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Adds a new redgate map: The Casino Canal (#18587)
* starts da map * starting to shape up I think? * moar edits * we got lots more stuff now * we got dorms now :) * moar doarm and PRIVATE GAME ROOMS WOAG * adds chip machine * tidy dis up * oops * pretties up private game rooms a bit * ok now the chip dispenser works * Adds resleeving stuff * Adds pixel-displaced children of punlic paintings * mmmmmm maint stuff * adds VIP rooms and more maint stuff * that's a lotta shit made woooo * its almost... done... (the main building is anyway) * Let's get this bih to actually load * And let's get some proper areas separating indoor and outdoor * Makes casino hall turfs actually render as intended * WE HAVE AREAS NOW * don't need this big ol file any more * MOSTLY finishes the mai nbuilding * finally finishes the main building (for now) * does some exterior stuff but now it's crashing WHY * oops * adds subvariant of floodlight that starts turned on * adds areas for well, secret areas * TOO MUCH new shit * Does a silly thing to make properly underwater cave turfs * adds "open" underwater turfs that are functionally transparent divable turfs * more funny secrets * Makes open water turfs show a darker view underneath for visual clarity * okay I think it might be done now * makes indoor water effect look a bit nicer * I ALMOST FORGOT * engoodens code surrounding multiple auto-resleevers existing * FUCK * DOUBLE FUCK * Lets things with GLASSPASS move through TGMC widnows * actually it makes more sense for the TF gun to be here * Makes 🏴☠️ secret a bit nicer --------- Co-authored-by: Cameron Lennox <killer65311@gmail.com>
This commit is contained in:
@@ -295,6 +295,12 @@
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icon_state = "tile_white"
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no_variants = FALSE
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/obj/item/stack/tile/floor/purple
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name = "purple floor tile"
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singular_name = "purple floor tile"
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color = COLOR_PURPLE_GRAY
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no_variants = FALSE
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/obj/item/stack/tile/floor/dark
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name = "dark floor tile"
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singular_name = "dark floor tile"
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@@ -436,3 +436,40 @@
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prob(5);/obj/item/clothing/suit/shibari/black,
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prob(5);/obj/item/clothing/suit/shibari/pink
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)
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/obj/random/chips
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name = "random chips"
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icon_state = "chips"
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spawn_nothing_percentage = 10
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/obj/random/chips/item_to_spawn()
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return pick(
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prob(35);/obj/item/spacecasinocash/c1,
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prob(10);/obj/item/spacecasinocash/c10,
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prob(5);/obj/item/spacecasinocash/c100,
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)
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/obj/random/chips/better
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name = "better random chips"
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icon_state = "chips_1"
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spawn_nothing_percentage = 0
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/obj/random/chips/item_to_spawn()
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return pick(
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prob(35);/obj/item/spacecasinocash/c10,
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prob(15);/obj/item/spacecasinocash/c100,
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prob(5);/obj/item/spacecasinocash/c200,
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prob(1);/obj/item/spacecasinocash/c500,
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)
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/obj/random/chips/good
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name = "good random chips"
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icon_state = "chips_2"
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/obj/random/chips/item_to_spawn()
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return pick(
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prob(45);/obj/item/spacecasinocash/c100,
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prob(15);/obj/item/spacecasinocash/c200,
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prob(5);/obj/item/spacecasinocash/c500,
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prob(1);/obj/item/spacecasinocash/c1000,
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)
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@@ -349,6 +349,18 @@
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desc_with_canvas = "A piece of art (or \"art\"). Anyone could've hung it."
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persistence_id = "public"
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/obj/structure/sign/painting/public/north
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pixel_y = 30
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/obj/structure/sign/painting/public/south
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pixel_y = -30
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/obj/structure/sign/painting/public/east
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pixel_x = 30
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/obj/structure/sign/painting/public/west
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pixel_x = -30
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/obj/structure/sign/painting/library_secure
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name = "\improper Curated Painting Exhibit mounting"
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desc = "For masterpieces hand-picked by the librarian."
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