diff --git a/code/game/objects/effects/grubs_vr.dm b/code/game/objects/effects/grubs_vr.dm
index c9dcab98297..452bca0f954 100644
--- a/code/game/objects/effects/grubs_vr.dm
+++ b/code/game/objects/effects/grubs_vr.dm
@@ -21,6 +21,87 @@
get_light_and_color(parent)
..()
+/obj/effect/spider/grub/Destroy()
+ processing_objects -= src
+ walk(src, 0) // Because we might have called walk_to, we must stop the walk loop or BYOND keeps an internal reference to us forever.
+ return ..()
+
+/obj/effect/grubs/grub/Bump(atom/user)
+ if(istype(user, /obj/structure/table))
+ src.loc = user.loc
+ else
+ ..()
+
+/obj/effect/spider/grub/proc/die()
+ visible_message("[src] dies!")
+ new /obj/effect/decal/cleanable/spiderling_remains(src.loc) //Leaving this. It works.
+ qdel(src)
+
+/obj/effect/spider/grub/healthcheck()
+ if(health <= 0)
+ die()
+
+/obj/effect/spider/grub/process()
+ if(travelling_in_vent)
+ if(istype(src.loc, /turf))
+ travelling_in_vent = 0
+ entry_vent = null
+ else if(entry_vent)
+ if(get_dist(src, entry_vent) <= 1)
+ if(entry_vent.network && entry_vent.network.normal_members.len)
+ var/list/vents = list()
+ for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in entry_vent.network.normal_members)
+ vents.Add(temp_vent)
+ if(!vents.len)
+ entry_vent = null
+ return
+ var/obj/machinery/atmospherics/unary/vent_pump/exit_vent = pick(vents)
+ /*if(prob(50))
+ src.visible_message("[src] scrambles into the ventillation ducts!")*/
+
+ spawn(rand(20,60))
+ loc = exit_vent
+ var/travel_time = round(get_dist(loc, exit_vent.loc) / 2)
+ spawn(travel_time)
+
+ if(!exit_vent || exit_vent.welded)
+ loc = entry_vent
+ entry_vent = null
+ return
+
+ if(prob(50))
+ src.visible_message("You hear something squeezing through the ventilation ducts.",2)
+ sleep(travel_time)
+
+ if(!exit_vent || exit_vent.welded)
+ loc = entry_vent
+ entry_vent = null
+ return
+ loc = exit_vent.loc
+ entry_vent = null
+ var/area/new_area = get_area(loc)
+ if(new_area)
+ new_area.Entered(src)
+ else
+ entry_vent = null
+ //=================
+
+ if(isturf(loc))
+ if(prob(25))
+ var/list/nearby = trange(5, src) - loc
+ if(nearby.len)
+ var/target_atom = pick(nearby)
+ walk_to(src, target_atom, 5)
+ if(prob(25))
+ src.visible_message("\The [src] slides[pick(" away"," around","")].")
+ else if(prob(5))
+ //vent crawl!
+ for(var/obj/machinery/atmospherics/unary/vent_pump/v in view(7,src))
+ if(!v.welded)
+ entry_vent = v
+ walk_to(src, entry_vent, 5)
+ break
+
if(amount_grown >= 100)
var/spawn_type = /mob/living/simple_animal/retaliate/solargrub
new spawn_type(src.loc, src)
@@ -41,3 +122,6 @@
O.owner << "Your [O.name] itches..."
else if(prob(1))
src.visible_message("\The [src] squelches.")
+
+ if(amount_grown)
+ amount_grown += rand(0,2)