diff --git a/code/__defines/chemistry_vr.dm b/code/__defines/chemistry_vr.dm
index 7c29bced618..094bfc2139f 100644
--- a/code/__defines/chemistry_vr.dm
+++ b/code/__defines/chemistry_vr.dm
@@ -1,4 +1,2 @@
// More for our custom races
-#define IS_SERGAL 10
-#define IS_AKULA 11
-#define IS_NEVREAN 12
\ No newline at end of file
+#define IS_CHIMERA 12
\ No newline at end of file
diff --git a/code/game/machinery/computer/timeclock_vr.dm b/code/game/machinery/computer/timeclock_vr.dm
index 3f2d44ce0ba..caeecb2e27b 100644
--- a/code/game/machinery/computer/timeclock_vr.dm
+++ b/code/game/machinery/computer/timeclock_vr.dm
@@ -15,6 +15,7 @@
layer = ABOVE_WINDOW_LAYER
density = FALSE
circuit = /obj/item/weapon/circuitboard/timeclock
+ clicksound = null
var/obj/item/weapon/card/id/card // Inserted Id card
diff --git a/code/game/objects/items/weapons/storage/briefcase.dm b/code/game/objects/items/weapons/storage/briefcase.dm
index 285461d9379..4c8a631fa30 100644
--- a/code/game/objects/items/weapons/storage/briefcase.dm
+++ b/code/game/objects/items/weapons/storage/briefcase.dm
@@ -12,6 +12,7 @@
/obj/item/weapon/storage/briefcase/clutch
name = "clutch purse"
desc = "A fashionable handheld bag typically used by women."
+ icon = 'icons/obj/clothing/backpack.dmi' //VOREStation Edit - Wrong sprite location
icon_state = "clutch"
item_state_slots = list(slot_r_hand_str = "smpurse", slot_l_hand_str = "smpurse")
force = 0
diff --git a/code/modules/client/preference_setup/loadout/loadout_accessories.dm b/code/modules/client/preference_setup/loadout/loadout_accessories.dm
index a2138023eee..4c6066c2404 100644
--- a/code/modules/client/preference_setup/loadout/loadout_accessories.dm
+++ b/code/modules/client/preference_setup/loadout/loadout_accessories.dm
@@ -135,17 +135,17 @@
/datum/gear/accessory/brown_vest
display_name = "webbing, brown"
path = /obj/item/clothing/accessory/storage/brown_vest
- allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor")
+ allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor", "Search and Rescue")
/datum/gear/accessory/black_vest
display_name = "webbing, black"
path = /obj/item/clothing/accessory/storage/black_vest
- allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor")
+ allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor", "Search and Rescue")
/datum/gear/accessory/white_vest
display_name = "webbing, white"
path = /obj/item/clothing/accessory/storage/white_vest
- allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor")
+ allowed_roles = list("Station Engineer","Atmospheric Technician","Chief Engineer","Security Officer","Detective","Head of Security","Warden","Paramedic","Chief Medical Officer","Medical Doctor", "Search and Rescue")
/datum/gear/accessory/brown_drop_pouches
display_name = "drop pouches, brown"
diff --git a/code/modules/client/preference_setup/loadout/loadout_eyes.dm b/code/modules/client/preference_setup/loadout/loadout_eyes.dm
index 8dcb6a61e2f..ee7bd4cc200 100644
--- a/code/modules/client/preference_setup/loadout/loadout_eyes.dm
+++ b/code/modules/client/preference_setup/loadout/loadout_eyes.dm
@@ -36,7 +36,7 @@
/datum/gear/eyes/security
display_name = "Security HUD (Security)"
path = /obj/item/clothing/glasses/hud/security
- allowed_roles = list("Security Officer","Head of Security","Warden")
+ allowed_roles = list("Security Officer","Head of Security","Warden", "Detective")
/datum/gear/eyes/security/prescriptionsec
display_name = "Security HUD, prescription (Security)"
@@ -72,12 +72,12 @@
path = /obj/item/clothing/glasses/hud/health/aviator/prescription
/datum/gear/eyes/meson
- display_name = "Optical Meson Scanners (Engineering, Science)"
+ display_name = "Optical Meson Scanners (Engineering, Science, Mining)"
path = /obj/item/clothing/glasses/meson
- allowed_roles = list("Station Engineer","Chief Engineer","Atmospheric Technician", "Scientist", "Research Director")
+ allowed_roles = list("Station Engineer","Chief Engineer","Atmospheric Technician", "Scientist", "Research Director", "Shaft Miner")
/datum/gear/eyes/meson/prescription
- display_name = "Optical Meson Scanners, prescription (Engineering, Science)"
+ display_name = "Optical Meson Scanners, prescription (Engineering, Science, Mining)"
path = /obj/item/clothing/glasses/meson/prescription
/datum/gear/eyes/material
@@ -90,11 +90,11 @@
path = /obj/item/clothing/glasses/material/prescription
/datum/gear/eyes/meson/aviator
- display_name = "Optical Meson Aviators, (Engineering, Science)"
+ display_name = "Optical Meson Aviators, (Engineering, Science, Mining)"
path = /obj/item/clothing/glasses/meson/aviator
/datum/gear/eyes/meson/aviator/prescription
- display_name = "Optical Meson Aviators, prescription (Engineering, Science)"
+ display_name = "Optical Meson Aviators, prescription (Engineering, Science, Mining)"
path = /obj/item/clothing/glasses/meson/aviator/prescription
/datum/gear/eyes/glasses/fakesun
diff --git a/code/modules/client/preference_setup/loadout/loadout_head.dm b/code/modules/client/preference_setup/loadout/loadout_head.dm
index 5901d232d8a..412105f3823 100644
--- a/code/modules/client/preference_setup/loadout/loadout_head.dm
+++ b/code/modules/client/preference_setup/loadout/loadout_head.dm
@@ -34,7 +34,7 @@
/datum/gear/head/beret/csec
display_name = "beret, corporate (officer)"
path = /obj/item/clothing/head/beret/sec/corporate/officer
- allowed_roles = list("Security Officer","Head of Security","Warden")
+ allowed_roles = list("Security Officer","Head of Security","Warden", "Detective")
/datum/gear/head/beret/csec_warden
display_name = "beret, corporate (warden)"
@@ -57,7 +57,7 @@
/datum/gear/head/beret/sec
display_name = "beret, red (security)"
path = /obj/item/clothing/head/beret/sec
- allowed_roles = list("Security Officer","Head of Security","Warden")
+ allowed_roles = list("Security Officer","Head of Security","Warden", "Detective")
/datum/gear/head/cap
display_name = "cap, black"
@@ -324,22 +324,18 @@
/datum/gear/head/welding/demon
display_name = "welding, demon (engineering/robotics)"
path = /obj/item/clothing/head/welding/demon
- allowed_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Roboticist")
/datum/gear/head/welding/knight
display_name = "welding, knight (engineering/robotics)"
path = /obj/item/clothing/head/welding/knight
- allowed_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Roboticist")
/datum/gear/head/welding/fancy
