carbon/human/target)
/obj/item/projectile/beam/medical_cell/burn2/on_hit(var/mob/living/carbon/human/target)
if(istype(target, /mob/living/carbon/human))
target.adjustFireLoss(-20)
target.adjustFireLoss(-10)
else
return 1
/obj/item/ammo_casing/nsfw_batt/medical/stabilize2
/obj/item/ammo_casing/microbattery/medical/stabilize2
name = "\'ML-3/M\' nanite cell - STABILIZE-II" //Disinfects and bandages all open wounds, cures all oxy damage
type_color = "#0080FF"
type_name = "<span style='color:#0080FF;font-weight:bold;'>STABILIZE-II</span>"
projectile_type = /obj/item/projectile/beam/ML3M/stabilize2
projectile_type = /obj/item/projectile/beam/medical_cell/stabilize2
/obj/item/projectile/beam/ML3M/stabilize2/on_hit(var/mob/living/carbon/human/target)
/obj/item/projectile/beam/medical_cell/stabilize2/on_hit(var/mob/living/carbon/human/target)
if(istype(target, /mob/living/carbon/human))
target.adjustOxyLoss(-200)
for(var/name in list(BP_HEAD, BP_L_HAND, BP_R_HAND, BP_L_ARM, BP_R_ARM, BP_L_FOOT, BP_R_FOOT, BP_L_LEG, BP_R_LEG, BP_GROIN, BP_TORSO))
@@ -612,40 +658,40 @@
else
return 1
/obj/item/ammo_casing/nsfw_batt/medical/omni2
/obj/item/ammo_casing/microbattery/medical/omni2
name = "\'ML-3/M\' nanite cell - OMNI-II"
type_color = "#8040FF"
type_name = "<span style='color:#8040FF;font-weight:bold;'>OMNI-II</span>"
projectile_type = /obj/item/projectile/beam/ML3M/omni2
projectile_type = /obj/item/projectile/beam/medical_cell/omni2
/obj/item/projectile/beam/ML3M/omni2/on_hit(var/mob/living/carbon/human/target)
/obj/item/projectile/beam/medical_cell/omni2/on_hit(var/mob/living/carbon/human/target)
if(istype(target, /mob/living/carbon/human))
target.adjustBruteLoss(-10)
target.adjustFireLoss(-10)
target.adjustToxLoss(-10)
target.adjustBruteLoss(-5)
target.adjustFireLoss(-5)
target.adjustToxLoss(-5)
target.adjustOxyLoss(-30)
else
return 1
/obj/item/ammo_casing/nsfw_batt/medical/tox2
name = "\'ML-3/M\' nanite cell - TOX-II"
/obj/item/ammo_casing/microbattery/medical/toxin2
name = "\'ML-3/M\' nanite cell - TOXIN-II"
type_color = "#00A000"
type_name = "<span style='color:#00A000;font-weight:bold;'>TOX-II</span>"
projectile_type = /obj/item/projectile/beam/ML3M/tox2
projectile_type = /obj/item/projectile/beam/medical_cell/tox2
/obj/item/projectile/beam/ML3M/tox2/on_hit(var/mob/living/carbon/human/target)
/obj/item/projectile/beam/medical_cell/tox2/on_hit(var/mob/living/carbon/human/target)
if(istype(target, /mob/living/carbon/human))
target.adjustToxLoss(-20)
else
return 1
/obj/item/ammo_casing/nsfw_batt/medical/haste
/obj/item/ammo_casing/microbattery/medical/haste
name = "\'ML-3/M\' nanite cell - HASTE"
type_color = "#FF3300"
type_name = "<span style='color:#FF3300;font-weight:bold;'>HASTE</span>"
projectile_type = /obj/item/projectile/beam/ML3M/haste
projectile_type = /obj/item/projectile/beam/medical_cell/haste
/obj/item/projectile/beam/ML3M/haste/on_hit(var/mob/living/carbon/human/target)
/obj/item/projectile/beam/medical_cell/haste/on_hit(var/mob/living/carbon/human/target)
if(istype(target, /mob/living/carbon/human))
target.add_modifier(/datum/modifier/ml3mhaste, 20 SECONDS)
else
@@ -656,16 +702,16 @@
desc = "You can move much faster!"
mob_overlay_state = "haste"
stacks = MODIFIER_STACK_EXTEND
slowdown = -1 //a little faster!
evasion = 1.25 //and a little harder to hit!
slowdown = -0.5 //a little faster!
evasion = 1.15 //and a little harder to hit!
