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Merge pull request #2148 from Cameron653/NUMBING_BITE_V2
Numbing bite v2
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@@ -60,3 +60,4 @@
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claws/attack_name = "claws"
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claws/strong/attack_name = "strong claws"
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slime_glomp/attack_name = "glomp"
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bite/sharp/numbing/attack_name = "numbing bite"
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@@ -34,6 +34,8 @@
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if (feral >= 10) //crazy feral animals give less and less of a shit about pain and hunger as they get crazier
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tally = max(species.slowdown, species.slowdown+((tally-species.slowdown)/(feral/10))) // As feral scales to damage, this amounts to an effective +1 slowdown cap
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if(shock_stage >= 10) tally -= 1.5 //this gets a +3 later, feral critters take reduced penalty
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if(reagents.has_reagent("numbenzyme"))
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tally += 1.5 //A tad bit of slowdown.
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//VOREstation end
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if(istype(buckled, /obj/structure/bed/chair/wheelchair))
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@@ -0,0 +1,46 @@
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/datum/unarmed_attack/bite/sharp/numbing //Is using this against someone you are truly trying to fight a bad idea? Yes. Yes it is.
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attack_verb = list("bit")
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attack_noun = list("fangs")
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attack_sound = 'sound/weapons/bite.ogg'
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shredding = 0
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sharp = 1
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edge = 1
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/datum/unarmed_attack/bite/sharp/numbing/show_attack(var/mob/living/carbon/human/user, var/mob/living/carbon/human/target, var/zone, var/attack_damage)
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var/obj/item/organ/external/affecting = target.get_organ(zone)
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attack_damage = Clamp(attack_damage, 1, 5)
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if(target == user)
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user.visible_message("<span class='danger'>[user] [pick(attack_verb)] \himself in the [affecting.name]!</span>")
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return 0 //No venom for you.
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switch(zone)
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if(BP_HEAD, O_MOUTH, O_EYES)
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// ----- HEAD ----- //
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switch(attack_damage)
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if(1 to 2)
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user.visible_message("<span class='danger'>[user]'s fangs scrape across [target]'s cheek!</span>")
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to_chat(target, "<font color='red'><b>Your face feels tingly!</b></font>")
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target.bloodstr.add_reagent("numbenzyme",attack_damage) //Have to add this here, otherwise the swtich fails.
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if(3 to 4)
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user.visible_message("<span class='danger'>[user]'s fangs pierce into [target]'s neck at an odd, awkward angle!</span>")
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to_chat(target, "<font color='red'><b>Your neck feels like it's on fire before going numb!</b></font>")
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target.bloodstr.add_reagent("numbenzyme",attack_damage)
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if(5)
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user.visible_message("<span class='danger'>[user] sinks \his [pick(attack_noun)] <b><i>deep</i></b> into [target]'s neck, causing the vein to bulge outwards at some type of chemical is pumped into it!</span>")
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to_chat(target, "<font color='red'><b>Your neck feels like it's going to burst! Moments later, you simply can't feel your neck any longer, the numbness beginning to spread throughout your body!</b></font>")
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target.bloodstr.add_reagent("numbenzyme",attack_damage)
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else
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// ----- BODY ----- //
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switch(attack_damage)
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if(1 to 2)
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user.visible_message("<span class='danger'>[user]'s fangs scrape across [target]'s [affecting.name]!</span>")
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to_chat(target, "<font color='red'><b>Your [affecting.name] feels tingly!</b></font>")
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target.bloodstr.add_reagent("numbenzyme",attack_damage)
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if(3 to 4)
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user.visible_message("<span class='danger'>[user]'s fangs pierce [pick("", "", "the side of")] [target]'s [affecting.name]!</span>")
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to_chat(target, "<font color='red'><b>Your [affecting.name] feels like it's on fire before going numb!</b></font>")
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target.bloodstr.add_reagent("numbenzyme",attack_damage)
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if(5)
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user.visible_message("<span class='danger'>[user]'s fangs sink deep into [target]'s [affecting.name], one of their veins bulging outwards from the sudden fluid pumped into it!</span>")
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to_chat(target, "<font color='red'><b>Your [affecting.name] feels like it's going to burst! Moments later, you simply can't feel your [affecting.name] any longer, the numbness slowly spreading throughout your body!</b></font>")
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target.bloodstr.add_reagent("numbenzyme",attack_damage)
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@@ -19,5 +19,11 @@
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/datum/species/proc/update_attack_types()
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unarmed_attacks = list()
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for(var/u_type in unarmed_types)
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unarmed_attacks += new u_type()
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/datum/species/proc/give_numbing_bite() //Holy SHIT this is hacky, but it works. Updating a mob's attacks mid game is insane.