display_name = "welding, fancy (engineering/robotics)"
path = /obj/item/clothing/head/welding/fancy
- allowed_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Roboticist")
/datum/gear/head/welding/engie
display_name = "welding, engie (engineering/robotics)"
path = /obj/item/clothing/head/welding/engie
- allowed_roles = list("Chief Engineer","Station Engineer","Atmospheric Technician","Research Director","Roboticist")
/*/datum/gear/head/beret/sol
display_name = "beret sol, selection"
diff --git a/code/modules/client/preference_setup/loadout/loadout_shoes.dm b/code/modules/client/preference_setup/loadout/loadout_shoes.dm
index d3ad2b05d8f..7d5b7f860ec 100644
--- a/code/modules/client/preference_setup/loadout/loadout_shoes.dm
+++ b/code/modules/client/preference_setup/loadout/loadout_shoes.dm
@@ -191,7 +191,6 @@
/datum/gear/shoes/boots/winter/science
display_name = "science winter boots"
path = /obj/item/clothing/shoes/boots/winter/science
- allowed_roles = list("Research Director","Scientist", "Roboticist", "Xenobiologist")
/datum/gear/shoes/boots/winter/command
display_name = "colony director's winter boots"
@@ -201,32 +200,26 @@
/datum/gear/shoes/boots/winter/engineering
display_name = "engineering winter boots"
path = /obj/item/clothing/shoes/boots/winter/engineering
- allowed_roles = list("Chief Engineer","Atmospheric Technician", "Station Engineer")
/datum/gear/shoes/boots/winter/atmos
display_name = "atmospherics winter boots"
path = /obj/item/clothing/shoes/boots/winter/atmos
- allowed_roles = list("Chief Engineer", "Atmospheric Technician")
/datum/gear/shoes/boots/winter/medical
display_name = "medical winter boots"
path = /obj/item/clothing/shoes/boots/winter/medical
- allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist", "Psychiatrist")
/datum/gear/shoes/boots/winter/mining
display_name = "mining winter boots"
path = /obj/item/clothing/shoes/boots/winter/mining
- allowed_roles = list("Shaft Miner")
/datum/gear/shoes/boots/winter/supply
display_name = "supply winter boots"
path = /obj/item/clothing/shoes/boots/winter/supply
- allowed_roles = list("Quartermaster","Cargo Technician")
/datum/gear/shoes/boots/winter/hydro
display_name = "hydroponics winter boots"
path = /obj/item/clothing/shoes/boots/winter/hydro
- allowed_roles = list("Botanist", "Xenobiologist")
/datum/gear/shoes/circuitry
display_name = "boots, circuitry (empty)"
diff --git a/code/modules/client/preference_setup/loadout/loadout_suit.dm b/code/modules/client/preference_setup/loadout/loadout_suit.dm
index 0470d85566b..2dbdcde1d3f 100644
--- a/code/modules/client/preference_setup/loadout/loadout_suit.dm
+++ b/code/modules/client/preference_setup/loadout/loadout_suit.dm
@@ -331,37 +331,30 @@ datum/gear/suit/duster
/datum/gear/suit/wintercoat/medical
display_name = "winter coat, medical"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/medical
- allowed_roles = list("Medical Doctor","Chief Medical Officer","Chemist","Paramedic","Geneticist", "Psychiatrist")
/datum/gear/suit/wintercoat/science
display_name = "winter coat, science"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/science
- allowed_roles = list("Research Director","Scientist", "Roboticist", "Xenobiologist")
/datum/gear/suit/wintercoat/engineering
display_name = "winter coat, engineering"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/engineering
- allowed_roles = list("Chief Engineer","Atmospheric Technician", "Station Engineer")
/datum/gear/suit/wintercoat/atmos
display_name = "winter coat, atmospherics"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/engineering/atmos
- allowed_roles = list("Chief Engineer", "Atmospheric Technician")
/datum/gear/suit/wintercoat/hydro
display_name = "winter coat, hydroponics"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/hydro
- allowed_roles = list("Botanist", "Xenobiologist")
/datum/gear/suit/wintercoat/cargo
display_name = "winter coat, cargo"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/cargo
- allowed_roles = list("Quartermaster","Cargo Technician")
/datum/gear/suit/wintercoat/miner
display_name = "winter coat, mining"
path = /obj/item/clothing/suit/storage/hooded/wintercoat/miner
- allowed_roles = list("Shaft Miner")
/datum/gear/suit/varsity
display_name = "varsity jacket selection"
diff --git a/code/modules/client/preference_setup/loadout/loadout_uniform.dm b/code/modules/client/preference_setup/loadout/loadout_uniform.dm
index 8b1e1772b4e..868145b33f5 100644
--- a/code/modules/client/preference_setup/loadout/loadout_uniform.dm
+++ b/code/modules/client/preference_setup/loadout/loadout_uniform.dm
@@ -422,14 +422,12 @@
path = /obj/item/clothing/under/focal
/datum/gear/uniform/mbill
- display_name = "outfit, major bill's (Cargo)"
+ display_name = "outfit, major bill's"
path = /obj/item/clothing/under/mbill
- allowed_roles = list("Quartermaster","Cargo Technician")
/datum/gear/uniform/pcrc
display_name = "uniform, PCRC (Security)"
path = /obj/item/clothing/under/pcrc
- cost = 2
allowed_roles = list("Security Officer","Head of Security","Warden")
/datum/gear/uniform/brandsuit/grayson
diff --git a/code/modules/client/preference_setup/vore/07_traits.dm b/code/modules/client/preference_setup/vore/07_traits.dm
index 4276a41163e..fe87d35fbe5 100644
--- a/code/modules/client/preference_setup/vore/07_traits.dm
+++ b/code/modules/client/preference_setup/vore/07_traits.dm
@@ -87,13 +87,14 @@
var/S = pref.custom_base ? pref.custom_base : "Human"
var/datum/species/custom/new_CS = CS.produceCopy(S, pref.pos_traits + pref.neu_traits + pref.neg_traits, character)
- //Statistics for this would be nice
- var/english_traits = english_list(new_CS.traits, and_text = ";", comma_text = ";")
- log_game("TRAITS [pref.client_ckey]/([character]) with: [english_traits]") //Terrible 'fake' key_name()... but they aren't in the same entity yet
-
//Any additional non-trait settings can be applied here
new_CS.blood_color = pref.blood_color
+ if(pref.species == SPECIES_CUSTOM)
+ //Statistics for this would be nice
+ var/english_traits = english_list(new_CS.traits, and_text = ";", comma_text = ";")
+ log_game("TRAITS [pref.client_ckey]/([character]) with: [english_traits]") //Terrible 'fake' key_name()... but they aren't in the same entity yet
+
/datum/category_item/player_setup_item/vore/traits/content(var/mob/user)
. += "Custom Species "
. += "[pref.custom_species ? pref.custom_species : "-Input Name-"]
"
