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Port OD Pragma Lints (#17171)
* Experimental: Port OD Pragma Lints
* first pass: Includes icon forge fixes/updates
* 2nd pass
* third pass
* debug_ai: This what you're unhappy with?
* Revert "debug_ai: This what you're unhappy with?"
This reverts commit bc178792e6.
* How about this
* Or is it the else?
* Pass summer
---------
Co-authored-by: Selis <12716288+ItsSelis@users.noreply.github.com>
This commit is contained in:
@@ -56,11 +56,11 @@
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L.visible_message(span_warning("\The [L] uselessly hits \the [src]!"))
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L.do_attack_animation(src)
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return
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apply_damage(damage = real_damage, damagetype = hit_dam_type, def_zone = null, blocked = armor, blocked = resistance, used_weapon = null, sharp = FALSE, edge = FALSE)
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apply_damage(damage = real_damage, damagetype = hit_dam_type, def_zone = null, blocked = armor, blocked = resistance, sharp = FALSE, edge = FALSE, used_weapon = null)
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L.visible_message(span_warning("\The [L] [pick(attack.attack_verb)] \the [src]!"))
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L.do_attack_animation(src)
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return //VOREStation EDIT END
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apply_damage(damage = harm_intent_damage, damagetype = BRUTE, def_zone = null, blocked = armor, blocked = resistance, used_weapon = null, sharp = FALSE, edge = FALSE) //VOREStation EDIT Somebody set this to burn instead of brute.
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apply_damage(damage = harm_intent_damage, damagetype = BRUTE, def_zone = null, blocked = armor, blocked = resistance, sharp = FALSE, edge = FALSE, used_weapon = null) //VOREStation EDIT Somebody set this to burn instead of brute.
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L.visible_message(span_warning("\The [L] [response_harm] \the [src]!"))
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L.do_attack_animation(src)
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@@ -145,7 +145,7 @@
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if (3.0)
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bombdam = 30
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apply_damage(damage = bombdam, damagetype = BRUTE, def_zone = null, blocked = armor, blocked = resistance, used_weapon = null, sharp = FALSE, edge = FALSE)
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apply_damage(damage = bombdam, damagetype = BRUTE, def_zone = null, blocked = armor, blocked = resistance, sharp = FALSE, edge = FALSE, used_weapon = null)
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if(bombdam > maxHealth)
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gib()
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@@ -194,7 +194,7 @@
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if(shock_damage < 1)
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return 0
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apply_damage(damage = shock_damage, damagetype = BURN, def_zone = null, blocked = null, blocked = resistance, used_weapon = null, sharp = FALSE, edge = FALSE)
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apply_damage(damage = shock_damage, damagetype = BURN, def_zone = null, blocked = null, blocked = resistance, sharp = FALSE, edge = FALSE, used_weapon = null)
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playsound(src, "sparks", 50, 1, -1)
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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@@ -223,11 +223,11 @@
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if(stun_amount)
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stunDam += stun_amount * 0.5
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apply_damage(damage = stunDam, damagetype = BURN, def_zone = null, blocked = armor, blocked = resistance, used_weapon = used_weapon, sharp = FALSE, edge = FALSE)
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apply_damage(damage = stunDam, damagetype = BURN, def_zone = null, blocked = armor, blocked = resistance, sharp = FALSE, edge = FALSE, used_weapon = used_weapon)
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if(agony_amount)
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agonyDam += agony_amount * 0.5
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apply_damage(damage = agonyDam, damagetype = BURN, def_zone = null, blocked = armor, blocked = resistance, used_weapon = used_weapon, sharp = FALSE, edge = FALSE)
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apply_damage(damage = agonyDam, damagetype = BURN, def_zone = null, blocked = armor, blocked = resistance, sharp = FALSE, edge = FALSE, used_weapon = used_weapon)
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// Electromagnetism
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@@ -814,7 +814,9 @@ GLOBAL_VAR_INIT(teppi_count, 0) // How mant teppi DO we have?
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ai_holder.set_busy(FALSE)
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/mob/living/simple_mob/vore/alienanimals/teppi/perform_the_nom(user, mob/living/prey, user, belly, delay)
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/mob/living/simple_mob/vore/alienanimals/teppi/perform_the_nom(mob/living/user, mob/living/prey, mob/living/pred, obj/belly/belly, delay)
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if(!pred)
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pred = user
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if(client)
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return ..()
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var/current_affinity = affinity[prey.real_name]
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@@ -193,7 +193,7 @@
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to_chat(H, span_alien("You are disoriented by \the [src]!"))
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H.eye_blurry = max(H.eye_blurry, flash_strength + 5)
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H.flash_eyes()
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H.apply_damage(flash_strength * H.species.flash_burn/5, BURN, BP_HEAD, 0, 0, "Photon burns")
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H.apply_damage(flash_strength * H.species.flash_burn/5, BURN, BP_HEAD, 0, 0)
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else if(issilicon(L))
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if(isrobot(L))
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@@ -271,7 +271,7 @@
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var/mob/living/L = A
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if(ishuman(L))
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var/mob/living/carbon/human/H = L
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H.apply_damage(damage_to_apply, BRUTE, BP_TORSO, 0, 0, "Animal claws")
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H.apply_damage(damage_to_apply, BRUTE, BP_TORSO, 0, 0)
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else
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L.adjustBruteLoss(damage_to_apply)
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@@ -160,6 +160,7 @@
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if(prob(1))
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winterize()
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if("summer")
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pass()
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if("autumn")
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vore_bump_chance = 20
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if(prob(50))
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