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Make ships use MOVABLE_LIGHT lighting
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@@ -14,6 +14,9 @@
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var/skybox_pixel_y //Shift from lower left corner of skybox
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var/image/cached_skybox_image //Cachey
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light_system = MOVABLE_LIGHT
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light_on = FALSE
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//Overlay of how this object should look on other skyboxes
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/obj/effect/overmap/proc/get_skybox_representation()
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if(!cached_skybox_image)
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@@ -55,7 +58,6 @@
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return INITIALIZE_HINT_QDEL
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if(known)
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//layer = ABOVE_LIGHTING_LAYER
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plane = PLANE_LIGHTING_ABOVE
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for(var/obj/machinery/computer/ship/helm/H in global.machines)
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H.get_known_sectors()
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