diff --git a/code/modules/clothing/spacesuits/rig/modules/modules.dm b/code/modules/clothing/spacesuits/rig/modules/modules.dm
index 108738be9ed..0e0e366d82b 100644
--- a/code/modules/clothing/spacesuits/rig/modules/modules.dm
+++ b/code/modules/clothing/spacesuits/rig/modules/modules.dm
@@ -235,6 +235,10 @@
var/obj/item/weapon/rig/R = back
SetupStat(R)
+ else if(. && istype(belt,/obj/item/weapon/rig))
+ var/obj/item/weapon/rig/R = belt
+ SetupStat(R)
+
/mob/proc/SetupStat(var/obj/item/weapon/rig/R)
if(R && !R.canremove && R.installed_modules.len && statpanel("Hardsuit Modules"))
var/cell_status = R.cell ? "[R.cell.charge]/[R.cell.maxcharge]" : "ERROR"
diff --git a/code/modules/clothing/spacesuits/rig/rig.dm b/code/modules/clothing/spacesuits/rig/rig.dm
index 57cbaa68682..a7c32871338 100644
--- a/code/modules/clothing/spacesuits/rig/rig.dm
+++ b/code/modules/clothing/spacesuits/rig/rig.dm
@@ -186,7 +186,7 @@
return ..()
/obj/item/weapon/rig/get_worn_icon_file(var/body_type,var/slot_name,var/default_icon,var/inhands)
- if(!inhands && slot_name == slot_back_str)
+ if(!inhands && (slot_name == slot_back_str || slot_name == slot_belt_str))
if(icon_override)
return icon_override
else if(mob_icon)
@@ -195,7 +195,7 @@
return ..()
/obj/item/weapon/rig/proc/suit_is_deployed()
- if(!istype(wearer) || src.loc != wearer || wearer.back != src)
+ if(!istype(wearer) || src.loc != wearer || (wearer.back != src && wearer.belt != src))
return 0
if(helm_type && !(helmet && wearer.head == helmet))
return 0
@@ -289,7 +289,7 @@
failed_to_seal = 1
break
- if(!failed_to_seal && M.back == src && piece == compare_piece)
+ if(!failed_to_seal && (M.back == src || M.belt == src) && piece == compare_piece)
if(seal_delay && !instant && !do_after(M,seal_delay,needhand=0))
failed_to_seal = 1
@@ -320,7 +320,7 @@
else
failed_to_seal = 1
- if((M && !(istype(M) && M.back == src) && !istype(M,/mob/living/silicon)) || (!seal_target && !suit_is_deployed()))
+ if((M && !(istype(M) && (M.back == src || M.belt == src)) && !istype(M,/mob/living/silicon)) || (!seal_target && !suit_is_deployed()))
failed_to_seal = 1
sealing = null
@@ -413,13 +413,13 @@
return environment.temperature
-/obj/item/weapon/rig/proc/attached_to_back(mob/M)
+/obj/item/weapon/rig/proc/attached_to_user(mob/M)
if (!ishuman(M))
return 0
var/mob/living/carbon/human/H = M
- if (!H.wear_suit || H.back != src)
+ if (!H.wear_suit || (H.back != src && H.belt != src))
return 0
return 1
@@ -431,7 +431,7 @@
if (!ismob(loc))
return
- if (!attached_to_back(loc)) //make sure the rig's not just in their hands
+ if (!attached_to_user(loc)) //make sure the rig's not just in their hands
return
if (!suit_is_deployed()) //inbuilt systems only work on the suit they're designed to work on
@@ -469,7 +469,7 @@
// Run through cooling
coolingProcess()
- if(!istype(wearer) || loc != wearer || wearer.back != src || canremove || !cell || cell.charge <= 0)
+ if(!istype(wearer) || loc != wearer || (wearer.back != src && wearer.belt != src) || canremove || !cell || cell.charge <= 0)
if(!cell || cell.charge <= 0)
if(electrified > 0)
electrified = 0
@@ -522,7 +522,7 @@
if(!user_is_ai)
var/mob/living/carbon/human/H = user
- if(istype(H) && H.back != src)
+ if(istype(H) && (H.back != src && H.belt != src))
fail_msg = "You must be wearing \the [src] to do this."
else if(user.incorporeal_move)
fail_msg = "You must be solid to do this."
@@ -658,7 +658,7 @@
return 1
if(malfunction_check(user))
return 0
- if(user.back != src)
+ if(user.back != src && user.belt != src)
return 0
else if(!src.allowed(user))
user << "Unauthorized user. Access denied."
@@ -717,16 +717,24 @@
/obj/item/weapon/rig/equipped(mob/living/carbon/human/M)
..()
- if(seal_delay > 0 && istype(M) && M.back == src)
+ if(istype(M.back, /obj/item/weapon/rig) && istype(M.belt, /obj/item/weapon/rig))
+ to_chat(M, "You try to put on the [src], but it won't fit.")
+ if(M && (M.back == src || M.belt == src))
+ if(!M.unEquip(src))
+ return
+ src.forceMove(get_turf(src))
+ return
+
+ if(seal_delay > 0 && istype(M) && (M.back == src || M.belt == src))
M.visible_message("[M] starts putting on \the [src]...", "You start putting on \the [src]...")
if(!do_after(M,seal_delay))
- if(M && M.back == src)
+ if(M && (M.back == src || M.belt == src))
if(!M.unEquip(src))
return
src.forceMove(get_turf(src))
return
- if(istype(M) && M.back == src)
+ if(istype(M) && (M.back == src || M.belt == src))
M.visible_message("[M] struggles into \the [src].", "You struggle into \the [src].")
wearer = M
wearer.wearing_rig = src
@@ -737,7 +745,7 @@
if(sealing || !cell || !cell.charge)
return
- if(!istype(wearer) || !wearer.back == src)
+ if(!istype(wearer) || (!wearer.back == src && !wearer.belt == src))
return
if(usr == wearer && (usr.stat||usr.paralysis||usr.stunned)) // If the usr isn't wearing the suit it's probably an AI.
@@ -806,7 +814,7 @@
if(!H || !istype(H)) return
- if(H.back != src)
+ if(H.back != src && H.belt != src)
return
if(sealed)
@@ -950,7 +958,7 @@
if(offline || !cell || !cell.charge || locked_down)
if(user) user << "Your host rig is unpowered and unresponsive."
return 0
- if(!wearer || wearer.back != src)
+ if(!wearer || (wearer.back != src && wearer.belt != src))
if(user) user << "Your host rig is not being worn."
return 0
if(!wearer.stat && !control_overridden && !ai_override_enabled)
@@ -1051,7 +1059,12 @@
return src
/mob/living/carbon/human/get_rig()
- return back
+ if(istype(back, /obj/item/weapon/rig))
+ return back
+ else if(istype(belt, /obj/item/weapon/rig))
+ return belt
+ else
+ return null
//Boot animation screen objects
/obj/screen/rig_booting
diff --git a/code/modules/clothing/spacesuits/rig/rig_attackby.dm b/code/modules/clothing/spacesuits/rig/rig_attackby.dm
index 39b23827d86..3d5fc130047 100644
--- a/code/modules/clothing/spacesuits/rig/rig_attackby.dm
+++ b/code/modules/clothing/spacesuits/rig/rig_attackby.dm
@@ -66,7 +66,7 @@
else if(istype(W,/obj/item/rig_module))
if(istype(src.loc,/mob/living/carbon/human))
var/mob/living/carbon/human/H = src.loc
- if(H.back == src)
+ if(H.back == src || H.belt == src)
to_chat(user, "You can't install a hardsuit module while the suit is being worn.")
return 1
@@ -128,7 +128,7 @@
if(istype(src.loc,/mob/living/carbon/human) && to_remove != "cell")
var/mob/living/carbon/human/H = src.loc
- if(H.back == src)
+ if(H.back == src || H.belt == src)
to_chat(user, "You can't remove an installed device while the hardsuit is being worn.")
