Prosthetic organs have sprites and take emp damage properly

This commit is contained in:
Anewbe
2017-01-21 16:04:43 -06:00
parent 022ea9f15e
commit d3607df788
6 changed files with 59 additions and 6 deletions
-3
View File
@@ -11,9 +11,6 @@
/obj/item/organ/internal/eyes/robotize()
..()
name = "optical sensor"
icon = 'icons/obj/robot_component.dmi'
icon_state = "camera"
dead_icon = "camera_broken"
verbs |= /obj/item/organ/internal/eyes/proc/change_eye_color
/obj/item/organ/internal/eyes/robot
@@ -33,4 +33,18 @@
if(istype(E)) E.internal_organs -= src
..()
/obj/item/organ/internal/robotize()
..()
name = "prosthetic [initial(name)]"
icon_state = "[initial(icon_state)]_prosthetic"
if(dead_icon)
dead_icon = "[initial(dead_icon)]_prosthetic"
/obj/item/organ/internal/mechassist()
..()
name = "assisted [initial(name)]"
icon_state = "[initial(icon_state)]_assisted"
if(dead_icon)
dead_icon = "[initial(dead_icon)]_assisted"
// Brain is defined in brain.dm
+1 -1
View File
@@ -266,7 +266,7 @@ var/list/organ_cache = list()
robotize()
/obj/item/organ/emp_act(severity)
if(!(robotic >= ORGAN_ROBOT))
if(!(robotic >= ORGAN_ASSISTED))
return
switch (severity)
if (1)