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Adds a new redgate map: The Casino Canal (#18587)
* starts da map * starting to shape up I think? * moar edits * we got lots more stuff now * we got dorms now :) * moar doarm and PRIVATE GAME ROOMS WOAG * adds chip machine * tidy dis up * oops * pretties up private game rooms a bit * ok now the chip dispenser works * Adds resleeving stuff * Adds pixel-displaced children of punlic paintings * mmmmmm maint stuff * adds VIP rooms and more maint stuff * that's a lotta shit made woooo * its almost... done... (the main building is anyway) * Let's get this bih to actually load * And let's get some proper areas separating indoor and outdoor * Makes casino hall turfs actually render as intended * WE HAVE AREAS NOW * don't need this big ol file any more * MOSTLY finishes the mai nbuilding * finally finishes the main building (for now) * does some exterior stuff but now it's crashing WHY * oops * adds subvariant of floodlight that starts turned on * adds areas for well, secret areas * TOO MUCH new shit * Does a silly thing to make properly underwater cave turfs * adds "open" underwater turfs that are functionally transparent divable turfs * more funny secrets * Makes open water turfs show a darker view underneath for visual clarity * okay I think it might be done now * makes indoor water effect look a bit nicer * I ALMOST FORGOT * engoodens code surrounding multiple auto-resleevers existing * FUCK * DOUBLE FUCK * Lets things with GLASSPASS move through TGMC widnows * actually it makes more sense for the TF gun to be here * Makes 🏴☠️ secret a bit nicer --------- Co-authored-by: Cameron Lennox <killer65311@gmail.com>
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@@ -1,3 +1,5 @@
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GLOBAL_LIST_EMPTY(active_autoresleevers)
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/obj/machinery/transhuman/autoresleever
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name = "automatic resleever"
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desc = "Uses advanced technology to detect when someone needs to be resleeved, and automatically prints and sleeves them into a new body. It even generates its own biomass!"
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@@ -13,6 +15,14 @@
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var/spawn_slots = -1 //How many people can be spawned from this? If -1 it's unlimited
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var/spawntype //The kind of mob that will be spawned, if set.
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/obj/machinery/transhuman/autoresleever/Initialize(mapload)
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. = ..()
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GLOB.active_autoresleevers += src
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/obj/machinery/transhuman/autoresleever/Destroy()
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. = ..()
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GLOB.active_autoresleevers -= src
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/obj/machinery/transhuman/autoresleever/update_icon()
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. = ..()
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if(stat & (BROKEN | MAINT | EMPED))
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