return
diff --git a/code/modules/clothing/spacesuits/rig/rig_pieces.dm b/code/modules/clothing/spacesuits/rig/rig_pieces.dm
index 158d8937889..c402b85914e 100644
--- a/code/modules/clothing/spacesuits/rig/rig_pieces.dm
+++ b/code/modules/clothing/spacesuits/rig/rig_pieces.dm
@@ -97,7 +97,7 @@
return 0
var/mob/living/carbon/human/H = loc
- if(!istype(H) || !H.back)
+ if(!istype(H) || (!H.back && !H.belt))
return 0
var/obj/item/weapon/rig/suit = H.back
diff --git a/code/modules/clothing/spacesuits/rig/rig_verbs.dm b/code/modules/clothing/spacesuits/rig/rig_verbs.dm
index 09db9b03252..fc0b8bee43b 100644
--- a/code/modules/clothing/spacesuits/rig/rig_verbs.dm
+++ b/code/modules/clothing/spacesuits/rig/rig_verbs.dm
@@ -6,7 +6,7 @@
set category = "Hardsuit"
set src = usr.contents
- if(wearer && wearer.back == src)
+ if(wearer && (wearer.back == src || wearer.belt == src))
ui_interact(usr)
/obj/item/weapon/rig/verb/toggle_vision()
@@ -16,7 +16,7 @@
set category = "Hardsuit"
set src = usr.contents
- if(!istype(wearer) || !wearer.back == src)
+ if(!istype(wearer) || (!wearer.back == src && !wearer.belt == src))
usr << "The hardsuit is not being worn."
return
@@ -46,7 +46,7 @@
set category = "Hardsuit"
set src = usr.contents
- if(!istype(wearer) || !wearer.back == src)
+ if(!istype(wearer) || (!wearer.back == src && !wearer.belt == src))
usr << "The hardsuit is not being worn."
return
@@ -74,7 +74,7 @@
set category = "Hardsuit"
set src = usr.contents
- if(!istype(wearer) || !wearer.back == src)
+ if(!istype(wearer) || (!wearer.back == src && !wearer.belt == src))
usr << "The hardsuit is not being worn."
return
@@ -90,7 +90,7 @@
set category = "Hardsuit"
set src = usr.contents
- if(!istype(wearer) || !wearer.back == src)
+ if(!istype(wearer) || (!wearer.back == src && !wearer.belt == src))
usr << "The hardsuit is not being worn."
return
@@ -106,7 +106,7 @@
set category = "Hardsuit"
set src = usr.contents
- if(!istype(wearer) || !wearer.back == src)
+ if(!istype(wearer) || (!wearer.back == src && !wearer.belt == src))
usr << "The hardsuit is not being worn."
return
@@ -125,7 +125,7 @@
set category = "Hardsuit"
set src = usr.contents
- if(!istype(wearer) || !wearer.back == src)
+ if(!istype(wearer) || (!wearer.back == src && !wearer.belt == src))
usr << "The hardsuit is not being worn."
return
@@ -178,7 +178,7 @@
usr << "The suit is not active."
return
- if(!istype(wearer) || !wearer.back == src)
+ if(!istype(wearer) || (!wearer.back == src && !wearer.belt == src))
usr << "The hardsuit is not being worn."
return
@@ -197,7 +197,7 @@
if(malfunction_check(usr))
return
-
+
if(!check_power_cost(usr, 0, 0, 0, 0))
return
@@ -205,7 +205,7 @@
usr << "The suit is not active."
return
- if(!istype(wearer) || !wearer.back == src)
+ if(!istype(wearer) || (!wearer.back == src && !wearer.belt == src))
usr << "The hardsuit is not being worn."
return
@@ -241,7 +241,7 @@
usr << "The suit is not active."
return
- if(!istype(wearer) || !wearer.back == src)
+ if(!istype(wearer) || (!wearer.back == src && !wearer.belt == src))
usr << "The hardsuit is not being worn."
return
@@ -276,7 +276,7 @@
usr << "The suit is not active."
return
- if(!istype(wearer) || !wearer.back == src)
+ if(!istype(wearer) || (!wearer.back == src && !wearer.belt == src))
usr << "The hardsuit is not being worn."
return
diff --git a/code/modules/clothing/suits/hooded.dm b/code/modules/clothing/suits/hooded.dm
index 5c861da38d9..14bb843c9a8 100644
--- a/code/modules/clothing/suits/hooded.dm
+++ b/code/modules/clothing/suits/hooded.dm
@@ -96,7 +96,8 @@
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 0)
hoodtype = /obj/item/clothing/head/hood/winter
- allowed = list (/obj/item/weapon/pen, /obj/item/weapon/paper, /obj/item/device/flashlight,/obj/item/weapon/tank/emergency/oxygen, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/storage/box/matches, /obj/item/weapon/reagent_containers/food/drinks/flask)
+ allowed = list (/obj/item/weapon/pen, /obj/item/weapon/paper, /obj/item/device/flashlight,/obj/item/weapon/tank/emergency/oxygen, /obj/item/weapon/storage/fancy/cigarettes,
+ /obj/item/weapon/storage/box/matches, /obj/item/weapon/reagent_containers/food/drinks/flask, /obj/item/device/suit_cooling_unit)
/obj/item/clothing/suit/storage/hooded/wintercoat/captain
name = "colony director's winter coat"
@@ -104,6 +105,10 @@
item_state_slots = list(slot_r_hand_str = "coatcaptain", slot_l_hand_str = "coatcaptain")
armor = list(melee = 20, bullet = 15, laser = 20, energy = 10, bomb = 15, bio = 0, rad = 0)
hoodtype = /obj/item/clothing/head/hood/winter/captain
+ allowed = list (/obj/item/weapon/pen, /obj/item/weapon/paper, /obj/item/device/flashlight,/obj/item/weapon/tank/emergency/oxygen, /obj/item/weapon/storage/fancy/cigarettes,
+ /obj/item/weapon/storage/box/matches, /obj/item/weapon/reagent_containers/food/drinks/flask, /obj/item/device/suit_cooling_unit, /obj/item/weapon/gun/energy,
+ /obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,
+ /obj/item/weapon/handcuffs,/obj/item/clothing/head/helmet)
/obj/item/clothing/suit/storage/hooded/wintercoat/security
name = "security winter coat"
@@ -111,6 +116,10 @@
item_state_slots = list(slot_r_hand_str = "coatsecurity", slot_l_hand_str = "coatsecurity")
armor = list(melee = 25, bullet = 20, laser = 20, energy = 15, bomb = 20, bio = 0, rad = 0)
hoodtype = /obj/item/clothing/head/hood/winter/security
+ allowed = list (/obj/item/weapon/pen, /obj/item/weapon/paper, /obj/item/device/flashlight,/obj/item/weapon/tank/emergency/oxygen, /obj/item/weapon/storage/fancy/cigarettes,
+ /obj/item/weapon/storage/box/matches, /obj/item/weapon/reagent_containers/food/drinks/flask, /obj/item/device/suit_cooling_unit, /obj/item/weapon/gun/energy,
+ /obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,
+ /obj/item/weapon/handcuffs,/obj/item/clothing/head/helmet)
/obj/item/clothing/suit/storage/hooded/wintercoat/medical
name = "medical winter coat"
@@ -118,6 +127,11 @@
item_state_slots = list(slot_r_hand_str = "coatmedical", slot_l_hand_str = "coatmedical")
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
hoodtype = /obj/item/clothing/head/hood/winter/medical
+ allowed = list (/obj/item/weapon/pen, /obj/item/weapon/paper, /obj/item/device/flashlight,/obj/item/weapon/tank/emergency/oxygen, /obj/item/weapon/storage/fancy/cigarettes,
