Reverted both LordBraindead and my own work on firecode back to when it was stable. Fixed some issue with phantom-fires-in-pipes. Removed some useless things left over from FEA.

This commit is contained in:
SkyMarshal
2013-10-05 00:32:02 -07:00
parent e7c8218546
commit cffa100caa
4 changed files with 190 additions and 197 deletions
+4 -2
View File
@@ -107,6 +107,7 @@
//Must be between 0 and 1. Values closer to 1 equalize temperature faster
//Should not exceed 0.4 else strange heat flow occur
/*
#define FIRE_MINIMUM_TEMPERATURE_TO_SPREAD 150+T0C
#define FIRE_MINIMUM_TEMPERATURE_TO_EXIST 100+T0C
#define FIRE_SPREAD_RADIOSITY_SCALE 0.85
@@ -114,7 +115,7 @@
#define FIRE_PLASMA_ENERGY_RELEASED 3000000 //Amount of heat released per mole of burnt plasma into the tile
#define FIRE_GROWTH_RATE 40000 //For small fires
//#define WATER_BOIL_TEMP 393
#define WATER_BOIL_TEMP 393 */
// Fire Damage
#define CARBON_LIFEFORM_FIRE_RESISTANCE 200+T0C
@@ -132,7 +133,8 @@
#define T20C 293.15 // 20degC
#define TCMB 2.7 // -270.3degC
var/turf/space/Space_Tile = locate(/turf/space) // A space tile to reference when atmos wants to remove excess heat.
//Used to be used by FEA
//var/turf/space/Space_Tile = locate(/turf/space) // A space tile to reference when atmos wants to remove excess heat.
#define TANK_LEAK_PRESSURE (30.*ONE_ATMOSPHERE) // Tank starts leaking
#define TANK_RUPTURE_PRESSURE (40.*ONE_ATMOSPHERE) // Tank spills all contents into atmosphere