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Reverted both LordBraindead and my own work on firecode back to when it was stable. Fixed some issue with phantom-fires-in-pipes. Removed some useless things left over from FEA.
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+4
-2
@@ -107,6 +107,7 @@
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//Must be between 0 and 1. Values closer to 1 equalize temperature faster
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//Should not exceed 0.4 else strange heat flow occur
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/*
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#define FIRE_MINIMUM_TEMPERATURE_TO_SPREAD 150+T0C
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#define FIRE_MINIMUM_TEMPERATURE_TO_EXIST 100+T0C
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#define FIRE_SPREAD_RADIOSITY_SCALE 0.85
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@@ -114,7 +115,7 @@
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#define FIRE_PLASMA_ENERGY_RELEASED 3000000 //Amount of heat released per mole of burnt plasma into the tile
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#define FIRE_GROWTH_RATE 40000 //For small fires
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//#define WATER_BOIL_TEMP 393
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#define WATER_BOIL_TEMP 393 */
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// Fire Damage
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#define CARBON_LIFEFORM_FIRE_RESISTANCE 200+T0C
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@@ -132,7 +133,8 @@
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#define T20C 293.15 // 20degC
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#define TCMB 2.7 // -270.3degC
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var/turf/space/Space_Tile = locate(/turf/space) // A space tile to reference when atmos wants to remove excess heat.
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//Used to be used by FEA
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//var/turf/space/Space_Tile = locate(/turf/space) // A space tile to reference when atmos wants to remove excess heat.
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#define TANK_LEAK_PRESSURE (30.*ONE_ATMOSPHERE) // Tank starts leaking
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#define TANK_RUPTURE_PRESSURE (40.*ONE_ATMOSPHERE) // Tank spills all contents into atmosphere
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