+ /obj/item/weapon/storage/box/matches, /obj/item/weapon/reagent_containers/food/drinks/flask, /obj/item/device/suit_cooling_unit, /obj/item/device/analyzer,/obj/item/stack/medical,
+ /obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,
+ /obj/item/device/healthanalyzer,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/reagent_containers/glass/beaker,
+ /obj/item/weapon/reagent_containers/pill,/obj/item/weapon/storage/pill_bottle)
/obj/item/clothing/suit/storage/hooded/wintercoat/science
name = "science winter coat"
@@ -125,6 +139,11 @@
item_state_slots = list(slot_r_hand_str = "coatscience", slot_l_hand_str = "coatscience")
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
hoodtype = /obj/item/clothing/head/hood/winter/science
+ allowed = list (/obj/item/weapon/pen, /obj/item/weapon/paper, /obj/item/device/flashlight,/obj/item/weapon/tank/emergency/oxygen, /obj/item/weapon/storage/fancy/cigarettes,
+ /obj/item/weapon/storage/box/matches, /obj/item/weapon/reagent_containers/food/drinks/flask, /obj/item/device/suit_cooling_unit, /obj/item/device/analyzer,/obj/item/stack/medical,
+ /obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,
+ /obj/item/device/healthanalyzer,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/reagent_containers/glass/beaker,
+ /obj/item/weapon/reagent_containers/pill,/obj/item/weapon/storage/pill_bottle)
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering
name = "engineering winter coat"
@@ -132,6 +151,10 @@
item_state_slots = list(slot_r_hand_str = "coatengineer", slot_l_hand_str = "coatengineer")
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 20)
hoodtype = /obj/item/clothing/head/hood/winter/engineering
+ allowed = list (/obj/item/weapon/pen, /obj/item/weapon/paper, /obj/item/device/flashlight,/obj/item/weapon/tank/emergency/oxygen, /obj/item/weapon/storage/fancy/cigarettes,
+ /obj/item/weapon/storage/box/matches, /obj/item/weapon/reagent_containers/food/drinks/flask, /obj/item/device/suit_cooling_unit, /obj/item/device/analyzer, /obj/item/device/flashlight,
+ /obj/item/device/multitool, /obj/item/device/pipe_painter, /obj/item/device/radio, /obj/item/device/t_scanner, /obj/item/weapon/tool/crowbar, /obj/item/weapon/tool/screwdriver,
+ /obj/item/weapon/weldingtool, /obj/item/weapon/tool/wirecutters, /obj/item/weapon/tool/wrench, /obj/item/weapon/tank/emergency/oxygen, /obj/item/clothing/mask/gas, /obj/item/taperoll/engineering)
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering/atmos
name = "atmospherics winter coat"
@@ -144,6 +167,9 @@
icon_state = "coathydro"
item_state_slots = list(slot_r_hand_str = "coathydro", slot_l_hand_str = "coathydro")
hoodtype = /obj/item/clothing/head/hood/winter/hydro
+ allowed = list (/obj/item/weapon/pen, /obj/item/weapon/paper, /obj/item/device/flashlight,/obj/item/weapon/tank/emergency/oxygen, /obj/item/weapon/storage/fancy/cigarettes,
+ /obj/item/weapon/storage/box/matches, /obj/item/weapon/reagent_containers/food/drinks/flask, /obj/item/device/suit_cooling_unit, /obj/item/weapon/reagent_containers/spray/plantbgone,
+ /obj/item/device/analyzer/plant_analyzer, /obj/item/seeds, /obj/item/weapon/reagent_containers/glass/bottle, /obj/item/weapon/material/minihoe)
/obj/item/clothing/suit/storage/hooded/wintercoat/cargo
name = "cargo winter coat"
@@ -157,6 +183,8 @@
item_state_slots = list(slot_r_hand_str = "coatminer", slot_l_hand_str = "coatminer")
armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
hoodtype = /obj/item/clothing/head/hood/winter/miner
+ allowed = list (/obj/item/weapon/pen, /obj/item/weapon/paper, /obj/item/device/flashlight, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/storage/box/matches,
+ /obj/item/weapon/reagent_containers/food/drinks/flask, /obj/item/device/suit_cooling_unit, /obj/item/weapon/tank, /obj/item/device/radio, /obj/item/weapon/pickaxe, /obj/item/weapon/storage/bag/ore)
/obj/item/clothing/suit/storage/hooded/explorer
name = "explorer suit"
diff --git a/code/modules/mob/living/carbon/human/inventory.dm b/code/modules/mob/living/carbon/human/inventory.dm
index 559649e90f0..a51e04b5359 100644
--- a/code/modules/mob/living/carbon/human/inventory.dm
+++ b/code/modules/mob/living/carbon/human/inventory.dm
@@ -82,6 +82,8 @@ This saves us from having to call add_fingerprint() any time something is put in
if(slot_tie)
return 1
+/obj/item/var/suitlink = 1 //makes belt items require a jumpsuit- set individual items to suitlink = 0 to allow wearing on belt slot without suit
+
/mob/living/carbon/human/u_equip(obj/W as obj)
if(!W) return 0
@@ -98,7 +100,7 @@ This saves us from having to call add_fingerprint() any time something is put in
drop_from_inventory(l_store)
if (wear_id)
drop_from_inventory(wear_id)
- if (belt)
+ if (belt && belt.suitlink == 1)
worn_clothing -= belt
drop_from_inventory(belt)
worn_clothing -= w_uniform
diff --git a/code/modules/mob/living/carbon/human/species/station/station_special_vr.dm b/code/modules/mob/living/carbon/human/species/station/station_special_vr.dm
index 1857e59bcdd..cdc6f46165d 100644
--- a/code/modules/mob/living/carbon/human/species/station/station_special_vr.dm
+++ b/code/modules/mob/living/carbon/human/species/station/station_special_vr.dm
@@ -66,6 +66,7 @@
base_color = "#333333"
blood_color = "#14AD8B"
+ reagent_tag = IS_CHIMERA
/datum/species/xenochimera/handle_environment_special(var/mob/living/carbon/human/H)
//If they're KO'd/dead, they're probably not thinking a lot about much of anything.
diff --git a/code/modules/mob/living/carbon/human/species/station/station_vr.dm b/code/modules/mob/living/carbon/human/species/station/station_vr.dm
index b9a5d85e9dd..33ae79dea78 100644
--- a/code/modules/mob/living/carbon/human/species/station/station_vr.dm
+++ b/code/modules/mob/living/carbon/human/species/station/station_vr.dm
@@ -37,8 +37,6 @@
flesh_color = "#AFA59E"
base_color = "#777777"
- reagent_tag = IS_SERGAL
-
heat_discomfort_strings = list(
"Your fur prickles in the heat.",
"You feel uncomfortably warm.",
@@ -99,8 +97,6 @@
base_color = "#777777"
blood_color = "#1D2CBF"
- reagent_tag = IS_AKULA
-
/datum/species/akula/can_breathe_water()
return TRUE // Surprise, SHERKS.
