Rebase onto Master for Volume Control Panel, Squash Commits

This commit is contained in:
Rykka
2020-08-27 19:47:38 -04:00
parent 61f7ef53c2
commit d2fb9a7691
375 changed files with 743 additions and 73 deletions
@@ -10,6 +10,8 @@
icon = 'icons/obj/items.dmi'
icon_state = "combitool"
w_class = ITEMSIZE_SMALL
drop_sound = 'sound/items/drop/multitool.ogg'
pickup_sound = 'sound/items/pickup/multitool.ogg'
var/list/spawn_tools = list(
/obj/item/weapon/tool/screwdriver,
@@ -17,7 +17,8 @@
matter = list(DEFAULT_WALL_MATERIAL = 50)
attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
usesound = 'sound/items/crowbar.ogg'
drop_sound = 'sound/items/drop/sword.ogg'
drop_sound = 'sound/items/drop/crowbar.ogg'
pickup_sound = 'sound/items/pickup/crowbar.ogg'
toolspeed = 1
/obj/item/weapon/tool/crowbar/is_crowbar()
@@ -15,7 +15,8 @@
throw_range = 5
hitsound = 'sound/weapons/bladeslice.ogg'
usesound = 'sound/items/screwdriver.ogg'
drop_sound = 'sound/items/drop/scrap.ogg'
drop_sound = 'sound/items/drop/screwdriver.ogg'
pickup_sound = 'sound/items/pickup/screwdriver.ogg'
matter = list(DEFAULT_WALL_MATERIAL = 75)
attack_verb = list("stabbed")
sharp = 1
@@ -37,7 +37,8 @@
var/burned_fuel_for = 0 // Keeps track of how long the welder's been on, used to gradually empty the welder if left one, without RNG.
var/always_process = FALSE // If true, keeps the welder on the process list even if it's off. Used for when it needs to regenerate fuel.
toolspeed = 1
drop_sound = 'sound/items/drop/scrap.ogg'
drop_sound = 'sound/items/drop/weldingtool.ogg'
pickup_sound = 'sound/items/pickup/weldingtool.ogg'
/obj/item/weapon/weldingtool/Initialize()
. = ..()
@@ -17,7 +17,8 @@
attack_verb = list("pinched", "nipped")
hitsound = 'sound/items/wirecutter.ogg'
usesound = 'sound/items/wirecutter.ogg'
drop_sound = 'sound/items/drop/knife.ogg'
drop_sound = 'sound/items/drop/wirecutter.ogg'
pickup_sound = 'sound/items/pickup/wirecutter.ogg'
sharp = 1
edge = 1
toolspeed = 1
@@ -15,7 +15,8 @@
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
usesound = 'sound/items/ratchet.ogg'
toolspeed = 1
drop_sound = 'sound/items/drop/sword.ogg'
drop_sound = 'sound/items/drop/wrench.ogg'
pickup_sound = 'sound/items/pickup/wrench.ogg'
/obj/item/weapon/tool/wrench/is_wrench()
return TRUE