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unarmed_attacks = list()
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unarmed_types += /datum/unarmed_attack/bite/sharp/numbing
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for(var/u_type in unarmed_types)
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unarmed_attacks += new u_type()
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@@ -62,6 +62,12 @@
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cost = 1
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var_changes = list("unarmed_types" = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws, /datum/unarmed_attack/bite/sharp))
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/datum/trait/melee_attack_fangs
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name = "Sharp Melee & Numbing Fangs"
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desc = "Provides sharp melee attacks that do slightly more damage, along with fangs that makes the person bit unable to feel their body or pain."
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cost = 2
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var_changes = list("unarmed_types" = list(/datum/unarmed_attack/stomp, /datum/unarmed_attack/kick, /datum/unarmed_attack/claws, /datum/unarmed_attack/bite/sharp, /datum/unarmed_attack/bite/sharp/numbing))
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/datum/trait/brute_resist
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name = "Brute Resist"
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desc = "Adds some resistance to brute damage sources."
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@@ -5,7 +5,6 @@
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taste_description = "milk"
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reagent_state = SOLID
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color = "#d5e2e5"
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overdose = REAGENTS_OVERDOSE
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/datum/reagent/adranol/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
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if(alien == IS_DIONA)
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@@ -24,11 +23,41 @@
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taste_description = "sourness"
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reagent_state = LIQUID
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color = "#800080"
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metabolism = 0.02
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metabolism = 0.1 //Lasts up to 200 seconds if you give 20u which is OD.
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mrate_static = TRUE
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overdose = 20 //High OD. This is to make numbing bites have somewhat of a downside if you get bit too much. Have to go to medical for dialysis.
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scannable = 0 //Let's not have medical mechs able to make an extremely strong organic painkiller
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/datum/reagent/numbing_enzyme/affect_blood(var/mob/living/carbon/M, var/alien, var/removed)
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M.add_chemical_effect(CE_PAINKILLER, 200)
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if(prob(0.01)) //1 in 10000 chance per tick. Extremely rare.
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to_chat(M,"<span class='warning'>Your body feels numb as a light, tingly sensation spreads throughout it, like some odd warmth.</span>")
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//Not noted here, but a movement debuff of 1.5 is handed out in human_movement.dm when numbing_enzyme is in a person's bloodstream!
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/datum/reagent/numbing_enzyme/overdose(var/mob/living/carbon/M, var/alien)
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//..() //Add this if you want it to do toxin damage. Personally, let's allow them to have the horrid effects below without toxin damage.
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(prob(1))
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to_chat(H,"<span class='warning'>Your entire body feels numb and the sensation of pins and needles continually assaults you. You blink and the next thing you know, your legs give out momentarily!</span>")
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H.AdjustWeakened(5) //Fall onto the floor for a few moments.
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H.Confuse(15) //Be unable to walk correctly for a bit longer.
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if(prob(1))
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if(H.losebreath <= 1 && H.oxyloss <= 20) //Let's not suffocate them to the point that they pass out.
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to_chat(H,"<span class='warning'>You feel a sharp stabbing pain in your chest and quickly realize that your lungs have stopped functioning!</span>") //Let's scare them a bit.
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H.losebreath = 10
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H.adjustOxyLoss(5)
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if(prob(2))
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to_chat(H,"<span class='warning'>You feel a dull pain behind your eyes and at thee back of your head...</span>")
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H.hallucination += 20 //It messes with your mind for some reason.
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H.eye_blurry += 20 //Groggy vision for a small bit.
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if(prob(3))
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to_chat(H,"<span class='warning'>You shiver, your body continually being assaulted by the sensation of pins and needles.</span>")
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H.emote("shiver")
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H.make_jittery(10)
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if(prob(3))
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to_chat(H,"<span class='warning'>Your tongue feels numb and unresponsive.</span>")
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H.stuttering += 20
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/datum/reagent/vermicetol
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name = "Vermicetol"
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@@ -1425,3 +1425,17 @@ obj/item/weapon/material/hatchet/tacknife/combatknife/fluff/katarina/handle_shie
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qdel(src) //One time use.
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else //If not, do nothing.
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to_chat(user,"<span class='warning'>You are unable to inject other people.</span>")
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/obj/item/weapon/fluff/injector/numb_bite
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name = "Numbing Venom Injector"
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desc = "Injects the user with a high dose of some type of chemical, causing any chemical glands they have to kick into overdrive and create the production of a numbing enzyme that is injected via bites.."
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/obj/item/weapon/fluff/injector/numb_bite/attack(mob/living/M, mob/living/user)
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if(usr == M) //Is the person using it on theirself?
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if(ishuman(M)) //Give them numbing bites.
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var/mob/living/carbon/human/H = user
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H.species.give_numbing_bite() //This was annoying, but this is the easiest way of performing it.
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qdel(src) //One time use.
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else //If not, do nothing.
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to_chat(user,"<span class='warning'>You are unable to inject other people.</span>")
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