@@ -140,8 +136,6 @@
flesh_color = "#AFA59E"
base_color = "#333333"
- reagent_tag = IS_SERGAL
-
heat_discomfort_strings = list(
"Your fur prickles in the heat.",
"You feel uncomfortably warm.",
@@ -320,8 +314,8 @@
color_mult = 1
min_age = 18
gluttonous = 0 //Moving this here so I don't have to fix this conflict every time polaris glances at station.dm
- inherent_verbs = list(/mob/living/proc/shred_limb, /mob/living/carbon/human/proc/lick_wounds)
- heat_discomfort_level = 294 //Prevents heat discomfort spam at 20c
+ inherent_verbs = list(/mob/living/proc/shred_limb)
+ heat_discomfort_level = 295 //Prevents heat discomfort spam at 20c
/datum/species/skrell
spawn_flags = SPECIES_CAN_JOIN
diff --git a/code/modules/mob/new_player/sprite_accessories_vr.dm b/code/modules/mob/new_player/sprite_accessories_vr.dm
index 262275fdeae..e00e06ea52f 100644
--- a/code/modules/mob/new_player/sprite_accessories_vr.dm
+++ b/code/modules/mob/new_player/sprite_accessories_vr.dm
@@ -209,6 +209,31 @@
icon_state = "hair_messy"
species_allowed = list(SPECIES_TAJ, SPECIES_XENOCHIMERA, SPECIES_PROTEAN)
+ taj_ears_curls
+ name = "Tajaran Curly"
+ icon_state = "hair_curly"
+ species_allowed = list(SPECIES_TAJ, SPECIES_XENOCHIMERA, SPECIES_PROTEAN)
+
+ taj_ears_wife
+ name = "Tajaran Housewife"
+ icon_state = "hair_wife"
+ species_allowed = list(SPECIES_TAJ, SPECIES_XENOCHIMERA, SPECIES_PROTEAN)
+
+ taj_ears_victory
+ name = "Tajaran Victory Curls"
+ icon_state = "hair_victory"
+ species_allowed = list(SPECIES_TAJ, SPECIES_XENOCHIMERA, SPECIES_PROTEAN)
+
+ taj_ears_bob
+ name = "Tajaran Bob"
+ icon_state = "hair_tbob"
+ species_allowed = list(SPECIES_TAJ, SPECIES_XENOCHIMERA, SPECIES_PROTEAN)
+
+ taj_ears_fingercurl
+ name = "Tajaran Finger Curls"
+ icon_state = "hair_fingerwave"
+ species_allowed = list(SPECIES_TAJ, SPECIES_XENOCHIMERA, SPECIES_PROTEAN)
+
teshari_fluffymohawk
name = "Teshari Fluffy Mohawk"
icon = 'icons/mob/human_face_vr.dmi'
diff --git a/code/modules/planet/sif.dm b/code/modules/planet/sif.dm
index a9c6d7570a2..3ee2fdd9769 100644
--- a/code/modules/planet/sif.dm
+++ b/code/modules/planet/sif.dm
@@ -564,5 +564,3 @@ var/datum/planet/sif/planet_sif = null
return
if(T.outdoors)
radiation_repository.radiate(T, rand(fallout_rad_low, fallout_rad_high))
->>>>>>> 5fb77b3... Merge pull request #5791 from Neerti/looping_sounds
->>>>>>> Adds Various Sounds, Looping Sound System
diff --git a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
index 30f09aaf024..6528826ac73 100644
--- a/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
+++ b/code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
@@ -34,19 +34,16 @@
data -= taste
/datum/reagent/nutriment/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
- /* VOREStation Removal
- if(!injectable && alien != IS_SLIME)
+ if(!injectable && alien != IS_SLIME && alien != IS_CHIMERA) //VOREStation Edit
M.adjustToxLoss(0.1 * removed)
return
- affect_ingest(M, alien, removed)
- */ //VOREStation Removal End
- if(injectable) //vorestation addition/replacement
- affect_ingest(M, alien, removed)
+ affect_ingest(M, alien, removed)
/datum/reagent/nutriment/affect_ingest(var/mob/living/carbon/M, var/alien, var/removed)
switch(alien)
if(IS_DIONA) return
if(IS_UNATHI) removed *= 0.5
+ if(IS_CHIMERA) removed *= 0.25 //VOREStation Edit
if(issmall(M)) removed *= 2 // Small bodymass, more effect from lower volume.
M.heal_organ_damage(0.5 * removed, 0)
if(M.species.gets_food_nutrition) //VOREStation edit. If this is set to 0, they don't get nutrition from food.
@@ -77,6 +74,10 @@
return
if(IS_UNATHI)
..(M, alien, removed*2.25) //Unathi get most of their nutrition from meat.
+ //VOREStation Edit Start
+ if(IS_CHIMERA)
+ ..(M, alien, removed*4) //Xenochimera are obligate carnivores.
+ //VOREStation Edit End
..()
/datum/reagent/nutriment/protein/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
diff --git a/code/modules/research/designs/weapons.dm b/code/modules/research/designs/weapons.dm
index 6f5bf1e7b49..d696b14b29a 100644
--- a/code/modules/research/designs/weapons.dm
+++ b/code/modules/research/designs/weapons.dm
@@ -164,6 +164,7 @@
build_path = /obj/item/weapon/gun/energy/taser/xeno
sort_string = "TBAAC"
+/* //VOREStation Edit
// Phase Weapons
/datum/design/item/weapon/phase_pistol
id = "phasepistol"
@@ -192,3 +193,4 @@
materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 2000, "silver" = 1000, "diamond" = 750)
build_path = /obj/item/weapon/gun/energy/phasegun/cannon
sort_string = "TPAAD"
+*/
\ No newline at end of file
diff --git a/code/modules/surgery/other.dm b/code/modules/surgery/other.dm
index 56c6731b9a3..782074b2ad8 100644
--- a/code/modules/surgery/other.dm
+++ b/code/modules/surgery/other.dm
@@ -201,21 +201,28 @@
var/obj/item/weapon/weldingtool/welder = tool
if(!welder.isOn() || !welder.remove_fuel(1,user))
return 0
- return (target_zone == BP_TORSO) && istype(target.back, /obj/item/weapon/rig) && !(target.back.canremove)
+ return (target_zone == BP_TORSO) && ((istype(target.back, /obj/item/weapon/rig) && !(target.back.canremove)) || (istype(target.belt, /obj/item/weapon/rig) && !(target.belt.canremove)))
/datum/surgery_step/hardsuit/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
- user.visible_message("[user] starts cutting through the support systems of [target]'s [target.back] with \the [tool]." , \
- "You start cutting through the support systems of [target]'s [target.back] with \the [tool].")
+ var/obj/item/weapon/rig/rig = target.back
+ if(!istype(rig))
+ rig = target.belt
+ if(!istype(rig))
+ return
+ user.visible_message("[user] starts cutting through the support systems of \the [rig] on [target] with \the [tool]." , \
+ "You start cutting through the support systems of \the [rig] on [target] with \the [tool].")
..()
/datum/surgery_step/hardsuit/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/weapon/rig/rig = target.back
if(!istype(rig))
- return
+ rig = target.belt
+ if(!istype(rig))
+ return
rig.reset()
- user.visible_message("[user] has cut through the support systems of [target]'s [rig] with \the [tool].", \
- "You have cut through the support systems of [target]'s [rig] with \the [tool].")
+ user.visible_message("[user] has cut through the support systems of \the [rig] on [target] with \the [tool].", \
+ "You have cut through the support systems of \the [rig] on [target] with \the [tool].")
/datum/surgery_step/hardsuit/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user]'s [tool] can't quite seem to get through the metal...", \
- "Your [tool] can't quite seem to get through the metal. It's weakening, though - try again.")
