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Split HoS locker into two
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@@ -80,7 +80,7 @@
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/obj/structure/closet/secure_closet/hos
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name = "head of security's locker"
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name = "head of security's attire" //VOREStation Edit
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req_access = list(access_hos)
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icon_state = "hossecure1"
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icon_closed = "hossecure"
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@@ -89,7 +89,7 @@
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icon_broken = "hossecurebroken"
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icon_off = "hossecureoff"
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storage_capacity = 2.5 * MOB_MEDIUM
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//VOREStation Edit - This list split into two lockers
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New()
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..()
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if(prob(50))
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@@ -105,35 +105,50 @@
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new /obj/item/clothing/suit/storage/vest/hoscoat/jensen(src)
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new /obj/item/clothing/suit/storage/vest/hoscoat(src)
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new /obj/item/clothing/head/helmet/HoS/dermal(src)
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new /obj/item/weapon/cartridge/hos(src)
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new /obj/item/device/radio/headset/heads/hos(src)
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new /obj/item/device/radio/headset/heads/hos/alt(src)
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new /obj/item/clothing/glasses/sunglasses/sechud(src)
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new /obj/item/weapon/storage/belt/security(src)
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new /obj/item/clothing/accessory/holster/waist(src)
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new /obj/item/clothing/head/beret/sec/corporate/hos(src)
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new /obj/item/clothing/suit/storage/hooded/wintercoat/security(src)
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new /obj/item/clothing/mask/gas/half(src)
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return
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//VOREStation Edit - Locker has too much junk in it, splitting it up
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/obj/structure/closet/secure_closet/hos2
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name = "head of security's gear"
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req_access = list(access_hos)
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icon_state = "hossecure1"
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icon_closed = "hossecure"
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icon_locked = "hossecure1"
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icon_opened = "hossecureopen"
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icon_broken = "hossecurebroken"
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icon_off = "hossecureoff"
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storage_capacity = 2.5 * MOB_MEDIUM
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New()
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..()
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new /obj/item/weapon/cartridge/hos(src)
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new /obj/item/taperoll/police(src)
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//new /obj/item/weapon/shield/riot(src) //VOREStation Edit
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new /obj/item/weapon/shield/riot/tele(src)
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new /obj/item/weapon/storage/box/holobadge/hos(src)
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new /obj/item/clothing/accessory/badge/holo/hos(src)
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new /obj/item/weapon/reagent_containers/spray/pepper(src)
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new /obj/item/weapon/crowbar/red(src)
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new /obj/item/weapon/storage/box/flashbangs(src)
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new /obj/item/weapon/storage/belt/security(src)
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new /obj/item/device/flash(src)
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new /obj/item/weapon/melee/baton/loaded(src)
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new /obj/item/weapon/gun/projectile/lamia(src) //VOREStation Edit
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new /obj/item/ammo_magazine/a44 //VOREStation Edit
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new /obj/item/ammo_magazine/a44 //VOREStation Edit
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//new /obj/item/weapon/cell/device/weapon(src) //VOREStation Edit
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new /obj/item/clothing/accessory/holster/waist(src)
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new /obj/item/weapon/gun/projectile/lamia(src)
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new /obj/item/ammo_magazine/a44/rubber(src)
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new /obj/item/ammo_magazine/a44(src)
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new /obj/item/ammo_magazine/a44(src)
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new /obj/item/weapon/gun/energy/gun(src)
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new /obj/item/weapon/cell/device/weapon(src)
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new /obj/item/weapon/melee/telebaton(src)
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new /obj/item/clothing/head/beret/sec/corporate/hos(src)
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new /obj/item/clothing/suit/storage/hooded/wintercoat/security(src)
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new /obj/item/device/flashlight/maglight(src)
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new /obj/item/clothing/mask/gas/half(src)
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return
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/obj/structure/closet/secure_closet/warden
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name = "warden's locker"
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req_access = list(access_armory)
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