/obj/item/ammo_casing/nsfw_batt/medical/resistance
/obj/item/ammo_casing/microbattery/medical/resistance
name = "\'ML-3/M\' nanite cell - RESIST"
type_color = "#555555"
type_name = "<span style='color:#555555;font-weight:bold;'>RESIST</span>"
projectile_type = /obj/item/projectile/beam/ML3M/resistance
projectile_type = /obj/item/projectile/beam/medical_cell/resistance
/obj/item/projectile/beam/ML3M/resistance/on_hit(var/mob/living/carbon/human/target)
/obj/item/projectile/beam/medical_cell/resistance/on_hit(var/mob/living/carbon/human/target)
if(istype(target, /mob/living/carbon/human))
target.add_modifier(/datum/modifier/resistance, 20 SECONDS)
else
@@ -673,19 +719,19 @@
/datum/modifier/resistance
name = "resistance"
desc = "You resist 25% of all incoming damage and stuns!"
desc = "You resist 15% of all incoming damage and stuns!"
mob_overlay_state = "repel_missiles"
stacks = MODIFIER_STACK_EXTEND
disable_duration_percent = 0.75
incoming_damage_percent = 0.75
disable_duration_percent = 0.85
incoming_damage_percent = 0.85
/obj/item/ammo_casing/nsfw_batt/medical/revival
/obj/item/ammo_casing/microbattery/medical/revival
name = "\'ML-3/M\' nanite cell - REVIVAL"
type_color = "#669900"
type_name = "<span style='color:#669900;font-weight:bold;'>REVIVAL</span>"
projectile_type = /obj/item/projectile/beam/ML3M/revival
projectile_type = /obj/item/projectile/beam/medical_cell/revival
/obj/item/projectile/beam/ML3M/revival/on_hit(var/mob/living/carbon/human/target)
/obj/item/projectile/beam/medical_cell/revival/on_hit(var/mob/living/carbon/human/target)
if(istype(target, /mob/living/carbon/human))
if(target.stat == DEAD)
target.adjustBruteLoss(-50)
@@ -695,22 +741,14 @@
else
return 1
/datum/modifier/resistance
name = "resistance"
desc = "You resist 25% of all incoming damage and stuns!"
mob_overlay_state = "repel_missiles"
stacks = MODIFIER_STACK_EXTEND
disable_duration_percent = 0.75
incoming_damage_percent = 0.75
// Illegal cells!
/obj/item/ammo_casing/nsfw_batt/medical/shrink
/obj/item/ammo_casing/microbattery/medical/shrink
name = "\'ML-3/M\' nanite cell - SHRINK"
type_color = "#910ffc"
type_name = "<span style='color:#910ffc;font-weight:bold;'>SHRINK</span>"
projectile_type = /obj/item/projectile/beam/ML3M/shrink
projectile_type = /obj/item/projectile/beam/medical_cell/shrink
/obj/item/projectile/beam/ML3M/shrink/on_hit(var/mob/living/carbon/human/target)
/obj/item/projectile/beam/medical_cell/shrink/on_hit(var/mob/living/carbon/human/target)
if(istype(target, /mob/living/carbon/human))
target.resize(0.5)
target.show_message("<font color='blue'> The beam fires into your body, changing your size!</font>")
@@ -718,13 +756,13 @@
else
return 1
/obj/item/ammo_casing/nsfw_batt/medical/grow
/obj/item/ammo_casing/microbattery/medical/grow
name = "\'ML-3/M\' nanite cell - GROW"
type_color = "#fc0fdc"
type_name = "<span style='color:#fc0fdc;font-weight:bold;'>GROW</span>"
projectile_type = /obj/item/projectile/beam/ML3M/grow
projectile_type = /obj/item/projectile/beam/medical_cell/grow
/obj/item/projectile/beam/ML3M/grow/on_hit(var/mob/living/carbon/human/target)
/obj/item/projectile/beam/medical_cell/grow/on_hit(var/mob/living/carbon/human/target)
if(istype(target, /mob/living/carbon/human))
target.resize(2.0)
target.show_message("<font color='blue'> The beam fires into your body, changing your size!</font>")
@@ -732,13 +770,13 @@
else
return 1
/obj/item/ammo_casing/nsfw_batt/medical/normalsize
/obj/item/ammo_casing/microbattery/medical/normalsize
name = "\'ML-3/M\' nanite cell - NORMALSIZE"
type_color = "#C70FEC"
type_name = "<span style='color:#C70FEC;font-weight:bold;'>NORMALSIZE</span>"
projectile_type = /obj/item/projectile/beam/ML3M/normalsize
projectile_type = /obj/item/projectile/beam/medical_cell/normalsize
/obj/item/projectile/beam/ML3M/normalsize/on_hit(var/mob/living/carbon/human/target)
/obj/item/projectile/beam/medical_cell/normalsize/on_hit(var/mob/living/carbon/human/target)
if(istype(target, /mob/living/carbon/human))
target.resize(1)
target.show_message("<font color='blue'> The beam fires into your body, changing your size!</font>")