From d1bd146b1a71d6b9f4fad1bcb2f228e269df396b Mon Sep 17 00:00:00 2001 From: mwerezak Date: Mon, 3 Aug 2015 23:01:34 -0400 Subject: [PATCH] Changes reinforced glass material name Gives the reinforced glass material a name that is easier to verify for correctness. --- code/game/machinery/computer/ai_core.dm | 2 +- code/game/objects/structures/door_assembly.dm | 2 +- code/modules/materials/material_sheets.dm | 2 +- code/modules/materials/material_synth.dm | 2 +- code/modules/materials/materials.dm | 3 ++- code/modules/power/solar.dm | 2 +- 6 files changed, 7 insertions(+), 6 deletions(-) diff --git a/code/game/machinery/computer/ai_core.dm b/code/game/machinery/computer/ai_core.dm index 91466c79887..4dbdabd7fcf 100644 --- a/code/game/machinery/computer/ai_core.dm +++ b/code/game/machinery/computer/ai_core.dm @@ -88,7 +88,7 @@ var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( loc ) A.amount = 5 - if(istype(P, /obj/item/stack/material) && P.get_material_name() == "reinforced glass") + if(istype(P, /obj/item/stack/material) && P.get_material_name() == "rglass") var/obj/item/stack/RG = P if (RG.get_amount() < 2) user << "You need two sheets of glass to put in the glass panel." diff --git a/code/game/objects/structures/door_assembly.dm b/code/game/objects/structures/door_assembly.dm index 51eee4793d5..4e3a6298f7e 100644 --- a/code/game/objects/structures/door_assembly.dm +++ b/code/game/objects/structures/door_assembly.dm @@ -240,7 +240,7 @@ var/material_name = S.get_material_name() if (S) if (S.get_amount() >= 1) - if(material_name == "reinforced glass") + if(material_name == "rglass") playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1) user.visible_message("[user] adds [S.name] to the airlock assembly.", "You start to install [S.name] into the airlock assembly.") if(do_after(user, 40) && !glass) diff --git a/code/modules/materials/material_sheets.dm b/code/modules/materials/material_sheets.dm index b931a73b97c..75ab6ff8919 100644 --- a/code/modules/materials/material_sheets.dm +++ b/code/modules/materials/material_sheets.dm @@ -192,7 +192,7 @@ /obj/item/stack/material/glass/reinforced name = "reinforced glass" icon_state = "sheet-rglass" - default_type = "reinforced glass" + default_type = "rglass" /obj/item/stack/material/glass/phoronglass name = "phoron glass" diff --git a/code/modules/materials/material_synth.dm b/code/modules/materials/material_synth.dm index 23b0e7e5462..86e3e16a2dd 100644 --- a/code/modules/materials/material_synth.dm +++ b/code/modules/materials/material_synth.dm @@ -34,5 +34,5 @@ /obj/item/stack/material/cyborg/glass/reinforced icon_state = "sheet-rglass" - default_type = "reinforced glass" + default_type = "rglass" charge_costs = list(500, 1000) \ No newline at end of file diff --git a/code/modules/materials/materials.dm b/code/modules/materials/materials.dm index 71b10c6443a..bbf875cf4d8 100644 --- a/code/modules/materials/materials.dm +++ b/code/modules/materials/materials.dm @@ -439,7 +439,8 @@ var/list/name_to_material return (hardness > 35) //todo /material/glass/reinforced - name = "reinforced glass" + name = "rglass" + display_name = "reinforced glass" stack_type = /obj/item/stack/material/glass/reinforced flags = MATERIAL_BRITTLE icon_colour = "#00E1FF" diff --git a/code/modules/power/solar.dm b/code/modules/power/solar.dm index 6f8b6fcbe52..a355e169571 100644 --- a/code/modules/power/solar.dm +++ b/code/modules/power/solar.dm @@ -251,7 +251,7 @@ var/list/solars_list = list() playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1) return 1 - if(istype(W, /obj/item/stack/material) && W.get_material_name() == "glass" || W.get_material_name() == "reinforced glass") + if(istype(W, /obj/item/stack/material) && (W.get_material_name() == "glass" || W.get_material_name() == "rglass")) var/obj/item/stack/material/S = W if(S.use(2)) glass_type = W.type