diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index 97558066e96..2665a5f1497 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -13,6 +13,10 @@ power_channel = ENVIRON explosion_resistance = 10 + + // Doors do their own stuff + bullet_vulnerability = 0 + var/aiControlDisabled = 0 //If 1, AI control is disabled until the AI hacks back in and disables the lock. If 2, the AI has bypassed the lock. If -1, the control is enabled but the AI had bypassed it earlier, so if it is disabled again the AI would have no trouble getting back in. var/hackProof = 0 // if 1, this door can't be hacked by the AI var/electrified_until = 0 //World time when the door is no longer electrified. -1 if it is permanently electrified until someone fixes it.