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Merge pull request #5711 from Rykka-Stormheart/Shep-dev-branch
Mouse Tweaks, and fixes - Blame Polaris. <3
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@@ -112,4 +112,4 @@
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/datum/say_list/mouse
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speak = list("Squeek!","SQUEEK!","Squeek?")
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emote_hear = list("squeeks","squeaks","squiks")
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emote_see = list("runs in a circle", "shakes", "scritches at something")
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emote_see = list("runs in a circle", "shakes", "scritches at something")
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@@ -0,0 +1,18 @@
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/mob/living/simple_mob/animal/passive/mouse
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no_vore = 1 //Mice can't eat others due to the amount of bugs caused by it.
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vore_taste = "cheese"
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can_pull_size = ITEMSIZE_TINY // Rykka - Uncommented these. Not sure why they were commented out in the original Polaris files, maybe a mob rework mistake?
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can_pull_mobs = MOB_PULL_NONE // Rykka - Uncommented these. Not sure why they were commented out in the original Polaris files, maybe a mob rework mistake?
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desc = "A small rodent, often seen hiding in maintenance areas and making a nuisance of itself. And stealing cheese, or annoying the chef. SQUEAK! <3"
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/mob/living/simple_mob/animal/passive/mouse/attack_hand(mob/living/hander)
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if(hander.a_intent == I_HELP) //if lime intent
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get_scooped(hander) //get scooped
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/obj/item/weapon/holder/mouse/attack_self(var/mob/U)
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for(var/mob/living/simple_mob/M in src.contents)
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if((I_HELP) && U.canClick()) //a little snowflakey, but makes it use the same cooldown as interacting with non-inventory objects
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U.setClickCooldown(U.get_attack_speed()) //if there's a cleaner way in baycode, I'll change this
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U.visible_message("<span class='notice'>[U] [M.response_help] \the [M].</span>")
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@@ -114,7 +114,7 @@
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if(href_list["observe"])
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if(alert(src,"Are you sure you wish to observe? You will have to wait 5 minute before being able to respawn!","Player Setup","Yes","No") == "Yes") //Vorestation edit
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if(alert(src,"Are you sure you wish to observe? You will have to wait 60 seconds before being able to respawn!","Player Setup","Yes","No") == "Yes") //Vorestation edit - Rykka corrected to 60 seconds to match current spawn time
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if(!client) return 1
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//Make a new mannequin quickly, and allow the observer to take the appearance
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