+ "\The [tool] can't quite seem to get through the metal. It's weakening, though - try again.")
diff --git a/html/changelogs/mistyLuminescence - beltrigs.yml b/html/changelogs/mistyLuminescence - beltrigs.yml
new file mode 100644
index 00000000000..702a9dd6d2e
--- /dev/null
+++ b/html/changelogs/mistyLuminescence - beltrigs.yml
@@ -0,0 +1,36 @@
+################################
+# Example Changelog File
+#
+# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
+#
+# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
+# When it is, any changes listed below will disappear.
+#
+# Valid Prefixes:
+# bugfix
+# wip (For works in progress)
+# tweak
+# soundadd
+# sounddel
+# rscadd (general adding of nice things)
+# rscdel (general deleting of nice things)
+# imageadd
+# imagedel
+# maptweak
+# spellcheck (typo fixes)
+# experiment
+#################################
+
+# Your name.
+author: mistyLuminescence
+
+# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
+delete-after: True
+
+# Any changes you've made. See valid prefix list above.
+# INDENT WITH TWO SPACES. NOT TABS. SPACES.
+# SCREW THIS UP AND IT WON'T WORK.
+# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
+# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
+changes:
+ - rscadd: "Lays the foundation for RIGs to be worn on the belt slot. Doesn't apply to any RIGs currently, unless VV'd, but stay tuned!"
diff --git a/html/changelogs/mistyLuminescence - loadoutroles.yml b/html/changelogs/mistyLuminescence - loadoutroles.yml
new file mode 100644
index 00000000000..6bffb499f9d
--- /dev/null
+++ b/html/changelogs/mistyLuminescence - loadoutroles.yml
@@ -0,0 +1,36 @@
+################################
+# Example Changelog File
+#
+# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
+#
+# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
+# When it is, any changes listed below will disappear.
+#
+# Valid Prefixes:
+# bugfix
+# wip (For works in progress)
+# tweak
+# soundadd
+# sounddel
+# rscadd (general adding of nice things)
+# rscdel (general deleting of nice things)
+# imageadd
+# imagedel
+# maptweak
+# spellcheck (typo fixes)
+# experiment
+#################################
+
+# Your name.
+author: mistyLuminescence
+
+# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
+delete-after: True
+
+# Any changes you've made. See valid prefix list above.
+# INDENT WITH TWO SPACES. NOT TABS. SPACES.
+# SCREW THIS UP AND IT WON'T WORK.
+# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
+# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
+changes:
+ - tweak: "More jobs can now take certain items in the loadout."
diff --git a/html/changelogs/mistyLuminescence - wintercoats.yml b/html/changelogs/mistyLuminescence - wintercoats.yml
new file mode 100644
index 00000000000..c4d86eb1e83
--- /dev/null
+++ b/html/changelogs/mistyLuminescence - wintercoats.yml
@@ -0,0 +1,36 @@
+################################
+# Example Changelog File
+#
+# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
+#
+# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
+# When it is, any changes listed below will disappear.
+#
+# Valid Prefixes:
+# bugfix
+# wip (For works in progress)
+# tweak
+# soundadd
+# sounddel
+# rscadd (general adding of nice things)
+# rscdel (general deleting of nice things)
+# imageadd
+# imagedel
+# maptweak
+# spellcheck (typo fixes)
+# experiment
+#################################
+
+# Your name.
+author: N3X15
+
+# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
+delete-after: True
+
+# Any changes you've made. See valid prefix list above.
+# INDENT WITH TWO SPACES. NOT TABS. SPACES.
+# SCREW THIS UP AND IT WON'T WORK.
+# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
+# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
+changes:
+ - tweak: "Departmental winter coats can now hold the same items as their standard departmental suit items - labcoats, hazard vests, body armor, aprons, etc."
diff --git a/maps/southern_cross/items/clothing/sc_suit.dm b/maps/southern_cross/items/clothing/sc_suit.dm
index e4487c177e6..204db3afd19 100644
--- a/maps/southern_cross/items/clothing/sc_suit.dm
+++ b/maps/southern_cross/items/clothing/sc_suit.dm
@@ -21,4 +21,9 @@
item_icons = list(slot_wear_suit_str = 'maps/southern_cross/icons/mob/sc_suit.dmi')
icon = 'maps/southern_cross/icons/obj/sc_suit.dmi'
armor = list(melee = 15, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 5)
- valid_accessory_slots = (ACCESSORY_SLOT_INSIGNIA)
\ No newline at end of file
+ valid_accessory_slots = (ACCESSORY_SLOT_INSIGNIA)
+ allowed = list (/obj/item/weapon/gun,/obj/item/weapon/pen, /obj/item/weapon/paper, /obj/item/device/flashlight,/obj/item/weapon/tank/emergency/oxygen, /obj/item/weapon/storage/fancy/cigarettes,
+ /obj/item/weapon/storage/box/matches, /obj/item/weapon/reagent_containers/food/drinks/flask, /obj/item/device/suit_cooling_unit, /obj/item/device/analyzer,/obj/item/stack/medical,
+ /obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,
+ /obj/item/device/healthanalyzer,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/reagent_containers/glass/beaker,
+ /obj/item/weapon/reagent_containers/pill,/obj/item/weapon/storage/pill_bottle)
\ No newline at end of file
diff --git a/maps/tether/submaps/beach/_beach.dm b/maps/tether/submaps/beach/_beach.dm
index 8336c6b23ad..eb2e8c56338 100644
--- a/maps/tether/submaps/beach/_beach.dm
+++ b/maps/tether/submaps/beach/_beach.dm
@@ -95,7 +95,7 @@
prob_fall = 25 //Chance goes down by this much each time it spawns one (not defining and prob_spawn 100 means they spawn as soon as one dies)
guard = 40 //They'll stay within this range (not defining this disables them staying nearby and they will wander the map (and through step teleports))
mobs_to_pick_from = list(
- /mob/living/simple_mob/vore/giant_snake
+ /mob/living/simple_mob/animal/space/snake
)
/obj/tether_away_spawner/beach_outside_friendly
@@ -164,6 +164,7 @@
//Not going to do sunlight simulations here like virgo3b
//So we just make the whole beach fullbright all the time
dynamic_lighting = 0
+ requires_power = 0
/area/tether_away/beach/powershed
name = "\improper Away Mission - Virgo 4 Coast PS"
diff --git a/maps/tether/tether-05-station1.dmm b/maps/tether/tether-05-station1.dmm
index 8ee0c1b9eac..a5685c6d392 100644
--- a/maps/tether/tether-05-station1.dmm
+++ b/maps/tether/tether-05-station1.dmm
@@ -3130,7 +3130,6 @@
/turf/simulated/floor/tiled/steel_grid,
/area/engineering/engine_monitoring)
"afT" = (
-/obj/structure/table/woodentable,
/obj/effect/floor_decal/borderfloor{
dir = 4
},
@@ -3138,7 +3137,7 @@
icon_state = "bordercolor";
dir = 4
},
-/obj/item/device/camera,
+/obj/machinery/chemical_analyzer,
/turf/simulated/floor/tiled,
/area/tether/station/explorer_meeting)
"afU" = (
@@ -21923,6 +21922,7 @@
/obj/effect/floor_decal/borderfloor,
/obj/effect/floor_decal/corner/purple/border,
/obj/item/weapon/paper_bin,
+/obj/item/device/camera,
/turf/simulated/floor/tiled,
/area/tether/station/explorer_meeting)
"jDS" = (
diff --git a/maps/tether/tether_shuttles.dm b/maps/tether/tether_shuttles.dm
index 00dc6442e71..c13de89ec69 100644
--- a/maps/tether/tether_shuttles.dm
+++ b/maps/tether/tether_shuttles.dm
@@ -63,6 +63,7 @@
//
// The backup tether shuttle uses experimental engines and can degrade and/or crash!
