Port OD Pragma Lints (#17171)

* Experimental: Port OD Pragma Lints

* first pass: Includes icon forge fixes/updates

* 2nd pass

* third pass

* debug_ai: This what you're unhappy with?

* Revert "debug_ai: This what you're unhappy with?"

This reverts commit bc178792e6.

* How about this

* Or is it the else?

* Pass summer

---------

Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
This commit is contained in:
Drathek
2025-02-26 17:12:03 -06:00
committed by GitHub
parent b98a9736b4
commit d062ff9f49
94 changed files with 268 additions and 153 deletions
+3 -3
View File
@@ -34,8 +34,8 @@
if(burn_user)
H.visible_message(span_danger("\The [src] flashes as it scorches [H]'s hands!"))
H.apply_damage(amount / 2 + 5, BURN, "r_hand", used_weapon="Supermatter Chunk")
H.apply_damage(amount / 2 + 5, BURN, "l_hand", used_weapon="Supermatter Chunk")
H.apply_damage(amount / 2 + 5, BURN, "r_hand", used_weapon=src)
H.apply_damage(amount / 2 + 5, BURN, "l_hand", used_weapon=src)
H.drop_from_inventory(src, get_turf(H))
return
@@ -43,7 +43,7 @@
burn_user = FALSE
if(burn_user)
M.apply_damage(amount, BURN, null, used_weapon="Supermatter Chunk")
M.apply_damage(amount, BURN, null, used_weapon=src)
/obj/item/stack/material/supermatter/ex_act(severity) // An incredibly hard to manufacture material, SM chunks are unstable by their 'stabilized' nature.
if(prob((4 / severity) * 20))