//
+/* //Disabling the crash mechanics per request
/datum/shuttle/ferry/tether_backup
crash_message = "Tether shuttle distress signal received. Shuttle location is approximately 200 meters from tether base."
category = /datum/shuttle/ferry/tether_backup // So shuttle_controller.dm doesn't try and instantiate this type as an acutal mapped in shuttle.
@@ -166,7 +167,7 @@
wear = 20
update_icon()
return 1
-
+*/
////////////////////////////////////////
//////// Excursion Shuttle /////////////
////////////////////////////////////////
diff --git a/maps/tether/tether_virgo3b.dm b/maps/tether/tether_virgo3b.dm
index 51b811d4879..7f9f2f12dab 100644
--- a/maps/tether/tether_virgo3b.dm
+++ b/maps/tether/tether_virgo3b.dm
@@ -114,7 +114,10 @@ var/datum/planet/virgo3b/planet_virgo3b = null
WEATHER_RAIN = new /datum/weather/virgo3b/rain(),
WEATHER_STORM = new /datum/weather/virgo3b/storm(),
WEATHER_HAIL = new /datum/weather/virgo3b/hail(),
- WEATHER_BLOOD_MOON = new /datum/weather/virgo3b/blood_moon()
+ WEATHER_BLOOD_MOON = new /datum/weather/virgo3b/blood_moon(),
+ WEATHER_EMBERFALL = new /datum/weather/virgo3b/emberfall(),
+ WEATHER_ASH_STORM = new /datum/weather/virgo3b/ash_storm(),
+ WEATHER_FALLOUT = new /datum/weather/virgo3b/fallout()
)
roundstart_weather_chances = list(
WEATHER_CLEAR = 30,
@@ -201,6 +204,8 @@ var/datum/planet/virgo3b/planet_virgo3b = null
"It's starting to snow.",
"The air feels much colder as snowflakes fall from above."
)
+ outdoor_sounds_type = /datum/looping_sound/weather/outside_snow
+ indoor_sounds_type = /datum/looping_sound/weather/inside_snow
/datum/weather/virgo3b/snow/process_effects()
..()
@@ -230,6 +235,8 @@ var/datum/planet/virgo3b/planet_virgo3b = null
"Strong winds howl around you as a blizzard appears.",
"It starts snowing heavily, and it feels extremly cold now."
)
+ outdoor_sounds_type = /datum/looping_sound/weather/outside_blizzard
+ indoor_sounds_type = /datum/looping_sound/weather/inside_blizzard
/datum/weather/virgo3b/blizzard/process_effects()
..()
@@ -436,3 +443,106 @@ var/datum/planet/virgo3b/planet_virgo3b = null
transition_messages = list(
"The sky turns blood red!"
)
+ outdoor_sounds_type = /datum/looping_sound/weather/wind
+ indoor_sounds_type = /datum/looping_sound/weather/wind/indoors
+
+// Ash and embers fall forever, such as from a volcano or something.
+/datum/weather/virgo3b/emberfall
+ name = "emberfall"
+ icon_state = "ashfall_light"
+ light_modifier = 0.7
+ light_color = "#880000"
+ temp_high = 293.15 // 20c
+ temp_low = 283.15 // 10c
+ flight_failure_modifier = 20
+ transition_chances = list(
+ WEATHER_EMBERFALL = 100
+ )
+ observed_message = "Soot, ash, and embers float down from above."
+ transition_messages = list(
+ "Gentle embers waft down around you like grotesque snow."
+ )
+ outdoor_sounds_type = /datum/looping_sound/weather/wind
+ indoor_sounds_type = /datum/looping_sound/weather/wind/indoors
+
+// Like the above but a lot more harmful.
+/datum/weather/virgo3b/ash_storm
+ name = "ash storm"
+ icon_state = "ashfall_heavy"
+ light_modifier = 0.1
+ light_color = "#FF0000"
+ temp_high = 323.15 // 50c
+ temp_low = 313.15 // 40c
+ flight_failure_modifier = 50
+ transition_chances = list(
+ WEATHER_ASH_STORM = 100
+ )
+ observed_message = "All that can be seen is black smoldering ash."
+ transition_messages = list(
+ "Smoldering clouds of scorching ash billow down around you!"
+ )
+ // Lets recycle.
+ outdoor_sounds_type = /datum/looping_sound/weather/outside_blizzard
+ indoor_sounds_type = /datum/looping_sound/weather/inside_blizzard
+
+/datum/weather/virgo3b/ash_storm/process_effects()
+ ..()
+ for(var/thing in living_mob_list)
+ var/mob/living/L = thing
+ if(L.z in holder.our_planet.expected_z_levels)
+ var/turf/T = get_turf(L)
+ if(!T.outdoors)
+ continue // They're indoors, so no need to burn them with ash.
+
+ L.inflict_heat_damage(rand(1, 3))
+
+
+// Totally radical.
+/datum/weather/virgo3b/fallout
+ name = "fallout"
+ icon_state = "fallout"
+ light_modifier = 0.7
+ light_color = "#CCFFCC"
+ flight_failure_modifier = 30
+ transition_chances = list(
+ WEATHER_FALLOUT = 100
+ )
+ observed_message = "Radioactive soot and ash rains down from the heavens."
+ transition_messages = list(
+ "Radioactive soot and ash start to float down around you, contaminating whatever they touch."
+ )
+ outdoor_sounds_type = /datum/looping_sound/weather/wind
+ indoor_sounds_type = /datum/looping_sound/weather/wind/indoors
+
+ // How much radiation a mob gets while on an outside tile.
+ var/direct_rad_low = RAD_LEVEL_LOW
+ var/direct_rad_high = RAD_LEVEL_MODERATE
+
+ // How much radiation is bursted onto a random tile near a mob.
+ var/fallout_rad_low = RAD_LEVEL_HIGH
+ var/fallout_rad_high = RAD_LEVEL_VERY_HIGH
+
+/datum/weather/virgo3b/fallout/process_effects()
+ ..()
+ for(var/thing in living_mob_list)
+ var/mob/living/L = thing
+ if(L.z in holder.our_planet.expected_z_levels)
+ irradiate_nearby_turf(L)
+ var/turf/T = get_turf(L)
+ if(!T.outdoors)
+ continue // They're indoors, so no need to irradiate them with fallout.
+
+ L.rad_act(rand(direct_rad_low, direct_rad_high))
+
+// This makes random tiles near people radioactive for awhile.
+// Tiles far away from people are left alone, for performance.
+/datum/weather/virgo3b/fallout/proc/irradiate_nearby_turf(mob/living/L)
+ if(!istype(L))
+ return
+ var/list/turfs = RANGE_TURFS(world.view, L)
+ var/turf/T = pick(turfs) // We get one try per tick.
+ if(!istype(T))
+ return
+ if(T.outdoors)
+ radiation_repository.radiate(T, rand(fallout_rad_low, fallout_rad_high))
+